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RPGM - Homecoming: Tales of Debauchery [v0.011] [Unholy Studio]

  1. 5.00 star(s)

    Azure_Lightning

    Honestly, I really like the art, especially in the scenes. I also enjoy the family dynamic: the tomboyish, grumpy sister together with the calm and kind mother. The RPG Maker system could also work well to give it more dynamism. With more scenes and maintaining the current quality of the CGs, I think this game has the potential to become a very solid entry in its genre. I’m definitely looking forward to seeing how it develops.

    I have to say that just by looking at the banner, it didn’t really catch my attention at first, but once I played it, I was surprised by how much quality it actually has

    Suggestions
    (Just to clarify, my perspective in these types of games is always focused on unlocking the family scenes, so I haven’t tested every feature of the game, such as the mob battles, etc.)
    1. Make the girls’ portraits more appealing, since they look quite different compared to their scenes. In the scenes they look much better, and I think it would be ideal to maintain that same quality in the portraits.
    2. Avoid spreading the scenes too thin. I think it’s better to have a core group of main girls to focus on, with the rest acting as supporting characters. In some games there are too many girls with very few scenes each, and in my opinion that really lessens the impact.
    3. If farming relationship points is required to unlock certain events (for example, 15 romance points to unlock the sister’s mission), it might be helpful to add a calendar or a feature showing where the girls are, especially if their locations change frequently.