- May 11, 2021
- 128
- 270
Warning: there may be potential spoilers in this thread.
Oh boy, episode one release was a mess. There were a few bugs, a couple I'm surprised I didn't catch - I must have ran through the entire game close to one hundred times.
Current goal: rework episode one
Clear up any messy code:
Mostly done now.
Make point and click less annoying:
I've added a button that highlights all main interactable items for a second so you can find them. "Secret" items are still hidden to challenge players who like to find stuff.
Make the roommate interactable in free roam for mechanic:
I've done some of the work for this already
Rework game mechanics to remove punishment for "incorrect" dialogue and add more player control:
My current plan for this is to split off the int. point system to use it in free roam interactions with the roommate. There will also be a choice system implemented for the main story dialogue, choices in this will branch to minor paths and then bring you back around to the main story. The results of the dialogue choice should be clear to avoid frustration. The choice system for the main story dialogue will alter the type of lewd scene you can see at major events. There's a lot of renders and coding to do for this.
Major update regarding direction of game development: https://f95zone.to/threads/house-on-the-hill-development-thread.84609/post-6176278
Oh boy, episode one release was a mess. There were a few bugs, a couple I'm surprised I didn't catch - I must have ran through the entire game close to one hundred times.
Current goal: rework episode one
Major update regarding direction of game development: https://f95zone.to/threads/house-on-the-hill-development-thread.84609/post-6176278
Last edited: