Muff Diver

Gaming Legend & LoneWolf
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Aug 18, 2016
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HouseParty-cover.png

Overview:
The House Party game (which is available for free right now on the site mentioned below) is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry. My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex, but hopefully be just as funny and engaging. There isn't much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on your decisions.​

Thread Updated: 2019-05-16
Release Date: 2019-05-10
Developer: Eek! Games -
Censored: Optional
Version: 0.14.0
OS: Windows, Mac, Linux
Language: English
Genre:
3D Game, 3DCG, Adventure, Animated, Combat, Corruption, Dating sim, Drugs, Exhibitionism, Gay (avoidable), Groping, Humor, Male protagonist, Masturbation, Multiple endings, Oral sex, Point & click, Romance, Sandbox, Sexual harassment, Simulator, Stripping, Vaginal sex, Voiced, Voyeurism

Installation:
1- Extract to desired location.
2- Click on "HouseParty" to start playing.

Changelog:
v0.14.0
  • Added new character: Lety
  • Added a new IK animation where NPCs will open doors before walking through them instead of the awkward “bump into the door and step backwards” mechanic
  • Added some temporary background chatter lines as placeholders that will be replaced with actual character voice acting
  • Added new lighting situation for better character rendering and better performance.
  • Revamped disclaimer screen
  • Revamped credits screen
  • Added Whizbanger Firecracker Poppers box
  • Added Popper model
  • Added Popper explosion effect + SFX
  • The WhereIs console command has been changed to the CharInfo console command. It now shows the same info as the “WhereIs” command did, but also queued Mandatory move targets, if a pose is being used, if an NPC has an intimacy partner, and additional real-time info about the specified character
  • Debug Logs will now be saved automatically when quitting to the main menu, restarting a game, or loading a game from the in-game ESC menu
  • Added in new SendEvent game event that will animate a character to turn towards and then reach for an item (best used with items at knee height or lower)
  • Fixed issues that were preventing beer pong practice from working as intended with the newly revamped Grab functionality and/or preventing the Player’s practice score from appearing
  • Added new global Item Function: AddPhysicsRigidBody, which will allow story creators to make any item “physics enabled” (can be pushed, etc.) but not necessarily grabbable
  • Fixed an issue where the inventory no longer displayed properly after a combat event
  • Added door sounds that were missing from some doors
  • Fixed an issue with some of Ashley’s intimacy sounds being too queit
  • NPCs are now allowed to freely roam and changelocations while they are speaking a main dialogue if the dialogue is targeted at themselves
  • Optimized and improved the Lighting Manager for better performance
  • Added new animations for picking items up off the ground with either hand
  • Fixed an issue where intimacy sounds could sometimes play after an act has finished
  • In the Original Story: fixed an issue that could cause Frank to react aggressively to the Player when talking to Rachael about her Thermos, even when Frank is concussed after running into the downstairs bathroom door
  • In the Original Story: fixed an issue that could cause the Player to Loot the condom from Frank’s unconscious body even if they hadn’t discovered that step in the Scavenger Hunt. The player must now be on the “condom step” of the Scavenger Hunt while looting Frank’s body to obtain it. Why else would you just take a pocket-condom, you fucking savage?
  • In the Original Story: fixes an issue that would cause conversation options about the condom to still appear when talking to Frank, even if the Player had the condom/passed that point in Amy’s Scavenger Hunt
  • In the Original Story: groping Rachael while in “VR Mode” as part of the new content will no longer result in any negative consequences
  • In the Original Story: fixed an issue that could cause Rachael to harass the Player about his intentions more than once after you grab the painkillers for Patrick
  • In the Original Story: Frank wasn’t reacting to Katherine being given the Tampered Rum right in front of him. He cares now
  • In the Original Story: tweaked how Derek and Madison are able to see the Player when you take the Credit Card from the computer desk. They can now see you still if they are very close to the window, but NOT if they are further out in the yard or in/near the gazebo
  • In the Original Story: the Player no longer has to have met Leah to trigger the intro events of “Screw Like a Bee”. Alternate dialogue added to handle both situations
  • In the Original Story: added provisions to greatly reduce the chance that Rachael first confronts Patrick about his website in the middle of Madison’s Art Show
  • In the Original Story: Frank will try a bit harder to actually look at the art the Player is showing off during Madison’s Art Show, if he is in attendance
  • In the Original Story: Derek will no longer attempt to socialize with other NPCs while he is guarding Madison after locking her in the bathroom, and for the remainder of the “The Muse” and its sub-Opportunities, until the Player either completes or fails out of them
  • In the Original Story: adjustments to minor story events during Madison’s “Like a French Girl” Paint-and-Pose sequence
  • In the Original Story: the Player can no longer move around after Madison invites them to “entertain” themselves in front of her. Meaning no more running into the closet and fapping in the shadows, you deviant
  • In the Original Story: Madison will no longer attempt to socialize with other NPCs during the events of her “art show” and up through the finale of “The Muse”. I mean, it’s all about the art anyway, amirite?
