Def not for me (4/10) - I usually enjoy sand box, dating style games. Even if they can become repetitive or linear. However, in this case, I just got bored so quickly. Not for me.
Don't like the animation, the UI is clunky. Not my cup of tea.
"Repetitive Clicking: Tales in a Tediously Empty Open World"
How many clicks do you think it takes to complete one day?
Well if you go run on the beach, got to school, work, then home, it should be a little over 4 right?
The answer: 48 clicks + mouse movement for an average do nothing day.
When the most common quest direction is "Wait a few days" it gets annoying fast. As a resident sandbox enjoyer it's still too much. At day 200 that is near 10,000 clicks just for movement and clothing. Not dialogue, not the mini-games, just movement/clothing.
The player should not be expected to game out a schedule of skip days vs stat days for maximum click efficiency in a indie porno game.
It's important to note the game appears to be a mostly fake sandbox: some quests are concurrent but many linearly require previous quests to be completed. In the aforementioned quest it was the only thing going on exuding the generic repeatable events. Some of which you need to do a dozen or so times to trigger another story beat. The game does not always tell you this. If I hadn't checked the change-log I would have assumed an empty quest tab meant the game was finished for this update. Tired of seeing the same date + sex scene? Too bad do it eight more times. Repeatable events are groovy but mandated repeated events can become aggravating.
It doesn't help matters that the world is mostly empty. The primary purpose of locations is to give characters somewhere to stand around. I don't think there is a single discoverable scene/image/thing in the game. The player is told exactly where to go every step of the way (excepting sometimes the previously mentioned repeated events). There are no adventure elements ala old point and click games, no items to pick up, no special scenes, etc... The game would genuinely lose almost nothing but annoyance being a VN.
Seriously, in this game what is the value of the map?
The outfit system is wretched. The MC has to go change in his room (9 clicks map->map). Every event, including the common exercising and schooling, has a required outfit. Meaning there is zero reason to have a wardrobe except to add more mindless clicking busy work for the player. Half the outfits are one use only anyway. The sleep outfit IIRC has zero uses. (What do you mean MC can't watch TV in his lounge wear? Why does the MC have to be wearing JEANS to watch TV? Chloe is wearing her home outfit! For that matter why does school require jeans and a polo? Other characters are wearing wack outfits; there is clearly not a dress code.) The MC wakes up in his default outfit (used for school and work) which helps if the player goes straight to those locations. Except, whoops! Exercising (either strength or stamina) is only allowed in the morning - better swap to the exercise clothes chief! (3 clicks doesn't seem like much but I'm at over 200 days and haven't finished everything. That is 600 additional clicks just to change to clothes in the mornings.) Then do the activity, return, change again, and scoot off to the next thing.
Texting is annoyingly MC room only. Understandable from a coding position but annoying.
The mini-games are hit and miss. Frequently too long and occasionally broken. Any variation of the three lane dodge mini-game will at some point have all lanes unavoidably clogged and the player is forced to start over. There is a built in skip button blessedly. They're mildly enjoyable but can get old fast.
The writing is competent. The characters are for the most part enjoyable. It's always fun in games when a character does something not appreciated and the thought "Oh that bitch would" springs forward. Most characters have enough colour to stand out as personalities.
Hand drawn 2D is always a positive. The imperfections make it more soulful. Many scenes are animated.
The linearity spares the game from the most common sand-box issues of narrative snare, coding snafus, overloaded starting maps from content build-up, and characters appearing in multiple places at once. The latter two are nice for players jumping in on a later version; very beginner friendly.
There is a considerable amount of stuff to see with the usual caveat that some girls have near double-digit amounts of scenes and some have one despite being there since version 0.1.
This may be overly harsh (really, I was enjoying the game) but after many, many hours of brain-death-inducing clicking to continue a quest-line I didn't care for only to not have the story continue anyway because I hadn't been repeating the generic date events has turned me to a pillar of salt.
I was happily shocked by how great this game is. I've been keeping it updated, but just got around to playing it. And man... Love it!
Artwork/Animations - 5/5
I absolutely love the artwork in this game. And the dev nails the animations. Not only that, you get lots of options, and many of the scenes are repeatable. If I have one gripe, it's that some of the eyes on the girls during some of the scenes are a little wonky (Jessica's first scene on the side of the road is a good example), but the pros FAR outweigh the cons.
Storyline/Dialogue - 4/5
So there's less of a "storyline" and more of a TON of storylines throughout the game. And a lot of them intertwine (you have to proceed with certain characters before being able to access other characters), things like that. The game is a LITTLE grindy, but it's not nearly as bad as some other ones out there. Very much tolerable, and in some cases, fun. The dev also created a lot of minigames (yes, they're skippable). Some are fun; some are pretty tedious, but you can tell a lot of effort was put into them. The hint guide is actually very helpful too (although some I haven't been able to trigger yet). The dialogue is well written for the most part; very few errors, so I do believe everything is proofread. Either way, like I said, some parts can be grindy, but overall, the game is actually very engaging.
Gameplay/UI - 5/5
This is probably one of the most interactive Ren'Py games I've ever played. Like, on par with Summertime Saga (if not moreso). The sandbox mode is very well done, there's tons of places to explore, and the UI is very easy to navigate. The minigames are responsive and accurate. Just a very well done set-up.
Overall, this is definitely a must play game. It's sexy and fun and adventurous. Just a very well done game with consistent updates and a responsive dev (THEY EXIST!). Keep up the amazing work!
TL;DR - Amazing amount of drawn CGs, Quests, Girls, & scenes all completely ruined by terrible game mechanics.
