The game is actually a "gather mats" type of RPG maker game. the progression system feels like it was stitched together and its slower-paced is both a pro and con.. depending on what you are looking for.
the story is behind certain quest+ daily talks small event
What really killed it for me is the game is very bad at explaining the things you need to do and tries to push you to explore, while being bad at map design. . There is no indication of a possible path that leads to the next room until you saw the arrow next to the doorway. you will end up searching the entire second map to complete your first quest
the next quest given is to gather ice from the mountain, but what you actually need to do is make a few dishes instead. which will introduce a main character.
events like this leave you wandering aimlessly or you have to look up what to do.
the story is behind certain quest+ daily talks small event
What really killed it for me is the game is very bad at explaining the things you need to do and tries to push you to explore, while being bad at map design. . There is no indication of a possible path that leads to the next room until you saw the arrow next to the doorway. you will end up searching the entire second map to complete your first quest
the next quest given is to gather ice from the mountain, but what you actually need to do is make a few dishes instead. which will introduce a main character.
events like this leave you wandering aimlessly or you have to look up what to do.