  • In the Original Story: minor tweaks to story events across Madison’s “Magnum Opus” opportunity/content
  • In the Original Story: the Player can no longer use the “Set Free” option on the Penguin if they are mid-Intimacy, as this could cause the Penguin to fall through the ground or into other objects rather easily
  • In the Original Story: fixed a VA-Dialogue mismatch in one of Derek’s “Art Show” lines
  • In the Original Story: fixed an issue that could cause Madison’s “Magnum Opus” finale to break if the player pleasured themselves to a crescendo near her
  • In the Original Story: fixed an issue that could cause Derek to keep walking in the direction of the Player (and possibly ruin his positioning, etc.) once he makes it onto the roof prior to “Like a French Girl”
  • In the Original Story: fixed an issue with a repeatable dialogue response of Derek’s that is used during “High and Dry” that could cause the Player to only be able to see a helpful hint once, instead of multiple times
  • In the Original Story: fixed an issue that could inappropriately restrict several locations from Leah’s roaming table based upon certain events in “The Muse”
  • In the Original Story: fixed an issue that could cause NPCs to roam towards the Player or Madison just before “Magnum Opus” was initiated
  • In the Original Story: fixed an issue that could cause Madison to be out of position/away from the easel during “Like a French Girl”
  • In the Original Story: fixed an issue that could cause Madison to use an Angry emote if the Player “finished” on her while “Magnum Opus” was In Progress
  • In the Original Story: minor tweaks to Save/Load behaviors specific to “Magnum Opus” and the finale of “The Muse”
  • In the Original Story: fixed a few minor typos
  • In the Original Story: fixed several issues that could cause the Player, Patrick, and Rachael to encounter some wacky and potentially game-breaking issues if they gave pursued Benedict Brahrnold, gave Patrick the thermos, and then also attempted to continue parts of Ashley’s “Sibling Warfare”/prank content
  • In the Original Story: fixed an issue that could cause Patrick to walk away from the Gazebo area towards the end of “Patty’s Striking Resemblance” (“Cloud of Mystery” path) and engage in “antics” anywhere
  • In the Original Story: much like how Patrick can overhear the Player telling Frank to beat him up and voice a line about being “betrayed”, Patrick can now also overhear the Player lying to Madison about him stealing things
  • In the Original Story: ensured that Patrick has to be able to actually see the betrayal (via Frank or Madison being sent to beat him up) take place in order to react, as opposed to only needing to overhear it
  • In the Original Story: additional minor tweaks (event timing, order of operations, etc.) to ensure certain niche combinations of Patrick-Rachael and pre 0.13.3 content do not lead to cosmetic/awkward interactions
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to prematurely leave the master bedroom, breaking the story
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to be out of position after the Player sneaks into the house
  • In A Vickie Vixen Valentine: fixed an issue that could cause a break in Vickie’s sex finale under very specific circumstances
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to leave Ashley’s room prematurely when she and the Player are looking for edibles
  • In A Vickie Vixen Valentine: made sure the Compubrah briefcase items were disabled
  • In A Vickie Vixen Valentine: fixed an issue that could cause the Painkillers (Allergy Meds) to bug out AFTER Vickie “takes them” from the Player. This does NOT fix the issue with the Painkillers/Allergy Meds hanging in midair after opening the kitchen cabinet door
  • In A Vickie Vixen Valentine: fixed an issue that was causing the Painkillers/Allergy Meds to float in midair after opening the kitchen cabinet
  • In A Vickie Vixen Valentine: fixed an issue that was causing the Painkillers/Allergy Meds to potentially fall through the floor after falling out of the kitchen cabinet
  • In the Original Story: fixed an issue that would allow the Player to request that Rachael sign the Petition for Derek’s Shirt multiple times
  • In the Original Story: fixed an issue that would allow the Player to request that Rachael sign the Petition for Derek’s Shirt multiple times
  • In the Original Story: added additional preventative measures to keep Stephanie from leaving the “art room” before the finale to her Meltdown opportunity
  • In the Original Story: addressed an issue that could cause Patrick to become stuck in combat with Rachael after their initial confrontation
  • In the Original Story: addressed an issue in the Original Story that could cause Frank to recover from his concussion while the Player was in the midst of conversation with a seemingly concussed Frank
  • In the Original Story: fixed issues that could cause dialogues in Ashley’s Drunk and Disorderly to become available before they were intended to be, and cleaned up several minor event inconsistencies
  • In the Original Story: added and implemented the “Vida La Lety”, “Just in the Kick of Time”, and “Queen in the North” opportunities for Lety. Started adding in “Hunt the Hunk”, “Try Anything Once” and “Disrupt the Disruptor” opportunities, also for Lety
v0.13.3
  • Added new Character “Leah”
  • In the Original Story: added the “…Screw Like a Bee?” Opportunity for Leah
  • In the Original Story: added the following Opportunities for Patrick: Patty’s Striking Resemblance, Story Time with Patrick, Genie in a Brahttle, and Cloud of Mystery
  • In the Original Story: added the following Opportunities for Rachael: Turnt Up, Benedict Brahrnold
  • Added 5 new Audio Tracks
  • Added 6 new Achievements
  • Added new voice acting for all characters
  • Removed Floating Hand (Control Hand) in favor of a new right-click interaction system
  • Optimized most pickup-able items in the house to be used with right-click option
  • Player can now interact with the party guests using a new right click interaction
  • Added a “breathing” effect to all characters
  • Added physics to all characters’ butts
  • Added “Compubrah” environment
  • Added Vape Model
  • Added Music Dock Model
  • Added MP3 Player and Headphones Models
  • Added Trash Can model
  • Added Keys on a Ring model
  • Added Magazine model
  • Added electrocution VFX particle
  • Added electrocution SFX
  • Added cactus model
  • Added neon sign model
  • Added 2 lawn flamingo models
  • Save games will now be forward compatible (Starting with versions greater than 0.13.0)
  • Created LOD system for all characters (Increases performance)
  • Added “MakingOut” Intimacy option and tweaked it so it aligns for NPCs.
  • Added TV media player graphics for new songs
  • Changed madison’s tv to a screensaver
  • Added some corrections/revisions for various voice acting
  • Tweaked new “Making Out” animations for all NPCs and the player
  • Fixed some areas around the house where objects could get lost
  • Created an order-queue for the dialogue, so dialogues will maintain continuity when there are multiple conversations being triggered around the same time.
  • NPCs that need to talk to another NPC or the player will now walk up to them and politely wait until they are finished with the previous conversion.
  • NPCs will now continue to turn toward and stay in close proximity of anybody they are having a conversation with.
  • Fixed the crouching mechanic when moving
  • Fixed some issues with the grabbing system
  • Added a light to the lawn flamingo area
  • Tweaked the performance of the lighting
  • Fixed an issue where you could sometimes see “flashing” of lighting
  • Created an audio pooling system to increase performance
  • Added new textures for the Living Room Television
  • Reduced all characters down to one skinned mesh (Performance Optimization)
  • Increased thought bubble size
  • Fixed some issues with ragdoll (passed out) form
  • Fixed Madison artifacts on leg
  • Fixed Madison and Vickie skin mask issues
  • Fixed some errors that could happen on the main menu
  • Fixed an issue that was affecting the position/visibility of the Vape’s smoke particle effect
  • Added LockFPS console command, which will allow the game to render at the maximum achievable frame rate. This command does NOT disable Achievements
  • Improved feedback texts for a handful of console commands.
  • Exposed additional “SendEvent” game events for story creators
  • Added support for detecting when and where an NPC is hit by a projectile. This action is now scriptable in the CSC.
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Restructured Story Creator Data to be more user friendly and intuitive
  • Official stories and translations are now kept in the game data folder. (Mod data remains in Documents)
  • Fixed an issue where Background Chatter would not play in custom stories
  • Fixed an issue where background chatter delays were not working properly
  • Added background chatter delays to various events
  • Fixed an issue in the CSC where an error would be generated when adding a new value on the fly
  • Fixed an issue with female orgasm meters recharging too quickly
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Tweaks to the NoLoitering system to reduce CPU usage in certain situations. Will also not run within the first 30 seconds of a new or loaded game
  • Added in thirteen new move targets outside the house for use in stories
  • Added the ‘cancel’ subcommand for use with the WalkTo console command. Can be used with one character or ‘all’ characters
  • Added new console command: ‘timescale’. This allows the user to slow down or speed up most mechanics and visuals in the game outside of audio clips/voice acting. Most appropriately used for detailed observation of swaying cocks.
