- Aug 2, 2021
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- 268
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Hey, I’m SL, an amateur/hobby NSFW game developer. My first game was made with SRPG Studio, and now I’m building a new one in Unity. I’ve been expanding it little by little, and right now I just have placeholder UIs and wireframes.
I’d like to bring someone on to help with UI design and art. You don’t need professional experience — just be willing to work on a project and figure things out together. If you’re interested in learning or practicing, this could be a fun chance.
What I’m looking for:
If you’re curious, DM me with a little about yourself (doesn’t need to be fancy). Portfolio is nice if you have one, but not required.
Thanks!
Project:
- Naughty Time Rendering: Brewing Sorcery Shenanigans. The game is in conceptual stage. We have selected art style for characters, medieval fantasy theme, and the underlying game mechanics with wireframes in unity.
Developer:
- SLGallery
Looking for:
- UI artist
Employment Type:
- Paid (per project or hourly)
Work commitment:
- Short term and potential Long term
Preferred method of contact:
- Discord : slgallery
Job Description:
- We need help turning placeholder/wireframe UIs into proper visuals. You don’t need to be super experienced — just willing to create and iterate together. Ideally you can export usable assets for Unity (9-slice PNGs, SVG icons, etc.), and help think through layouts, states (hover/pressed/disabled), and readability.
If you’re more of a beginner and want to practice on a real project, that’s cool with me. I can handle Unity integration myself.
I’d like to bring someone on to help with UI design and art. You don’t need professional experience — just be willing to work on a project and figure things out together. If you’re interested in learning or practicing, this could be a fun chance.
What I’m looking for:
- Someone to create UI layouts/assets (menus, inventory, recipe book, etc.)
- Willing to chat through ideas and experiment with me
- Delivery can be simple images/assets that I can put into Unity
If you’re curious, DM me with a little about yourself (doesn’t need to be fancy). Portfolio is nice if you have one, but not required.
Thanks!
Project:
- Naughty Time Rendering: Brewing Sorcery Shenanigans. The game is in conceptual stage. We have selected art style for characters, medieval fantasy theme, and the underlying game mechanics with wireframes in unity.
Developer:
- SLGallery
Looking for:
- UI artist
Employment Type:
- Paid (per project or hourly)
Work commitment:
- Short term and potential Long term
Preferred method of contact:
- Discord : slgallery
Job Description:
- We need help turning placeholder/wireframe UIs into proper visuals. You don’t need to be super experienced — just willing to create and iterate together. Ideally you can export usable assets for Unity (9-slice PNGs, SVG icons, etc.), and help think through layouts, states (hover/pressed/disabled), and readability.
If you’re more of a beginner and want to practice on a real project, that’s cool with me. I can handle Unity integration myself.
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