The first thing i will think of whenever i see this game is the inconveniences and not how great art, the girls & story were. Its is primarily the Navigation which is horrendous and it feels like it was made terrible on purpose to extend the game time.
Every girl or place you go to you usually find out you have the wrong outfit on and have to return to your room to wear a correct outfit (also skipping time & sending phone messages requires you to return to your room too). The pain of this is further amplified as there is no quick map button until you are fully outside an area and no button to quickly get back to your room. The school which is a primary location is a mess to navigate through to get outside also.
Its weird, cause the game has convenient mechanics like skipping mini games. Which are done pretty well to be fair, but definitely need that skip button for sure after doing them once or twice.
For how well the art, girls and writing is i feel it dose come off as a basic harem, sex & hand/blowjob game. Which im sure a good majority will appreciate. But i do feel it could've had more varied content with maybe having more teasing or corruption.
I was incredibly surprised by how much content is in it since last played it on first release many years ago. Think altogether there's about 8 hours (give or take) of game which im sure could probably be cut down to 3 hours if the bullshit navigating was removed. Still very impressive.
It deeply saddens me to give this 3 stars with the sheer amount of work & love gone into it. If the game made it where you auto change clothes for X event, a permanent map button, a skip time button & return to bedroom button it would raise it to 5 star easy.
I still recommend people to try it out for the sheer work gone into it, but be prepared for tedious unnecessary navigating clicking.
good proposal, bad game
The animations are not a great thing but they are good, I like the art but damn, what a lot of "places" and at the same time everything is empty, the game starts well but there is nothing, I played this 1 year ago and it hasn't I've made almost no progress since I tried it the last time, a shame, the game promises a lot but at the rate it's going, I doubt they'll ever complete it
It's a pretty good sandbox game. The graphics are excellent, the plot is quite intelligible, not without a sense of humor. Of course, the game is still at the very beginning of development, hence the numerous bugs that require bug-fixes, but this is a childhood disease of any project. The hint system works fine, the main thing here is attentiveness, it will remove many questions at once. Special thanks to the developers for the ability to skip mini-games, which, otherwise, would just beat the gameplay.
In general, a good start. If it were not for the bugs, the game would have earned five points, but because of the bugs, I reduced the score by one point.
And from the all of my heart I wish the developers good luck with their project.
First time playing this game and I like it.
I like the style of art.
Some bugs here and there.
The biggest downside is the UI, that is terrible and ugly.
Overall it's a solid 7, I'll surely keep an eye on this with changes to the review.
This game is a buggy mess. I've had tasks reappear for me now multiple times when trying to play through this game and it shuts down any and all progression you may have been making.
The Art is good and the animations are alright, but non of that makes up for how hard it is to make your way through this game.
In the end I gave up and to see all of the gallery I made a unlocker and just used that.
This game has promise and maybe in the future it will be playable, but right now it is not.
Edit: Since the new versions, this game is significantly less buggy but still has some issues that make progression feel like a real slog. I also felt like certain triggers just were not activating no matter what I did especially near the end of the content. Updating my rating. It's pretty decent now, still needed to use an unlocker to see all the scenes.
It has its own interesting art, which catches my attention. The story looks interesting and has funny moments. Although it's at the beginning, it looks very promising.
The only problem is the lack of "Hints" in some moments of the game. I had to extract the images from the game to see which ones were still missing. Otherwise, 10/10
I wasn't sure I'd like the unique art style. But I really enjoyed the game and charming characters. If you like school Dating Sim, you have to try this one. Especially Animated H Scenes are amazing! I Thank the devs for making this game.
Amazing game with excellent art, good-looking characters, and no bugs (apparently some people encountered a few bugs but I never did). The only flaw is the amount of content but that's understandable.
I agree that it is near impossible to figure out what to do in this game. Also events appear to only trigger randomly. Many days I cannot do anything since nothing triggered.
Another is that Friga never showed up but I am stuck until she shows up. I appear to know her but cannot find her. This got very frustrating so I just quit.
This could be a good game (why I did not rate a 1), it needs allow people to find the next step.
There is ZERO guide after the first day of school. Nothing updates in task folder and this looks like it's been a problem for a while now after check the forums. All I can do is aimlessly click until I find something because talking to every character doesn't trigger anything. I'm giving this game a 1 star until this is updated since I can't access any of the content.
(Edit) I have since increased my rating from 1 to 3 stars. The story navigation still needs some work but overall I can appreciate a developer who listens to feedback and actively tries to improve from it.
I like the art, I liked parts of the story, the content was good, which would rise it to a 3 or probably a 4...
... but it uses atimer during decisions mechanic, something I'm not fan of in adult games and especially during or around adult scenes in adult games.
I'll leave it at 2, other parts of the game are solid, if it doesn't bug you then maybe it's a 3 or 4 for you, but that's a flaw I just find taking a lot of enjoyment from the game.
This game is really fun and suuuuper promising! I love the art style and the humor that the dev puts into every interaction. Sure, sometimes it gets confusing as to what you need to do next, but isn't that most of the fun of a sandbox game? To run around and find out what everyone is up to? There isn't a lot of content yet [V0.03] but the foundation of a truly epic game is here!
Not good at all. The game is confusing as hell. It's very difficult to navigate and making a picture on the wall the way to enter the living room is just weird. If you are going to make a game like this at least add some hints into the game or something. This is just a mess..
Awesome art style and has a great deal of potential. Wish there was more content in the initial release but you definitely got my attention. I hope more people try this out and support y'all. Once more reviews come out I will give insight onto the game mechanics.