  • Optimized physics calculations
  • Fixed an issue that would prevent setting an event with the criteria "IsNewGame = False" to always fail to execute when loading a saved game
  • In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madison’s “Drunk and Disorderly” opportunity
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after intimacy with Ashley at the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by “solo actions” by the player to result in Ashley using her post-intimacy lines/events
  • In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy
  • In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashley’s prank/Sibling Warfare path
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time
  • In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madison’s Drunk and Disorderly opportunity
  • In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message
  • In the Original Story: certain dare-related lines that are not intended to be spoken “to” the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight
  • In the Original Story: miscellaneous tweaks to make Rachael’s dare content unfold a bit more smoothly and reduce duplication of certain events
  • In the Original Story: reworked various scripted aspects of Rachael’s dare content to prevent situations where saving and loading would completely break her behavior. Rachael should now either a) reset the current dare she is on or b) continue performing the dare that was in progress when the game was saved
  • In the Original Story: the Player can no longer talk to Rachael while she is pleasuring herself…at least not without repercussions
  • In the Original Story: minor adjustments to prepare new 0.13.x/Patrick-centered content to work alongside Rachael’s existing Dare content
  • In the Original Story: corrected minor inconsistency between Amy and Katherine during a Background Chatter exchange
  • In the Original Story: refactored spawn placements and methodology for all NPCs that previously used individual and repeated warpTo events for NewGame positioning (should help cut down on random objects being on the floor when a game starts, or NPCs seemingly bunched on top of each other, etc.)
  • In the Original Story: fixed a handful of typos in Madison’s story
  • In the Original Story: addressed an issue that could cause Patrick and/or Derek to continually chase after Frank if the Player wakes Frank up after he gets knocked out, under specific circumstances
  • In the Original Story: fixed an issue that could cause Katherine to exit the master bedroom naked while the Player is pursuing Ashley’s Drunk and Disorderly opportunity
  • In the Original Story: the “Training Day” quest should now fail if the Player makes the wrong dialogue choice with Vickie prior to her hot tub intimacy sequence
  • In the Original Story: fixed an issue where Frank could attack the Player upon giving the Thermos to Rachael, even when he is concussed
  • In the Original Story: when NPCs do not like being groped and are not starting combat with the Player, they are much more likely to move away from the Player, if they are able to. Because let’s face it, you’re despicable, and on an unrelated note, your hygiene leaves something to be desired
  • In the Original Story: tied in Achievement images
  • In the Original Story: adjusted placement and execution of certain events during intimacy with Patrick or Rachael while inside Compubrah. Not “inside”, physically, but you’ll know what we mean
  • In the Original Story: fixed an issue that could cause Ashley to not respond in any way when the Player attempts to give her the bag of marijuana. She will now properly question the Player’s actions
  • In the Original Story: tweaked Speaker item behavior to conform with new music system
  • In the Original Story: modified name and description of the “Learning: It’s What’s for Dinner” achievement; changed to “I’ll Be Back…”. Achievement remains essentially the same in terms of steps to acquire, etc.
  • In the Original Story: sound will now play out of both speakers while they are still in the living room in their default positions
  • In the Original Story: added Vision checks to a variety of Dialogue Overhear events that could result in Frank trying to beat up the Player. Are you happy? We took away one of Frank’s superpowers
  • In the Original Story: however, Frank will also potentially overhear a number of additional lines where the Player discusses booze, uses booze, or is discovered to be drunk by other NPCs
  • In the Original Story: fixed a few misdirected or faulty emotes used by a handful of NPCs
  • In the Original Story: a large number of Player responses to Madison were available during the Opportunity “Runner Runner” which could greatly compromise the follow-up sequences when Madison talks to Derek, moves to the bedroom, and gets pranked. These specific, disruptive responses have been disabled during “Runner Runner”
  • In the Original Story: tweaked Vickie’s use of her “don’t get too drunk” greeting dialogue to not be used quite as much, notably after she and the player have already been intimate
  • In the Original Story: Patrick and Ashley will no longer socialize during “Family Time” at the firepit. They will focus entirely on the lovely family bonding process at hand
  • In the Original Story: fixed an issue that was causing the Player’s “Sensitivity” to be repeatedly modified (and sometimes stuck at zero) by Vickie’s intimacy finale events, even after the Player had completed said events
  • In the Original Story: fixed an issue that could cause the Player’s underwear to clip through their pants after some playthroughs of Ashley’s “Sibling Warfare” content
  • In the Original Story: characters should not react as aggressively when the Player accidentally “climaxes” on them. They should only react with their intended reactions when the player purposefully “releases” on them “by himself” or under other very limited situations
  • In the Original Story: resolved a handful of situations in which the Player’s pants would be forced back on, even if the Player had their pants taken as a side effect of events that unfolded at the end of “The Muse” with Derek
  • In the Original Story: added a preventative measure to further reduce chances of Players starting the Ashley-Madison prank sequence while Madison’s “Smooth Operator” finale is still pending, which could cause a major break in the content
  • In the Original Story: fixed an issue that could cause the Player to be unable to obtain the Smooth Operator: Ashley opportunity if they were a gentleman and secured Ashley’s top before interacting with her in any other way
  • In the Original Story: moved the start event for Patty’s Striking Resemblance and a few other key events around to help prevent issues from occurring when Patrick gets knocked out at inopportune times
  • In the Original Story: the Player can now earn the right to occupy Frank’s chair…or can they?
  • In the Original Story: the Player can now open the closet doors in Ashley’s room (no purpose yet, other than to limit the chances of items or NPCs becoming stuck inside in niche situations)
  • In the Original Story: added provisions to keep Madison from walking away from Derek and the Player during her intro dialogue to The Muse
  • In the Original Story: fixed an issue that would allow the Player to grab the broom while it was mounted in the dirt mound, while the Speaker was attached to it. The Player must now disassemble the ridiculous contraption before taking both items
  • In the Original Story: implemented the Patrick Opportunity “Palectrick Feel”
  • In the Original Story: added in a Patrick VR-sex ending
  • In the Original Story: expanded upon the CompuBrah functionalities
  • In the Original Story: added reactions and repercussions relevant to the new “grope” mechanic
  • In the Original Story: fixed a number of “dead end”-creating bugs specific to the 0.13.0 Alpha release
  • In the Original Story: added a handful of additional repercussions for betraying Patrick as part of the new 0.13.x content
  • In the Original Story: addressed various typos
  • Added new Achievements in the Original Story: The Brahdyssey, Learning: It’s What’s for Dinner, If at First You Don’t Succeed…, Benedict Brahrnold, and A Striking Resemblance
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • Added IKReach console command
  • Tweaked the carry alignment, item mount alignment, and inventory viewing offsets for various items relevant to 0.13.x
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Added Vickie’s LOD’s, new breast rig, butt jiggle and attached long hair to her back for less clipping
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • In the Original Story: fixed an issue that prevented inspecting the dresser in the master bedroom from incrementing the Player’s progress towards the “Inspector” achievement
  • In the Original Story: the Player has a chance to obtain the condom for Amy’s Scavenger Hunt from Frank in the event he gets knocked out during certain moments in the story
v0.13.1
  • In the Original Story: added the “…Screw Like a Bee?” Opportunity for Leah
  • Added new Achievements in the Original Story: The Brahdyssey, Learning: It’s What’s for Dinner, If at First You Don’t Succeed…, Benedict Brahrnold, and A Striking Resemblance
  • Player can now interact with the party guests using the new right click interaction
  • Fixed all interactive items in the house so the player no longer has a “broken hand” when right-click grabbing and carrying.
  • Added movement to the items being carried when the player is walking or running
  • Added support for detecting when and where an NPC is hit by a projectile. This action is now scriptable in the CSC.
