(----) requires long key press to skip dialogue, every time
(++) has scene collection; does not require playing the game unlock
(+) voiced; though mediocre performance
(--) uninspiring gameplay (though frankly, due to pt1, I didn't check in details)
(-) mediocre writing (though frankly, due to pt1, I didn't read in details)
Holy Whore Emily is a prime example of a diabolical UI choice wasting a game. Although in this case, Holy Whore Emily is also an example of poor gameplay wasting art assets. Good gameplay design is not easy but designing gameplay (and balance etc, altogether) is cheap in comparison to commissioning/making art, writing, voice, as well as programming the game. Without at least functional game design, all the costly parts of a game can be wasted. Waste, is what came to my mind, when I attempted to play Holy Whore Emily.
The devs were possessed to require player to press ctrl for >= one-whole-second every time the player wants to skip some dialogue or scenes. EVERY TIME. There is no alternative key. There is not even an alternative key on the keyboard for skipping one box of dialogue -- one can only left click. Some transitions are also not skippable by long pressed ctrl and can only be skipped with left click on mouse.
The result is there is no viable way to skipping a few lines or scenes or dialogues to speed up reading. Skip it all, or break your finger and mouse skipping.
All that is aggravated with a gazillion repeated dialogues or explanatory text to skip. There is really no functional way to experience Holy Whore Emily as a game.
That's also not the only UI implementation issues. Others include a poorly implemented frame transition for save or load.
Adding to the game-breaking, and unfathomable UI choices and implementations, is that there is not an interesting story or game underneath.
You can get the premise of the game from summary before you download the game. And you are not getting any more than that through the story's writing.
There is not going to be writing that builds character in our Emily. She is not going to be shy or lusty or feeling shameful or whatever. If there is, I missed it -- and you will too -- because of the diabolical skip implementation.
The game mechanics looks to me an integer management system where you are to click through the same skids (ie. non-H; with the aforementioned skip system) repeatedly -- starting with 8 times per skid. Clicking through a skid increments an integer variable by 1. You will manage several integer variables for them to hit target cap at various points of progression in the "game". If there is something else, I don't care to know -- and I doubt you will either.
So my recommendation is: toggle on the scene collection and if enough of the scenes really attract you to find out their context play the rest of game. You can ofc also click start the game first. It's quick enough to do that and experience what I described in quick order.
Only 1-star is suitable for a game that cannot be legitimately experienced outside its scene collection. Adding a star for at least the awareness by the dev to open scene collection in setting and for the decent art quality.
(++) has scene collection; does not require playing the game unlock
(+) voiced; though mediocre performance
(--) uninspiring gameplay (though frankly, due to pt1, I didn't check in details)
(-) mediocre writing (though frankly, due to pt1, I didn't read in details)
Holy Whore Emily is a prime example of a diabolical UI choice wasting a game. Although in this case, Holy Whore Emily is also an example of poor gameplay wasting art assets. Good gameplay design is not easy but designing gameplay (and balance etc, altogether) is cheap in comparison to commissioning/making art, writing, voice, as well as programming the game. Without at least functional game design, all the costly parts of a game can be wasted. Waste, is what came to my mind, when I attempted to play Holy Whore Emily.
The devs were possessed to require player to press ctrl for >= one-whole-second every time the player wants to skip some dialogue or scenes. EVERY TIME. There is no alternative key. There is not even an alternative key on the keyboard for skipping one box of dialogue -- one can only left click. Some transitions are also not skippable by long pressed ctrl and can only be skipped with left click on mouse.
The result is there is no viable way to skipping a few lines or scenes or dialogues to speed up reading. Skip it all, or break your finger and mouse skipping.
All that is aggravated with a gazillion repeated dialogues or explanatory text to skip. There is really no functional way to experience Holy Whore Emily as a game.
That's also not the only UI implementation issues. Others include a poorly implemented frame transition for save or load.
Adding to the game-breaking, and unfathomable UI choices and implementations, is that there is not an interesting story or game underneath.
You can get the premise of the game from summary before you download the game. And you are not getting any more than that through the story's writing.
There is not going to be writing that builds character in our Emily. She is not going to be shy or lusty or feeling shameful or whatever. If there is, I missed it -- and you will too -- because of the diabolical skip implementation.
The game mechanics looks to me an integer management system where you are to click through the same skids (ie. non-H; with the aforementioned skip system) repeatedly -- starting with 8 times per skid. Clicking through a skid increments an integer variable by 1. You will manage several integer variables for them to hit target cap at various points of progression in the "game". If there is something else, I don't care to know -- and I doubt you will either.
So my recommendation is: toggle on the scene collection and if enough of the scenes really attract you to find out their context play the rest of game. You can ofc also click start the game first. It's quick enough to do that and experience what I described in quick order.
Only 1-star is suitable for a game that cannot be legitimately experienced outside its scene collection. Adding a star for at least the awareness by the dev to open scene collection in setting and for the decent art quality.