VN Ren'Py House of Shinobi

cuteperce

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Jan 27, 2022
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The game now has a name, and a logo... of sorts? (First pass / WIP)


hoslogo.jpg
 
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cuteperce

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Jan 27, 2022
37
306
I've been contemplating going over the setting/premise of my game in a text post here, but I though it might be better to deliver the complete experience via an introductory release of a "Story demo version" of my game.

I have updated the LINKS section of the parent post.
Please note that this is NOT intended to be a demo, but simply an introduction to the story. It contains less than 5% of the content included in my 0.1 version, to be released sometime in this month!

I'd love to hear initial thoughts/feedback/opinions on:
-Writing/Setting
-Art and CG quality/consistency
-Sound mixing

Or just in general, anything you might think is worth discussing!

Initial Story Intro Demo: /
 
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cuteperce

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Game Developer
Jan 27, 2022
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Will there be pregnancy?
No spoilers but uuh, women's fertility play a pivotal role in the premise of the game's story. Even the initial story demo I uploaded has a scene very early into the game that implies pregnancy. At the same time, I don't want to promise the world when it comes to the main girls. Don't expect to be able to impregnate your M/S an hour into the game :ROFLMAO:
 

wiseold6996

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Sep 22, 2020
1,593
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Welcome to the first of many Dev-log updates I'll be posting in the next few weeks!
In this post, I'll give you a quick overview of one of the central game mechanics of .


House of Shinobi is ultimately a game of choices. Each choice you make, however small is intended to have some sort of impact on your experience. To put things into perspective, the initial 0.1 release coming later this month includes more than 300 choices.

What does that entail for you, the player?
Let's start by describing the 2 types of characters present in House of Shinobi

First, the main characters:
View attachment 3801903

Each of the (3-initial main characters) have various stats that can affect your interactions. Throughout the game, almost all choices you make will either negatively or positively affect one or more of their attributes. Subsequently, the story, dialogue and scenes you'll be able to experience will vary based on your approach.

It's important to note that relationships can flow both ways, be it Love or Hatred. You'll note on the following screenshot (Don't mind the massive schlong) how the MC possesses unique stats different than those of female characters. The MC's attributes will determine his demeanor throughout the game:
View attachment 3801905
Main Character attributes​

Every attribute allows for unique gameplay interactions that allow you to approach scenarios in ways that resonate with you.


Besides the 3 Main Characters, you'll also encounter characters not particularly central to the story, AKA - "Side Characters".
Unlike Main characters, side characters won't possess unique attributes. Instead, your approach towards them will largely be affected by the main character's attributes and your choices.


The end goal is to allow the player to follow their own unique path. If you enjoy lovey-dovey approaches, House of Shinobi has you covered. Don't be spooked by the "Hatred" attribute. You'll be able to get through the game without engaging in any uhh... darker indulgences.
Alternatively, if you are a sadistic, depraved, perverted fuck, you'll probably enjoy some of the sickening shit you can do in House of Shinobi if you let yourself sink into Hatred!


PS: I've uploaded a web version of the Story Demo over at but I strongly urge you to download and play the or version instead! There's a few problems with Ren'Py's web builds that will hinder the browser-experience!
Wait then there would be only two main lis with dedicated stories?
 

cuteperce

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Game Developer
Jan 27, 2022
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306
Greetings one and all!

I am posting another demo here, this time exploring a core gameplay-loop of "House of Shinobi"
You can play it , or

In this demo you'll stumble upon two side characters ( to learn more about side-characters)
screenshot0017.png

Meet Obo and his wife Yoru!(Looks familiar?) Their relationship might not be what it seems at first. You'll find out more once the initial version of HoS releases later this month.

For now, let's focus on the task at hand. In this technical demo you'll be attempting to prove your worth to Obo.
To do so you'll have to perform to the best of your abilities in Obo's renowned ramen restaurant.
screenshot0016.png



Your performance will be pivotal in both, your economical well-being as well as the state of your relationship with Obo and Yoru.
The better you perform, the more likely you'll be to uncover Obo and Yoru's secrets!
screenshot0018.png

If you play through this technical demo, I would love to hear your feedback on how difficult or easy the game was for you.
And as a fun little challenge, try beating some of the high-scores you'll find listed within the demo itself.