  • Added “MakingOut” Intimacy option and tweaked it so it aligns for NPCs.
  • Added electrocution VFX particle
  • Added electrocution SFX
  • In the Original Story: fixed an issue that would allow the Player to grab the broom while it was mounted in the dirt mound, while the Speaker was attached to it. The Player must now disassemble the ridiculous contraption before taking both items
  • In the Original Story: implemented the Patrick Opportunity “Palectrick Feel”
  • In the Original Story: added in a Patrick VR-sex ending
  • In the Original Story: expanded upon the CompuBrah functionalities
  • In the Original Story: added reactions and repercussions relevant to the new “grope” mechanic
  • In the Original Story: fixed a number of “dead end”-creating bugs specific to the 0.13.0 Alpha release
  • In the Original Story: added a handful of additional repercussions for betraying Patrick as part of the new 0.13.x content
  • In the Original Story: addressed various typos
  • Added new Achievements in the Original Story: The Brahdyssey, Learning: It’s What’s for Dinner, If at First You Don’t Succeed…, Benedict Brahrnold, and A Striking Resemblance
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • Added IKReach console command
  • Tweaked the carry alignment, item mount alignment, and inventory viewing offsets for various items relevant to 0.13.x
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Added Vickie’s LOD’s, new breast rig, butt jiggle and attached long hair to her back for less clipping
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • In the Original Story: fixed an issue that prevented inspecting the dresser in the master bedroom from incrementing the Player’s progress towards the “Inspector” achievement
  • In the Original Story: the Player has a chance to obtain the condom for Amy’s Scavenger Hunt from Frank in the event he gets knocked out during certain moments in the story
v0.13.0
  • In the Original Story: began to implement the following Opportunities for Patrick: Patty’s Striking Resemblance, Story Time with Patrick, Genie in a Brahttle
  • In the Original Story: began to implement the following Opportunities for Rachael: Turnt Up, Benedict Brahrnold
  • Added new Character “Leah”
  • Removed Floating Hand (Control Hand) in favor of a new right-click interaction system
  • Optimized most pickup-able items in the house to be used with right-click option
  • Added a “breathing” effect to Leah, Madison, Stephanie, Amy, and Rachael (Will eventually be ported to all characters)
  • Added physics to Leah, Madison, Stephnaie, Amy, and Rachaels’ butts (Will eventually be ported to all characters)
  • Added Leah to the Main Menu Screen
  • Added “Compubrah” environment
  • Added Vape Model
  • Added Music Dock Model
  • Added MP3 Player and Headphones Models
  • Added Trash Can model
  • Added Keys on a Ring model
  • Added Magazine model
  • Added burnt face Patrick
  • Added avatar image for Leah
  • Save games will now be forward compatible (Starting with versions greater than 0.13.0)
  • Created an audio pooling system to increase performance
  • Restructured Story Creator Data to be more user friendly and intuitive
  • Official stories and translations are now kept in the game data folder. (Mod data remains in Documents)
  • Fixed an issue where Background Chatter would not play in custom stories
  • Created LOD system for Leah, Madison, Stephanie, Amy, and Rachael (increases performance. Will eventually be ported to all characters)
  • Fixed an issue where background chatter delays were not working properly
  • Added background chatter delays to various events
  • Fixed an issue in the CSC where an error would be generated when adding a new value on the fly
  • Fixed an issue with female orgasm meters recharging too quickly
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madison’s “Drunk and Disorderly” opportunity
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after intimacy with Ashley at the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by “solo actions” by the player to result in Ashley using her post-intimacy lines/events
  • In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy
  • In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashley’s prank/Sibling Warfare path
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time
  • In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madison’s Drunk and Disorderly opportunity
  • In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message
  • In the Original Story: certain dare-related lines that are not intended to be spoken “to” the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight
  • In the Original Story: miscellaneous tweaks to make Rachael’s dare content unfold a bit more smoothly and reduce duplication of certain events
  • In the Original Story: reworked various scripted aspects of Rachael’s dare content to prevent situations where saving and loading would completely break her behavior. Rachael should now either a) reset the current dare she is on or b) continue performing the dare that was in progress when the game was saved
  • In the Original Story: the Player can no longer talk to Rachael while she is pleasuring herself…at least not without repercussions
  • In the Original Story: minor adjustments to prepare new 0.13.x/Patrick-centered content to work alongside Rachael’s existing Dare content
  • In the Original Story: corrected minor inconsistency between Amy and Katherine during a Background Chatter exchange
  • In the Original Story: refactored spawn placements and methodology for all NPCs that previously used individual and repeated warpTo events for NewGame positioning (should help cut down on random objects being on the floor when a game starts, or NPCs seemingly bunched on top of each other, etc.)
  • In the Original Story: fixed a handful of typos in Madison’s story
  • In the Original Story: addressed an issue that could cause Patrick and/or Derek to continually chase after Frank if the Player wakes Frank up after he gets knocked out, under specific circumstances
  • In the Original Story: fixed an issue that could cause Katherine to exit the master bedroom naked while the Player is pursuing Ashley’s Drunk and Disorderly opportunity
  • In the Original Story: the “Training Day” quest should now fail if the Player makes the wrong dialogue choice with Vickie prior to her hot tub intimacy sequence
  • In the Original Story: fixed an issue where Frank could attack the Player upon giving the Thermos to Rachael, even when he is concussed
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Tweaks to the NoLoitering system to reduce CPU usage in certain situations. Will also not run within the first 30 seconds of a new or loaded game
  • Added in thirteen new move targets outside the house for use in stories
  • Added the ‘cancel’ subcommand for use with the WalkTo console command. Can be used with one character or ‘all’ characters
  • Added new console command: ‘timescale’. This allows the user to slow down or speed up most mechanics and visuals in the game outside of audio clips/voice acting. Most appropriately used for detailed observation of swaying cocks.
