Unity - Completed - Horny Haunts [v1.0] [Raliv]

  1. 1.00 star(s)

    Racc_11

    Why is this game so damn hard???
    So much random bullshit that's only amplified by the janky controls and movement makes it sure you have to be a god gamer to even think about completing the FIRST level. Also, why is there no checkpoints??? Did the developer forget to add them???
    Could've been a cute concept with sexy fun, but I don't want to keep playing this anymore.
  2. 2.00 star(s)

    IzeLorlean

    This game seems pretty well made, but I can see a couple problems that make me understand why it's only mixed reviews on Steam:

    1: It's a Spelunky clone, as someone who played Spelunky i recognized it instantly by the controls, the way the game plays, and you have two tools, a bomb that destroys tiles, and honestly a pretty funny nod to Spelunky, snakes instead of ropes for vertical mobility. With that being said though that means there's a predecessor this game has to compete with and just 5 minutes in you can tell it's lacking compared to Spelunky. There's no collectables inside of runs, meaning no shops either, and meaning your only goal is running around avoiding enemies and looking for the exit. After AFKing in-game for 10 minutes, there's also nothing that happens or comes after you to encourage you to hurry up either. It FUNCTIONS well as a Spelunky clone, and looks great, but it's lacking a lot of things that made that game engaging to play so this is relying more on the fact that it's an nsfw game by itself.

    and 2: It's another one of those "Play to earn yiff that you could find posted on e621" games, which I and probably others don't enjoy that much. Enemy interactions amount to a booty-bump and maybe like, One(1) slurp of your dick. So it's hard to stay sexually interested either, on top of lacking in gameplay features like I explained above. I think it'd be a lot more enjoyable if say, some enemies made you struggle out of an animation. Or when you game overed, we could have a game over screen like in Spelunky that shows you your run stats, and in the background, enemies near you when you're downed will rush over to put you in a quick and dirty looping sex animation >v>.

    All that being said I hope they update at some point. The movement is solid and this would be a great foundation for something better if they could add more features. I think if they did I'd probably actually get it on Steam.

    Edit: Ouch... Yeah the unlockable scene wasn't even that good... No sound effects for it at all, very stiff animation, mouse-controlled movement. I'm left wondering who was responsible for that because I noticed Naelstrom from KoboldKare worked on this so I know that THEY have done way better in the past.I can see why people who haven't played Spelunky before get frustrated that that's what's considered the reward, after going through a run of just teasers (that are still higher quality than the reward scenes, having more fluid animations, sound, and cum effects. they just only last for a split second.) So yep. genuinely frustrated about the wasted potential here.
  3. 3.00 star(s)

    TraceofMyrrh

    I wish this site allowed for half stars between rating scores, I'd give it a 2.5.

    So, I think this is a really great foundation for a porn game. The core mechanics are fun once you get used to it, and the snippets of porn elements as you play are great, but they are just snippets. Half second moments of getting slapped by a dick, taking a dildo up the ass, getting dropped onto by a big lady. Great horny ideas that don't satisfy because they almost don't exist. Which I feel hurts the game a lot because this kind of system is ripe for great sex content for taking "damage" or losing outright. I also feel like more could of been done with what's there too.

    For example, there are cannons that fire dildo projectiles. If you get hit the dildo is lodged into your ass until you use the "pick up" button to take it out and use it as a projectile yourself. I feel like this is prime material for something like a negative status effect, or a fun sex animation, or SOMETHING. As is, the game teases and teases for very little reward. The sex animations you do get at the end are limited, despite their number, and always had me wishing some of this stuff was part of the gameplay loop.

    If this game isn't ever updated, I hope the dev revisits the idea for a sort of sequel that adds more interesting twists and sexy moments.
  4. 2.00 star(s)

    Eepy Poss

    They really said "I like how fast and snappy Spelunky is as a game" and then made the exact opposite. The actual gameplay is boring and uninteresting with no real direction. It just feels slow and clunky and honestly too easy for the most part. Everything plays out slower so as long as you're just taking it one step at a time you're bound to succeed easily enough. Your reward? A single animation. Hardly worth the time and effort to do it all.

    The actual porn itself leaves a lot to be desired. The animations in game are simple and finish as quickly as they started. The animations you get as a reward for completing a run are also nothing too special either. It's mostly a manually interactive animation with a cum button but hardly looks good because again, manually interactive rather than rendered and polished. If you like moving your mouse left and right a bunch to see the animation play out, be my guest, however I don't like it personally. It's just an annoyance.

    Hard pass on this one, missed the point completely in terms of both gameplay and porn.
  5. 1.00 star(s)

    Adto

    Artist would be the only reason to even see the game in the first place, since the trailer shows it waaay different than the actual game.
    -Either there is no scenes, or you will never find them ny how hidden they are.
    -The game is pretty much a retextured version of another game (which i can't mention because rules ofc) that is already way too skill based, random, and poorly designed (im not agains skill based games btw)
    - Its not even a game with gameover scenes, since even the enemies are there just to get some white fluids out of... you?
    Because...
    <> It is a porn game that punishes you for fapping, yai!!!1!1! <>
    Absolute garbage, and yes, there is an item that upgrades your max health, but there isn't really any use for it, since there is no scene in game that is not "the end", that i didn't even got to even find after like 2 hours of playing the game.
  6. 4.00 star(s)

    dmoney1

    Honestly surprised by this game, i wasnt expecting to have this much fun with it. That being said it does have glitches that could ruin your entire run and some npcs floating through walls. it also lacks variety in enemies and the ending was extremely disappointing, but i still had fun playing it. i hope to see more content from this
  7. 2.00 star(s)

    Pink_Dragon

    The longer review on here summed up all my thoughts exactly. Game wears its splunky inspirations on its sleeve but misses the mark on what made THAT game good. Aside from the very limited randomization of levels all the item incentives are just not worth it for what it takes to get them and the enemy interactions is extremely clunky.

