- Jan 27, 2022
- 21
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(09/07/24) Update 2: Technical Demo playable in your browser over at
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. Or downloadable
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. Can you beat the developer's score?I would love to hear about your best attempts after you spend a few minutes playing. It'll be helpful when it comes to balancing!
Also, I may or may not be running a competition with free Patreon subs for the highest scorers at some point in the future!
(05/07/24) Update 1: Web-Playable Story Demo posted over at
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but I strongly urge you to download and play the
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or
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version instead! There's a few problems with Ren'Py's web builds that will hinder the browser-experience!
Greetings all,
I am new to this forum so please excuse any formatting shenanigans etc.
For a few months now I've been spending most of my afternoons working on an ambitious project of mine. As I am nearing an initial release, I am now ready to share some information as well as some concerns with you all!
First, a few words about my game.
House of Shinobi - is a game that borrows its world and characters from a familiar universe... but with a dark twist!
A few years have passed since the canonical events of the original work. You find yourself in the shoes of the protagonist, living under the same roof as your mother and sister. The shinobi world has taken a sudden paradigm shift towards imperialistic ideals. You, as the protagonist is given a reason, or an excuse, to act as you see fit. Will you walk the valiant path to protect those you love? Or will you let yourself sink into an abyss of reciprocal hatred and violence.
I am keeping things intentionally obscure when it comes to the setting but I might provide some much needed context in a follow-up post soon!
The game is developed in Ren'Py but is intended to be anything but your typical VN (counter-intuitive, I know!)
I've provided various methods of engaging the player with gameplay elements that do not water down to endless clicking to get through dialogue. A sandbox themed exploration will be present while omitting the typical grindfests that generally accompany its usage.
One of the reasons why I've started working on my game is because I found most similar games to be either incredible verbose, or incredibly un-game-ified if that makes sense.
With my game, I strive to find balance between story-telling, gameplay and engagement in a way that most games I've played failed to deliver. And while writing might not be fucking Shakespearean, I still pay enough attention to it to make scenarios that are believable and arousing!
You can expect a lot of the tropes found in most incest games like groping, night-visits, perversion, rape etc.
Relationships will of course be optional and extreme fetishes that might be present will be avoidable by choosing a different path. e.g (Good vs Evil)
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Now in regards to my concerns....
The connoisseurs amongst you can probably wager a good guess where my concerns lie after taking a look at the above.
For starters, there's the obvious concern of building a game drawing heavy inspiration from popular media....
There's a very obvious "borrowing" of a certain universe and it's characters as you can plainly see.
My game's story takes the original work's universe and turns it upside down on its head. While the characters and their relations are intended to be the same (*Cough cough*, wincest)
Their motives might not align with what you are originally familiar with.
But even though my game parodies Naruto's universe into a much, much darker place, it probably infringes copyright on just about every level.
Other than that, there's the concern regarding darker/heavier themes of sexual content...
I devoted a lot of effort into writing a story where non-consensual acts are at least somewhat explainable. (You'll find out more when an initial version releases soon), but even so... I am not sure Patreon would appreciate the uuuh... extreme degeneracy that can be found in my game.
With that being said, I am aware of similar games that delved into both of my concerns, be it copyright infringement or non-conventional fetishization that have managed to find success and stay above the surface.
I was wondering what sort of measures I could take prior to my initial release to mitigate as much risk as possible. I'd appreciate anyone's opinion on the matter and I hope to see you playing my game some time soon!
LINKS
Patreon:
Discord:
Initial Story Intro Demo:
Technical Demo: Web:
LINKS
Patreon:
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Discord:
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Initial Story Intro Demo:
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Technical Demo: Web:
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(Can you beat the dev's score?)
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