  • Optimized physics calculations
v0.12.3
(Stable Release 12/14/18)
  • Added Background Chatter System
  • Small tweaks to Navigation
  • Improved hair and textures on most characters
  • Improved “End of Sex” animations and nuances transitioning out
  • Fixed an issue where dialogue audio would sometimes stop working when you pause the game
  • Fixed an issue where GameEvent timers would get cut short when saving the game
  • Auto-Save now saves to memory so it does not interrupt gameplay FPS
  • Disabled Auto-Save for the time being. Still some issues to work out that we will address next cycle
  • Save games not save roaming allow and prohibit locations correctly
  • Added new dialog avatars for all characters
  • Fixed character lighting artifacts in main menu
  • Improved menu environmental effects
  • Fixed an issue that could cause Save Games to appear without a timestamp
  • Saved games are now sorted in the Load Game interface in descending order
  • Fixed an issue that could cause Saved Games to not load if they contained a specific set of non-alphanumeric characters
  • Fixed an issue that could cause the washer and/or dryer to clip into/against the Player when running and enter a new plane of existence
  • Periodic Event Triggers will now also be logged into the Debug Log, just before their associated child events attempt to execute and log. Repeated, short-delay Periodics will not be logged multiple times in a row in, order to avoid spam
  • The Debug Log will now show the number of events that an Event Trigger is attempting to execute as part of its log entry
  • The Debug Log will now more accurately log story event-based NPC Change Locations, and will now also log character movements that are triggered by a ChangeLocation-based “Invite To Hang” (when characters change location they can invite other NPCs they have relationship values with to come with them)
  • Addressed a few model references that were preventing the ‘bodypart’ console command from adjusting the size of certain male parts
  • The Player can now use the command console (via the bodypart command) to adjust the general size of the ejaculate particle. Get yer buckets
  • Talking to Madison in the middle of Like a French Girl now results in the reaction you need, but perhaps not the reaction you deserve
  • Madison will no longer keep her Shoo Others state should the player decide to side with Derek and not sleep with her
  • Restored a temporarily available line from Ashley where she will comment on the Player being topless, but added some randomness to it so it wouldn’t be spammed
  • Fixed an issue that would allow the Player to throw the voice recorder out the window for High and Dry, and then reach Derek to trigger the special Muse “Ending”/failure
  • Fixed an issue that would make Derek seem happy to see the Player during The Muse, despite the competition going on between Derek and the Player
  • Fixed an issue that could occur if the Player called Madison out for painting by numbers if Madison’s “art show” was already underway
  • Addressed another issue that could cause Derek’s warp in during a potential High and Dry failure to not work as intended
  • Fixed an issue that allowed the Player to push Derek around during the very beginning of High and Dry, even though Derek should be having none of that
  • Fixed an issue that allowed the Player to escape Frank a bit too easily during a special “ending”/failure of The Muse
  • Tweaks and presentation improvements to special “ending”/failure of The Muse
  • Fixed a few additional issues related to the success or failure (and the timings of associated dialogues) of the “stamina test” near the finale of Like a French Girl in order to reduce the chance of some confusing pairings feedback from Madison
  • Fixed an issue that could cause Ashley to wander around naked and become generally unresponsive to conversation attempts or attempts to give her her clean/dry clothes back, if the Player had failed to lock one of the bathroom doors as part of Humiliate Ashley
  • Fixed an issue where duplicate thought bubbles could occur during Magnum Opus if the Player re-mounts the Penguin to the Dresser
  • Fixed an issue that could cause conflicting game messages to appear when the Player tries to use the coffee in the cup with the kettle while the kettle is on the stove
  • Fixed an issue that could cause Derek’s boxers/underwear to stay on after the end of Sibling Warfare
  • Resolved another issue that could cause Derek to not be kneeling if the Player saved/loaded the game at a certain moment
  • Fixed an issue that could cause Ashley to stay in a Running state permanently if the Player had failed to lock one of the bathroom doors during Humiliate Ashley
  • The Player will no longer be able to trick Stephanie into going to Madison by turning off one of the speakers, if the Player is currently pursuing some of the more involved scenes of The Muse
  • The Player can no longer give items to Madison at highly inopportune times during a select few key points of The Muse
  • Added the Event Trigger “MadsEnableSimonSays” for command console use and tweaked a few old story events
  • Tweaks to a few Shoo Other event timings or add/remove delays for characters that used it in the Original Story
  • Removed all instances of SetInspectText events to prepare for event deprecation
  • Fixed additional small issues with value settings should the Player fail Humiliate Ashley by leaving a door unlocked
  • Fixed an issue in the special ending/failure of The Muse that could cause THE DOOD, THE FISTER, THE GAME ENDING MISTER (hey I tried, are you even reading all these?), to walk away from the Player mid-dialogue, as if re-evaluating every life choice that brought him to the party
  • Fixed an issue that could prevent Derek from Roaming again after the special ending/failure of The Muse
  • Fixed an issue with Amy during her intimacy scene that would allow the Player to start multiple rounds of oral at once. Sorry, you only have a limited number phalli…phalluses? Pharoahs?
  • Player will now automatically undress prior to engaging in maximum intimacy with Amy if they are not already undressed, preventing the need to back out of dialogue with her to see the option. You leave your shoes and wizard hat on out of sheer excitement
  • Amy will no longer wander around naked after intimacy with the Player at the finale of Chasing Amy; this is to contrast the intimacy reward against her heightened sense of exhibitionism at the end of the Scavenger Hunt opportunity
  • Player can no longer ask Amy to get dressed, etc. while already in the middle of certain intimacy acts
  • Fixed some of the issues with Amy’s available responses during/transitions between intimacy states, and the availability of those responses when other characters are nearby
  • Fixed an issue that could cause Derek to have two nearly identical response options available to the Player that would explain how to get on Ashley’s good side under certain circumstances
  • The Player can obtain the Penguin item a bit earlier in The Muse…you know, for fun
  • Added some protections into the Original Story to prevent Vickie from ceasing her pose and getting dressed again if the player saves and loads between her offering her panties and being intimate with her
  • Slight timing tweaks to the “paint and pose” scene in Like a French Girl to help prevent against niche bugs with the Opportunity failure that is possible here
  • Sprinkled a few additional emote usages throughout the story
  • Added a mechanic that allows the player to ask Vickie to go back to the hot tub as long as the Scavenger Hunt finale is not active, and that Vickie is not currently involved in certain parts of the Ashley vs. Madison prank
  • NPCs will clear the area more reliably before the Player and Madison get their art on in Like a French Girl
  • Vickie will not be as aggressive when commenting on the Player’s lack of stamina after her first “test” in the hot tub
v0.12.2
  • Added new Player model
  • Player and NPCs now start off flaccid and can get erections
  • Added physics to penis and testicles
  • Reworked all sex scenes to work with the new player and NPC “hardware”
  • Added realtime mirrors
  • Added more realtime shadows
  • Improved lighting to cater to the new characters better
  • Added more detail to all characters
  • Updated textures for Amy, Brittney and Katherine
  • Updated main menu characters with latest versions
  • Fixed a small transparent issue with Katherine’s bra
  • Tweaked dynamic hair for Ashley, Katherine, Stephanie and Patrick
  • Optimized clothing textures
  • Optimized dynamic character hair
  • Fixed Katherine’s blendshapes and a skinning issue
  • Fixed Skinning issue for the player
  • Optimized performance and improved on the ejaculate effect
  • Player can no longer sic Madison on Patrick at highly inopportune times that could lead to broken 0.12.x content
  • Player will no longer have the Throw Beer On option with Madison during the final sequence(s) of 0.12.x content due to a very, very crowded radial menu
  • Amy will no longer try to walk to Katherine repeatedly after speaking to her about Stephanie’s intentions while Katherine is sick in the downstairs bathroom
  • Added self-limiting criteria to a number of events in the game to prevent them from needlessly setting the same value repeatedly and clogging up our precious Debug Log
  • Stephanie will not put her own underwear back on after the “$50 exchange” with the Player after several seconds
  • Patrick’s behavior after the end of “Family Time” is now less rigid, and he won’t doggedly attempt to access the downstairs bathroom repeatedly if it is locked
  • Madison no longer cares what state of dress the Player is in if they should fail her “endurance”/stroke test during Like a French Girl
  • It should no longer be possible for Madison to loop through her “endurance”/stroke test dialogues should the player fail the test during Like a French Girl
  • When saving and loading a game during Like a French Girl (when In Progress), Derek will kneel back down
  • If Like a French Girl is In Progress and the player was naked and saved, loading that game will no longer result in the player being fully dressed
  • Derek will no longer stay locked in a permanent state of planet-scorching, self-sustaining, nuclear rage towards the Player if the Player experiences a magical moment with Frank after the High and Dry opportunity. TLDR: Derek is less jelly.
