I've started this game from when it was 0.0.x version, so it was quite some time for me to really get what's good and what's bad about this game.
At the beginning, it was a pretty fun and promising project with cliche, but solid background, a lot of preludes to juicy content and steady expansion of game functionalities. I've dropped at 2.1, when I felt like I cannot bear with the recent lame changes anymore.
So, why good?
+ Has good setting, ways to improve and expand are still present
+ Variety of really different gurls, with
fake natural melons, sturdy muscles, petite frames etc.
+ Pretty stable, not crashing much.
+ Some imitation of intimate progress is present, though in a pretty lame way
+ Dev really tries his best to polish and bugfix, but...
- Unsightful dialogues with zero personalization, which results in so boring game routines that you are getting irritated from them pretty fast.
- Very badly designed tutorials and to-do leads, you just do random things which pretty much results in the flaw mentioned above.
- Absolutely one-sided development progress, at some point, there were practically no content to most of the gurls except Yvette, Heather and Amy/Alice. The origin is obvious - they were leaders in Patreon votes, which resulted in completely biased dev progress based mostly on those 3 (with some rare bright moments of change to others like Faye, Natasha, Eva etc). Some gurls like Aly were not getting any content at all (still not sure if there is any significant about her even now, though she was one of those rare ones which had fairly believable natural bosom). So, at some point, new content became pretty much monotonous, which results in those flaws mentioned above.
- Events are nice and various, but again, the amount of text blocks you have to pass through each time you want to play it, makes it annoying at first, then simply boring.
- There is almost zero story progress, sure, there are some scenes which may be considered as a progress, but they are looking so random and out of place that may barely be considered as a story at all. Like, compared to other walls of pointless text you have to wade through, the amount of story is barely 2-3%. Not that it would be that bad, if not the flaws mentioned above...
So, based on all the +/-, I can easily rate it as 3*, there is definitely some juicy content somewhere in the text/click walls you have to wade through, but long boring game routines with practically no hints to catch will fade away all the fun you might be having at the start.
I'm not really dissuading anyone to play this game, it is definitely worth at least to be evaluated, just be ready for this game to challenge your patience in a very annoying way with all of its mechanics, routines, tons of recurring text blocks etc.