This game is fundamentally high quality- however, it practically amounts to complete failure due to neglect to develop the game on both axis: it's going to be a vast game, but it'll be an incredibly shallow one.
The premise is quite alright, it can get you into the action fast; which is something I and many others like- the game isn't as grindy as people make it out to be- you can max out a character quite quickly. The scenes, art, and animation, are all well done. If I rated the game on this alone, I would give it five stars.
So why am I giving it two stars? Well- I've been observing the game since 0.0.2 - I don't like what I see. I waited until posting this review to see if they would address what I'm about to criticise, but they haven't in many updates.
The developer keeps adding "more characters"- so, art. They added body writings or something or another- which is sprites, also art. They're expanding on art. However, they're not adding new scenes. They're not expanding on how you can interact with the characters. They aren't adding in new animations.
This cuts the game's legs out from under it. I did describe the game as not grindy, but you still invest some time to get any character to max level. Now- why would you do that if all the characters level up exactly the same, interact exactly the same except for what dialogue they speak, and they give you the exact same scenes? A combination of all these factors make it unworthy to play the game- this is why people describe it as a grindy game- the repetition is tedious- the game plays like a very lite dating sim that ends up being a scene gallery, and then- it has only about two scenes.
The reason I am very harsh on this aspect is this:
A bit of a ramble, I know, but I hope I was able to articulate why this game is not set up for success- and frankly, I don't think it wants to be. I hate buzz words, but it really does seem like a cash grab, if it attracts a few buyers and makes some money, it would be a success in the eyes of the developer.
I am going to edit this review in the event the game improves in respect to my criticisms.
The premise is quite alright, it can get you into the action fast; which is something I and many others like- the game isn't as grindy as people make it out to be- you can max out a character quite quickly. The scenes, art, and animation, are all well done. If I rated the game on this alone, I would give it five stars.
So why am I giving it two stars? Well- I've been observing the game since 0.0.2 - I don't like what I see. I waited until posting this review to see if they would address what I'm about to criticise, but they haven't in many updates.
The developer keeps adding "more characters"- so, art. They added body writings or something or another- which is sprites, also art. They're expanding on art. However, they're not adding new scenes. They're not expanding on how you can interact with the characters. They aren't adding in new animations.
This cuts the game's legs out from under it. I did describe the game as not grindy, but you still invest some time to get any character to max level. Now- why would you do that if all the characters level up exactly the same, interact exactly the same except for what dialogue they speak, and they give you the exact same scenes? A combination of all these factors make it unworthy to play the game- this is why people describe it as a grindy game- the repetition is tedious- the game plays like a very lite dating sim that ends up being a scene gallery, and then- it has only about two scenes.
The reason I am very harsh on this aspect is this:
- a) The developer uses the "extra characters" as an excuse to keep plugging Patreon - a man's got to eat, I understand, but this isn't the right course to develop the game if you intend for it to be a good game- it is going to make it a very shallow game.
- b) The more they add new characters without considering new scenes, new mechanics or other gameplay additions, the more difficult it will be to add these things to all existing characters. Which is easier- holistically developing your game with respect to both axis- or pushing out so many characters that when the time comes to, say, add a simple sex position- now you've got to do it for 20 characters? And that effort will be just to have included one more scene.
A bit of a ramble, I know, but I hope I was able to articulate why this game is not set up for success- and frankly, I don't think it wants to be. I hate buzz words, but it really does seem like a cash grab, if it attracts a few buyers and makes some money, it would be a success in the eyes of the developer.
I am going to edit this review in the event the game improves in respect to my criticisms.