  • Player and Stephanie won’t immediately get dressed like speed demons after they complete their fornication
  • Slightly tweaked availability slightly of Amy’s new “GTFO AMY I NEED TO HAVE SEX WITH THIS PERSON RIGHT NOW AND HERE IS AN EXCUSE” (internal ID reference) response option
  • Added a few more safeguards to prevent Derek from magically warping into the scene once Like a French Girl has started
  • Stephanie’s recovery from various states of inebriation and the effects this has on her behavior should be more consistent, including across save-games
  • The “item hunt” phase of Stephanie’s Meltdown-initiated content should now resolve more reliably
  • Katherine will no longer respond to the Cell Phone Jammer if waiting for the player to hook up with her (naked on the bed) or in the middle of an intimacy act. She may, however, wave it frantically around in the air as she searches for dem bars
  • Adjusted some of Rachael’s post-dare “get dressed” behaviors to coincide with changes to her clothing in 0.12.x
  • Corrected an issue that could cause Derek to use redundant dialogue if his shirt was already off prior to Madison’s “art show”
  • Player can no longer Rummage through the Orange Bin in the garage multiple times as part of Amy’s Scavenger Hunt, presumably in order to amass a treasure trove of panties like some kinky dragon-kin
  • Tied in Achievement images for newly added Achievements
  • Fixed an issue that could cause various character dialogues and events to be unavailable after finishing or failing Madison’s new content
  • Derek will no longer put his shirt back on after Madison’s “art show” if the Player has already progressed past a certain point in Amy’s Scavenger Hunt
  • Adjusted NPC placement during a select few moments throughout Madison’s new content
  • Cleaned up Katherine’s “greeting” behavior after the Player successfully helps Stephanie with Katherine’s bathroom emergency
  • Made minor tweaks to Rachael’s dare-text receipt behavior to improve consistency across certain dare possibilities and prevent Rachael from potentially holding her phone in her hand for the rest of the party…or maybe that is just an unlisted superglue dare? …Nah.
  • The Player and Amy will no longer be auto-warped to the center of the Spare Room if the conditions for getting intimate with Amy are not met when the player propositions her
  • Made minor adjustments to Amy’s behavior between Derek congratulating the player for earning Ashley’s trust and Ashley showing the player her room and trying to get away from Amy’s sorority pitch
  • In the side story “A Vickie Vixen Valentine”, fixed an issue that could render the master bedroom door unable to be knocked on IF Vickie’s sprint into the master bedroom was exceptionally fast
  • In the side story “A Vickie Vixen Valentine”, Vickie will take her shorts off and THEN her panties, making things even fucking hotter, as the Player would so eloquently put it
  • In the side story “A Vickie Vixen Valentine”, fixed a typo that appears when checking under the bed for a certain item
  • In the side story “A Vickie Vixen Valentine”, fixed an issue that can prevent Vickie transitioning from oral intimacy to bed intimacy near the end of the story
  • Refactored events and some values in the side story “A Vickie Vixen Valentine” to make them somewhat more readable
  • In the side story “A Vickie Vixen Valentine”, added a handful of additional emotes in a few points to make Vickie appear like less of a robot
  • In the side story “A Vickie Vixen Valentine”, added a dialogue criteria check that allows for use of an additional alternate dialogue that was already voiced prior to 0.12.x
  • In the side story “A Vickie Vixen Valentine”, saving and loading once the Player has gone upstairs with Vickie after “Never Have I Ever” should no longer result in the Player not being able to interact with or be intimate with Vickie
  • In the side story “A Vickie Vixen Valentine”, resolved an issue that could cause a duplication of unvoiced “text message” dialogue between Ashley and Madison
  • In the side story “A Vickie Vixen Valentine”, made various minor emote/reaction tweaks to Vickie as needed to accommodate other 0.12.x AVVV story adjustments
  • In the side story “A Vickie Vixen Valentine”, made small dialogue and thoughtbubble tweaks to accommodate other 0.12.x AVVV story adjustments and rectify one or two VA inconsistencies
  • In the side story “A Vickie Vixen Valentine”, Vickie will no longer react to the player getting near the locked slider door based solely on proximity, which was causing some players not to experience the full extent of her flexibility and wardrobe
  • In the side story “A Vickie Vixen Valentine”, resolved an issue that would cause an opportunity to start and log its start twice
  • In the side story “A Vickie Vixen Valentine”, the player needs to be a bit closer to Vickie in order to initiate sex. No more big-dicking from across the room
  • In the side story “A Vickie Vixen Valentine”, fixed an issue that would prevent the Player from being able to follow up with additional intimacy with Vickie or talk to her at all if she finished a blowjob first.
  • In the side story “A Vickie Vixen Valentine”, resolved an issue that could cause unintended side effects with Ashley’s Phone or even an inability to interact with Vickie if the Player experienced multiple dialogues without being close enough/in-vision to Vickie after she runs to the Spare Room
  • In the side story “A Vickie Vixen Valentine”, masturbating at a certain time while also consuming the chocolate bar will no longer result in the Player’s position being unchanged upon the game fading back in to play Never Have I Ever with Vickie. This is a feature, not a nerf…obviously
  • In the side story “A Vickie Vixen Valentine”, the Player can no longer take up Vickie’s spot on the Bed (Left) after she begins walking up to be intimate with the Player in that exact spot
  • In the side story “A Vickie Vixen Valentine”, removed the ability of the Player to lock bathroom doors prior to having the Key item removed, which could result in Vickie being locked in the Upstairs Master Bathroom prior to ending the story
  • In the side story “A Vickie Vixen Valentine”, made additional tweaks to the Master Bedroom door radial options to prevent Vickie from being trapped inside an eternal fiery walk-in hell of totes cute tops and linen scented laundry
  • In the side story “A Vickie Vixen Valentine”, made minor tweaks to how the Player and Vickie are positioned after the end-story fade out/fade in and how minor supporting events operate
  • The Player will need to wait until much of Madison’s newest 0.12.x content is finished before pursuing the finale of Ashley’s Smooth Operator opportunity
  • Fixed an issue that would prevent Derek from defending Madison’s honor if the Player angers them both at the beginning of The Muse
  • Certain events associated with Ashley’s intimacy endings will only take effect if the player has completed the prank against Madison, instead of any time the player finishes any intimacy route with Ashley
  • Added further protections against Katherine reacting to the cell phone jammer immediately prior to or during her intimacy scene
  • Patrick now knows how to not only pronounce, but also spell Brittney’s name
  • Fixed an issue was causing Ashley to reference an incorrect character under certain circumstances when verifying if the soda was tampered with
  • Fixed an issue that could prevent the Player from progressing further with Rachael’s dares under select circumstances (this fix allows the player to continue selecting more dares, it does NOT change the choices required to engage in intimacy/finish her dare content)
  • Madison will wait a bit longer to stop Shoo-ing others out of her bedroom during the finale of Magnum Opus/new 0.12.x content
  • Player can fail Amy’s Scavenger Hunt if they are particularly aggressive in turning down certain dare requests from her (requires repeated choices)
  • Added more control to Amy’s roaming during her Goodbye Kitty selfie sequnce during her Scavenger Hunt, a lack of which was contributing to Amy potentially walking away from the Hot Tub during her Scavenger Hunt finale
  • Player should no longer be able to ask about Scavenger Hunt steps from Amy while in the middle of the Hot Tub finale of the Scavenger Hunt (dialogue response; does not remove the failure-causing Truth or Dare response option)
  • Amy will no longer try to cover herself up while also undressing and changing during the Goodbye Kitty selfie sequence
  • Choosing the Truth or Dare response specifically mentioning the Scavenger Hunt in front of Brittney while in the Hot Tub will now officially fail the Scavenger Hunt quest and release Amy to roam around again. Will no longer confusingly leave missing dialogues and responses for the player to choose which were in reality doing nothing.
