- Feb 21, 2019
- 47
- 59
The general idea of, say, you're building up a manor, fortress, or town and doing so is what brings people to you for whatever reason. There's plenty of games out there where you're just given a property, and everyone comes to you because of that property, but how about where the gameplay loop involves you actually gathering the resources to expand and accommodate them? You don't just conveniently have a forge in your house that the blacksmith you want can just occupy, you've got to get out there and start working to build it. Any good games for this kind of gameplay loop?