Sadly metahumans are not 1:1 compatible with our characters, different skeletons, and so on. But with some skill, you could use it as a base for modding.yeah Im not much into the world of modding. I just tried to make my own celeb clons in VAM by facegen which uses some older genesis model from daz3d but end results had to be tweaked too much for me to make a good replica char.
I assume UE5/HT doesnt use Genesis models. When you say make a new texture/shape and mod it into the game, maybe you can give me another hint where to start?!
For the metahuman thing: as long as there is the possibilty to get a metahuman celeb replica into the game I am very hyped for this project. If possible maybe you can direct me into the right direction for this so I wold skip doing textures/shapes and go straight to the metahuman mod bymyself
i.e.: this looks crazy realistic:You must be registered to see the linkswould it be possible to create this char in metahuman with deepfacelive, export the model to whatever is compatible to UE5/HT and mod it into the game? If so, can you give baseline for me to research further?
I don't wanna kill your guy's hopes but these videos have a deepfake applied to the video, so it is not actually what you would see in-game. It is put onto the video afterward. It would introduce a really big latency for games, so it is only a thing for videos right now.
Here a example of what it does with a video side-by side:
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. See how different they look? At this point the deepfake of the could be applied to the face we already have in the game, if it was possible for games...