  • Ashley will now remember that the Player untied her top minutes beforehand early on in the game, and will not allow them to progress with the prank vs. Madison until the Player resolves their dispute with grace, empathy, and aplomb
  • Tweaks to Ashley’s top reactions; it is possible to indirectly fail out of some content if the player repeatedly unties Ashley’s top
  • Fixed an issue that could prevent Ashley from returning to her room after being humiliated, when only given the bathroom skeleton key back after the Opportunity completes
  • The player should no longer be able to inadvertently trigger the Family Time sequence with Ashley and Patrick immediately after Madison’s art show until they’ve finished the sacred duty of inspecting Stephanie’s panty situation alongside Patrick
  • Minor tweaks to Ashley’s post-humiliation behaviors to prevent her from getting stuck in hallways. More fixes pending for future releases.
  • Fixed an issue that would prevent Ashley from reacting in any way when the Player would give her a beer while she was also naked immediately after the Humiliate Ashley opportunity was finished
  • Addressed an issue caused by one of Stephanie’s events that could cause Madison to walk away from Ashley, Derek, and the Player during the finale of Ashley’s Drunk and Disorderly opportunity
  • Minor tweaks to Stephanie dialogue choices based on the progress of the Meltdown opportunity
  • Added additional protections to prevent Madison’s Art Show from interfering with certain Ashley scenes
  • Added additional protections to prevent Madison’s Art Show from interfering with Ashley and Patrick’s Family Time sequence
  • Tightened up NPC status check around the time of Madison’s Art Show
  • Added more protections to prevent Amy from bugging out due to roaming state or event interruptions between Madison’s “art show” and the end of her new 0.12.x content
  • Ashley should now move out of the bedroom after Madison’s “art show” more reliably, and have her roaming treated more appropriately based on prior content that the Player completed
  • Addressed an issue that could cause the player’s Intimacy sensitivity to be the wrong value after intimacy with Ashley
  • Ashley will only get like, totes super mad at the Player about being given the cell phone jammer at very specific times
  • Ashley’s Shoo Others state will now self-cancel a short time after Family Time with Patrick, instead of staying on permanently until the Player spoke to her again
  • Reduced the chances that Ashley or Patrick could roam away during Madison’s “art show”
  • Inspecting Madison’s calendar after a certain point in her new content will no longer instruct the player on how to “break the ice” with her
  • Madison should be less likely to walk away during the long conversation between the her, the Player, and Derek prior to obtaining Artsy Fartsy
  • Player can no longer talk to Derek “normally” during the brief time he’s perched up on the roof
  • The Player now must pause the prank vs. Madison beyond a certain point in Madison’s new content, but can still prank her after if you really want to
  • The Player can complete the prank vs. Madison towards the very beginning of her new content if it is already underway…but not without consequences
  • Fixed issue that occurred when the player was being intimate with Madison’s…statue and suddenly decided to put away his junk. Also adapted said statue to new genital mechanics
v0.12
  • Added new Madison Main Story Content
  • Added Opportunity: The Muse
  • Added Opportunity: Artsy Fartsy
  • Added Opportunity: Like a French Girl
  • Added Opportunity: Magnum Opus
  • Added over 450 new lines of dialogue, player responses, thought bubble narrative, and item “flavor” text”
  • Added new Rachel model
  • Added new Brittney model
  • Added new Vickie model
  • Added new Katherine model (Unfinished)
  • Added new Madison model (Unfinished)
  • Added new Patrick model
  • Added new Ashley model
  • Added new Derek model
  • Added new Amy model (Unfinished)
  • Created new particle effect for male ejaculate
  • Added rigs to all character hair to add dynamic movement
  • Added new Camera model
  • Added new Broom model
  • Added new Recorder model
  • Replaced fence model
  • Added new Speaker model
  • Added empty canvas texture to the easel
  • Added new solo cup model
  • Added new ping pong ball model
  • Added whale poster model
  • Added new animation for “posing with hands behind head”
  • Added new animation for “posing with hands behind back”
  • Tweaked out and fine-tuned a lot of animations
  • Added new mechanics to better align sex with Player and NPC/NPC
  • Added Pixel censor to replace the billboard nudity censor
  • Fixed issue with Katherine “duplicate responses” when asking about her h4ck1ng 5k1ll5. This can now be asked any time the “Vickie Vixen” opportunity is In Progress (discovered through Rachael OR Derek)
  • Fixed description of the Ice Bath achievement in-game to match the Steam description
  • Router in the study closet will now actually seem to turn on and stay on after being toggled during Dare Interference
  • Removed all Response Routes from Original Story (Depreciated)
  • Refactored and renamed almost all Event Triggers for the characters in the Original Story
  • Fixed an issue that would prevent Stephanie from losing her “Female Lay 2” pose upon loading a Saved Game in which she was previously “star gazing”
  • Fixed an issue that may lead to odd “climax on Katherine” dialogue behavior in certain situations
  • Player can now loot the camera from Frank if he is unconscious and have given the camera to Frank as part of the “Look at this Photograph!” opportunity(edited)
  • Player can now loot a small part of their “beer investment” (randomized) back from Frank if they find a way render him unconscious and have finished “Frankly I Don’t Trust You”(edited)
  • Player can now loot the Merlot or chardonnay (random) back from Frank if they manage to render him unconscious and have already given him both of these wine items
  • Fixed a few typos in Stephanie’s story.
  • Added criteria to various characters to prevent certain interactions from being available while they were unconscious.
  • Made katherine’s exit from the bed post-intimacy to the master bedroom floor and her subsequent application of clothing somewhat more graceful. Or, at least what we call graceful. Don’t you dare grace-shame us.
  • Added a few redundant safeguards to Katherine’s Phone2 behavior to address possible niche cases of it not being enabled at various times when the player needs to interact with her about the microwave.