    The artist seems very proud of the enemy hit animations for the game because of how detailed they are, but locking the player to a long animation when the point of a strategic platformer is precision and snappy reaction is very counter productive and prone to get the player into unwinnable situations. Difficulty for not great manual movement sex reward is not very fun. Its a very neat idea but execution could need more refinement if you want to be something other than the million metroidvenia H-games that are out there and give you a lot more bang for the buck even if you're bad at it.
  8. 2.00 star(s)

    Penniless Degenerate

    Basically a poor man's version of Spelunky but themed around furries and sex, so all its flaws apply here but lacks a lot of things that made the game fun. And lemme explain:

    In Spelunky, there's an incentive to explore because
    A) The crates and treasures may contain valuable items that help you get harder, better, faster and stronger so that you won't die as easily in this run.
    B) Even if you didn't find any items, you can collect enough cash in exchange for buying items from the shop, buy shortcuts, or make your score number go brrrrrrrr

    While this game has... absolute no gold system, yet it still kept around the jars of which you can use to smack the enemies with or to bait this game's equivalent of the Arrow Trap. But it does have collectibles, which while tempting sometimes, all these items are mostly placed in iffy preset locations for you to get that defeats the purpose of getting them in the first than actually giving you a sense of risk-reward since the risk far outweighs getting them in the first place.

    The sandwich that replenishes your health is placed in a tiny room full of dildos, which serves as this game's spike but doesn't insta-kill you, and instead ejects you in a direction of your choosing. Sounds way less punishing and fair for a veteran Spelunky player, right? Except for the fact that your player character moves like a slug, there is no run button, so your only movement option is a Pizza Tower-esque grab/dash that boosts forward regardless of whether you're on the ground or not. So more than enough time, you'll dash short, and falls right onto the spikes. Sure, it can probably be optimized after playing this game enough, but I doubt even using TAS tool will make the finicky controls even slightly more fun.

    While the extra bombs and ropes are locked behind preset location that forces you to use the respective items in order to collect more of them, but both of which sucks due to a huge design flaw, that you slide your items forward no matter what you do.
    In the original game, you can crouch and place a still bomb so you don't have to worry about it bouncing around the place, and the rope will shoot up on the X/Y position you're on so you don't have to worry about it being off. In this game, you can't control where these things are positioned exactly, they will slide forward and might even fall off the current platform that you're on, which is a big problem when you can outright blow up the bomb item you're trying to collect, or not have enough momentum to get into the tiny gap just because you misplaced the snake by a few pixels.

    Also yes, snakes, probably in an effort to not get sued or to differentiate itself, the ropes are replaced by snakes that basically serve as a bounce pad that you use by approaching. In a Spelunky-styled game where precision is key, this is horribly inefficient and outright detrimental at times, as you might jump straight into an enemy or into a spike. If this is an attempt by the dev to implement smooth and fast platforming despite the slow speed and the control, they're misguided as this just makes my jumps really imprecise like jumping on the spring in Mario: The Lost Levels.

    But all of that aside, how does the game feel? It's Spelunky, but clunkier. Not to mention that every enemy has a bigger hitbox than you'd expect, and they force you into an animation that makes the pace of the game even slower once they hit you, which ranges from a butt bump or dick suck when they're functionally the same: forcing you into the dizzy state and essentially ragdolls your player character, where you can still be hit like in Spelunky. Lovely.

    Not to mention, you don't get a precise indication of how much health you still got, but instead an arousal bar where everything does a vague amount of damage. Fill it up and you die, you don't see a defeat scene where you get violated by whatever enemy you die to, you just get your ass send back to the first stage without as much as a funny snark on the diary.
    Rather, you only get the sex scenes by completing challenges, such as the first one where you Meet and Fuck™ with your date, Dogette. While admittedly boring, I get that the dev want to give the players some sense of achievement via playing thee game rather than getting a constant hit of dopamine, but that contrast with the design of making every single characters naked with a gigantic boner. I'm not against exhibitionism, in fact they're one of my favorite fetish/genre of games, but the fact that you see phallus just about every step in this game takes away the fun of actually seeing the characters naked, and makes the player desensitized once you do see the sex scenes.

    I genuinely think that you could very much make a Spelunky clone but with sex included, in fact the amount of porn that the game received ever since its sequel more than proved of that, a game where you look for a good fuck rather than treasures. But to me, this ain't it, even the fact that there's no damage from falling or the bombs don't redeem this.
    You can like this game for what it is, I don't mind, but personally I don't recommend it.
  9. 1.00 star(s)

    VincentS

    The character controls poorly, trying to get in 1 block wide holes takes a surprising amount of effort. The enemies have the tiniest hitbox imaginable and combined with the floaty imprecise movement makes actually knocking one out a chore. You have 0 immunity so if something knocks you back into another hazard, well you're just gonna take the damage. The dildo cannons can spawn just offscreen and fire the moment you take 1 step from the door, and yes that means instant game over on the 1hp mode. No checkpoints or continuing so if you die at any time that's it, you restart from level 1. The reward for tolerating all that is a basic scene with the chosen date, thrusting controlled by mouse.
  10. 4.00 star(s)

    limbored

    Fun gameplay with challenges that add replayability, minimal bugs, and high quality art. Gay and straight scenes are also a big plus for me.

    Sex scenes are pretty lackluster which is why it loses a star. Compared to the quality of the other animations like walking and grabbing they are pretty crude. The movement with mouse feels more like a hinderance than a feature.

    All in all, great game for what it is and I wish the devs could have added more.