Beat mine and come back here to rub it in my face, or where I'll be posting frequent updates and sneak peeks!

Who knows, maybe there'll be a little competition with a few rewards for those who want to scratch their competitive itch!
 
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cuteperce

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Game Developer
Jan 27, 2022
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Wait then there would be only two main lis with dedicated stories?
Not quite. There are multiple side characters with their own paths. You'll see an example right on my previous post!
Unlike Main characters, side characters won't possess unique attributes. Instead, your approach towards them will largely be affected by the main character's attributes and your choices when it comes to their corresponding stories.
 

cuteperce

Newbie
Game Developer
Jan 27, 2022
37
306
Intro to game mechanics V2 - Navigation/Exploration
Greetings all,

As I am wrapping up development of the initial release (To be released within the next 14 days)
I am ready to share with you some more information in regards to a pivotal system that'll be present in "House of Shinobi"


I've stated before that this is NOT intended to be just another VN where clicking through endless dialogue would be the primary 'gameplay' element.


As such, I've been working on implementing a sandbox aspect to the game that'll play a crucial role in how you engage with various characters and events.


In combination with the , Navigating the game world will present you with different options at different times, based on your stats.

In this example, you enter Hinata's room to find her perhaps prepping for another one of her sweaty workouts...

sc_idle.jpg

By using the action buttons in the middle left of the screen, or by hovering your cursor over her you can initiate various interactions with her or other characters you may come across within the various rooms/areas of the game world.
sc_hover.jpg

The circular icons at the bottom left represent different rooms you can visit within your household. A green dot should help you keep track of rooms where potential actions could be taken.



Of course, you'll also have access to a world map:
screenshot0020.png

The world map allows you to navigate to places that are outside your household. Every location presents opportunities to meet new characters or find new events.

Besides navigating the game world, you'll also have opportunities to explore certain areas, potentially uncovering secrets, or hidden items.
screenshot0008.png


The particularly perceptive players among you, might even be able to piece together information that will prove to be helpful in your adventures...
screenshot0021.png With that, I am going to wrap up this devlog update. Expect another one before the game's initial release within the coming days!

If you haven't yet checked out the or the you can do so by following the links!


Lastly, if you are interested in keeping up with "House of Shinobi", future updates and sneak peeks, ! (If you do, I'd love to hear your feedback and ideas!)
 
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wiseold6996

Well-Known Member
Sep 22, 2020
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Intro to game mechanics V2 - Navigation/Exploration
Greetings all,

As I am wrapping up development of the initial release (To be released within the next 14 days)
I am ready to share with you some more information in regards to a pivotal system that'll be present in "House of Shinobi"


I've stated before that this is NOT intended to be just another VN where clicking through endless dialogue would be the primary 'gameplay' element.


As such, I've been working on implementing a sandbox aspect to the game that'll play a crucial role in how you engage with various characters and events.


In combination with the , Navigating the game world will present you with different options at different times, based on your stats.

In this example, you enter Hinata's room to find her perhaps prepping for another one of her sweaty workouts...

View attachment 3847532

By using the action buttons in the middle left of the screen, or by hovering your cursor over her you can initiate various interactions with her or other characters you may come across within the various rooms/areas of the game world.
View attachment 3847533

The circular icons at the bottom left represent different rooms you can visit within your household. A green dot should help you keep track of rooms where potential actions could be taken.



Of course, you'll also have access to a world map:
View attachment 3847534

The world map allows you to navigate to places that are outside your household. Every location presents opportunities to meet new characters or find new events.

Besides navigating the game world, you'll also have opportunities to explore certain areas, potentially uncovering secrets, or hidden items.
View attachment 3847536


The particularly perceptive players among you, might even be able to piece together information that will prove to be helpful in your adventures...
View attachment 3847538 With that, I am going to wrap up this devlog update. Expect another one before the game's initial release within the coming days!

If you haven't yet checked out the or the you can do so by following the links!


