Had quite a bit of fun with the game as a fan of strategy and 4X games in general. Though the game itself is still a bit rough, it has a solid basis. Will await further updates to see how it pans out.
To go a bit more in detail:
The combat is not that complicated but it lends to be fairly complex if needed and fairly fun, using Genshin Impact reactions as its basis, as well as a formula based on the number and power of the troops present in a unit.
A really big flaw in this though, is the inability of the player to freely choose the starting positioning of your own unit, which should really be fixed as soon as possible.
Second thing is power scaling: you start in Mondstadt, if you manage to get through it, the rest of the game is a breeze comparing to the pain in the ass that is killing Venti and Jean.
A more reasonable approach would be to instead expand outwardly toward Liyue as well, while managing Mondstadt, but you only have 5 AP and you have resources to manage, teams and replace and so on. Splitting your attention can have miserable results, as being attacked on both sides is both an annoyance as well as adding to the grind (as you have to fight elite enemies manually every turn unless you want to lose half your army).
From a game design perspective, I would advise either make each nation far more powerful than the previous one so as to not trivialize it, or to hugely debuff allied units until you obtain the Gnosis of the previous nation, so as to give a clear path for the game to play out while also permitting people to start invading new nations with more advanced units for the weaker characters (like Xiangling for example).
The thing i really have a gripe with is resources management. We need a way to turn off breeding (as simply killing off hillichurls would be absurd) because food is a runaway train that always turns into a wreck, even at max level farm. Same goes with actually gathering resources, as while sweep is useful, actually having some mines/farms you can conquer and put teams of Hillichurls on would make a lot of sense.
As for the art, is don't really have a gripe with AI, as i understand that not everyone can draw and has to make do, but the way it is delivered gets pretty boring, fast. I played the game mostly because i found it fun mechanically and a novelty, but i found the interactions with the characters themselves to be very lacking and uninteresting.
All in all, the game has been pretty fun and i have high expectations of its future. Good luck.
To go a bit more in detail:
The combat is not that complicated but it lends to be fairly complex if needed and fairly fun, using Genshin Impact reactions as its basis, as well as a formula based on the number and power of the troops present in a unit.
A really big flaw in this though, is the inability of the player to freely choose the starting positioning of your own unit, which should really be fixed as soon as possible.
Second thing is power scaling: you start in Mondstadt, if you manage to get through it, the rest of the game is a breeze comparing to the pain in the ass that is killing Venti and Jean.
A more reasonable approach would be to instead expand outwardly toward Liyue as well, while managing Mondstadt, but you only have 5 AP and you have resources to manage, teams and replace and so on. Splitting your attention can have miserable results, as being attacked on both sides is both an annoyance as well as adding to the grind (as you have to fight elite enemies manually every turn unless you want to lose half your army).
From a game design perspective, I would advise either make each nation far more powerful than the previous one so as to not trivialize it, or to hugely debuff allied units until you obtain the Gnosis of the previous nation, so as to give a clear path for the game to play out while also permitting people to start invading new nations with more advanced units for the weaker characters (like Xiangling for example).
The thing i really have a gripe with is resources management. We need a way to turn off breeding (as simply killing off hillichurls would be absurd) because food is a runaway train that always turns into a wreck, even at max level farm. Same goes with actually gathering resources, as while sweep is useful, actually having some mines/farms you can conquer and put teams of Hillichurls on would make a lot of sense.
As for the art, is don't really have a gripe with AI, as i understand that not everyone can draw and has to make do, but the way it is delivered gets pretty boring, fast. I played the game mostly because i found it fun mechanically and a novelty, but i found the interactions with the characters themselves to be very lacking and uninteresting.
All in all, the game has been pretty fun and i have high expectations of its future. Good luck.