Lastly, if you are interested in keeping up with "House of Shinobi", future updates and sneak peeks, ! (If you do, I'd love to hear your feedback and ideas!)
I played the demo, so are we going to able to capture the females of the other villages like temari, samui, mei etc.and keep them for ourselves? If so are they going to be side lis?

And is this a harem? Will both the main lis and side lis are going to be in the harem?
 

cuteperce

Newbie
Game Developer
Jan 27, 2022
37
306
I played the demo, so are we going to able to capture the females of the other villages like temari, samui, mei etc.and keep them for ourselves? If so are they going to be side lis?

And is this a harem? Will both the main lis and side lis are going to be in the harem?

There's a lot to unpack in those questions and I don't want to overpromise and under-deliver.
In that regard I want to be concise and limit my answer to what's in the scope for the immediate future.

For starters, the game will launch with:
Boruto (MC)
Hinata (MC)
Himawari (MC)
Ino (SC/LI)
Tsunade (SC/LI)
Tenten (SC/LI)
Yoruichi (SC/LI)
Naruto (SC)
Obo (SC - Original Character)
Some unnamed Original Character1(SC)
Some unnamed Original Character2(SC)
-----------------------------------------------
Two more popular female characters from the Naruto universe are planned for the immediate updates following the initial release:
S_____
S_____
 
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cuteperce

Newbie
Game Developer
Jan 27, 2022
37
306
Release Date Announcement + Game Mechanics V3

Greetings all and welcome to the last devlog update before the initial release!
First things first, House of Shinobi's initial release (barring any unexpected life-altering events) is set for:


Release Date: 15th of August - 15/08/24


The initial release of HoS is set to include:
-Multiple hours of content for you to explore
-An introductory storyline + surrounding events amounting to 60k+ words.
-A metric fuckton of CG + Sprites + Animation-lites
-More than 400 choices (2/3rds with some sort of impact, 1/3rd with conversational impact)
-Events with multiple endings
-And much more you'll come to experience when you play the game!

Of course, HoS is and will be, in active development for the foreseeable future! In that regard the initial release will of course, NOT be a complete game.


The goal of the initial release is to introduce to the players to the setting, story and main characters of the game, along with all gameplay-related systems that'll serve as the foundation of future content. Some of these systems might be incomplete or under-utilized in the initial release but opting to include them will make the process of adding content and iterating upon them faster in the future.

Which brings us to the subject of this devlog and one of those aforementioned under-utilized features that'll be present in HoS' initial release:

Intro to game mechanics V3 - Shopkeeper

screenshot0022.png

After you unlock the world map you'll quickly stumble upon a familiar looking character.
Tenten, following the events of the last shinobi war, has set up a small all-purpose shop within Konoha's market area.


Trying to make ends meet, Tenten will sell anything and everything to anyone who's willing to pay a fair price for her services.
Her desperation to acquire currency at any cost, has her morals end where money begins to flow.

screenshot0024.png


You'll quickly come to realize that Tenten stocks up on items of... peculiar use. Condoms, lockpicks, weapons and various tools of questionable usage are only some of the items you will find in her establishment.

Of course, Tenten being a slave to money, could perhaps be easily influenced by someone who's willing to spend it.
Is there a reason why she's willing to go that far for money? Will you choose to use that against her?
Her fate will be in your hands.

While Tenten and her shop will make an appearance in HoS's initial release, it'll be very much so in an introductory capacity as she and the shop are largely content still in development.

Her role as a side character with her own story/events and quests, will be fleshed-out in future updates of HoS!
tt1.jpg



With that, I hope to see you all playing House of Shinobi when it releases on the 15th of August - 15/08/24
Until then, I'll be hard at work to deliver HoS' initial release at its best possible state.

If you are interested in keeping up with HoS and its future development, you can , where I'll be posting updates and keeping in touch with you all throughout pre-release and post-release.
 
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cuteperce

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Jan 27, 2022
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PRE-RELEASE IS OUT NOW
Info and DL links posted here

Revised Release Schedule: I am splitting the initial-release of HoS into two parts, the first of which is out now!
Pre-Release: 7th of August (Free and available for all)
Full-Release: 21st of August (For Chunin+ Patreons/Supporters)
Full-Release: 28st of August (Free and available for all)