  • Fixed issue with missing Character2 reference when naming CompareTypes.Social criteria
  • Player’s acrobatic skills are lost when in combat, preventing him from shimmying up the gutter if someone takes a swing at him (Original Story only)
  • Player will now fail Ashley: Smooth Operator if she catches them plotting against her (before Humiliate Ashley) when talking to Madison. This replaces a possibly erroneous reference to Dare Interference(edited)
  • To set apart the new Madison content rewards from the old, certain dialogues relating to intimacy post-Humiliate Ashley have had their wording and criteria adjusted. New and old intimacy content can still be experienced in one playthrough
v0.11.3
  • Implemented ability to unlock achievements both locally and on Steam
  • Implemented logic for upcoming DLC Explicit Content Add-On (Uncensored Patch) for Steam
  • Implemented partial Russian localization
  • Fixed an issue with some phantom shadows
  • Fixed an issue where the camera audio and visuals weren’t working when snapping a picture
  • Fixed an issue where the escape menu can sometimes get stuck on the screen
  • Fixed an issue where Amy wouldn’t change into her alternate outfit
  • Increased the radius of Ashley’s Top hit box slightly
  • Fixed an issue where some Interactive Items weren’t initializing properly
  • Fixed achievements so they won’t fail to pop up if a dialogue or other important UI element is on display
  • Fine-tuned lip syncing
  • Improved animations for laying and oral sex
  • Fixed Brittney’s crooked head in her sittings animations
  • Fixed Ashley’s eyelids blinking trough each other
  • Added more achievement images
  • Made the mound of dirt brighter
  • Ashley’s prank vs. Madison (if not caught in the closet) will now break/remove the Madison Smooth Operator reward if the player did not use it yet
  • Fixed an issue that was keeping Madison bra-less after any Sibling Warfare/prank “ending”
  • Being needy af towards Madison after she clearly indicates that you should leave her general vicinity will fail Smooth Operator: Madison.
  • Fixed a couple typos
  • Madison will no longer follow the player past the slider during the finale of her Drunk and Disorderly, and will instead pause dramatically near the slider door for her final showdown with the “worst of her stock”
  • Added two other sensible dialogue routes to the game that will allow the player to ask Katherine about hacking phones
  • Amy will no longer mention her stubbed toe via dialogue if the player is already speaking to another NPC
  • There are now overhears programmed for Frank to beat the player up if the player gives Madison a beer while near him.
  • Fixed reference in Ashley’s story for more “Quest : 0” naming issues.
  • Madison can now be given beers again after the player fails out of Humiliate Ashley by leaving a door(s) unlocked.
  • Ashley running into an unlocked bathroom during Humiliate Ashley will now actually fail the quest that was the catalyst for her running into a bathroom in the first place.
  • Frank’s overhears during Madison’s Drunk and Disorderly now take into account possible mental injuries he may have sustained in pursuit of getting a better look at Katherine.
  • Once Madison is well on her way to being shitfaced, she will redirect her default dialogue to a more appropriate drunk line until her D&D is completed.
  • Fixed an issue that would cause Madison’s interactions to break if she reached the master bathroom before yelling at Patrick near the finale of her Smooth Operator opportunity
v0.11.2
  • Added new cunnilingus animations
  • Added new oral sex animations (still needs some tweaking)
  • Added a “freehand” mode to the hand-cursor where it can be moved without moving the camera
  • Tweaked throwing physics
  • Added “Laxative” model
  • Tweaked Madison’s textures
  • Tweaked Stephanie’s new model some more
  • Fixed a “sparkly” issue with Stephanie’s hair
  • Updated Stephanie’s texture for more shadow and equal detail
  • Improved Stephanie’s hair and her dress cloth physics
  • Enabled crouching when “soft” UI elements are on the screen like messages and opportunity notifications
  • Fixed an issue with Madison repeating her Congrats Walk to the player
  • Improved the logic behind madison approaching the player about being such a social fucking butterfly
  • Somewhat improved the interaction between the player, Ashley, and Patrick as they XOXO Gossip Girl behind Madison’s back, as well as Madison’s dramatic introduction
  • Fixed an issue that was causing a response from the player to Patrick and Ashley to be miniaturized
  • Slider door will now auto-unlock after a few seconds following the end of Madison’s Drunk and Disorderly so that NPCs who may be going through the door don’t bounce off it like a super dumb looking bird
  • Giving Madison’s phone to her first will no longer result in being unable to pursue her Smooth Operator opportunity
  • Player can now fail Madison’s Smooth Operator opportunity if they insist on being a jerk multiple times and opt for no take-backsies
  • Fixed opportunity debug logging issue with ‘A Change of Heart’ and ‘Humiliate Ashley’ when they are first received
  • Fixed a typo with “dupster” -> “dumpster” and “therer” -> “there” in Madison’s dialogue
  • Fixed an issue where making Frank wait too long outside will break the interaction
  • Fixed an issue where the CenterOfHotTub waypoint was not actually in the center of the hot tub
  • Fixed an issue where blendshapes were not firing correctly in custom stories
  • Fixed an issue with intimacy not ending properly in custom stories
  • Fixed an issue with the camera being misaligned to the player after getting up off of beds and chairs
  • Fixed an input mapping issue with the Run and Interact keys
  • Fixed an issue where the player couldn’t click on something in their inventory while sitting or in coitus
  • Fixed an issue where characters don’t emote or lip sync in custom stories
  • Fixed an issue where characters can get stuck in walls in custom stories
  • Added a “IntimacyPartner” criteria to the Custom Story Creator
  • Changed Custom Story Creator so it only exports stories as a whole, and not individually per character
  • Fixed an issue where “destination reached” events were not firing in custom stories correctly
  • Added new criteria to check whether a character is using an action item to CSC
  • Added new criteria to check if an action item is currently being used to CSC
  • Added new criteria to check if a character is engaged in intimacy with another or any to CSC
  • Added correct logging for SendText and TalkTo events
  • Fixed an issue where “Apply Story” was exporting stories in the old formats
  • Re-EQed Madison, Brittney, and Stephanie’s Voice Acting Files so they are consistent throughout
  • Fixed an issue with rare cases of the game sometimes crashing when starting a new game
  • Fixed a null-ref that could happen sometimes when removing an item from the inventory with the console
v0.11.1
  • Added “Smooth Operator: Madison” Opportunity
  • Added “Drunk and Disorderly: Madison” Opportunity
  • Added over 70 (currently unvoiced) dialogues between Madison, Ashley, and Patrick.
  • Changed Madison’s beginning dialogue.
  • Changed Katherine’s Inspect text.
  • Added an in-game input mapper and controller support (Controller support not fully implemented)
  • Fixed hot tub fog leaking when disabling shadows
  • Added a Double sided dildo
  • Added a pink vibrator
  • Added a foam finger
  • Added new gazebo model
  • Added a bug lamp
  • Added garden paths
  • Moved the hot tub
  • Added new character specific “HD” lighting
  • Added new outdoor lamps
  • Added new gazebo rug
  • Added some peeps to the credits
  • Updated credits superusers
  • Fixed the brightness on the path shadowing
  • Fixed NPC collision issues in the backyard
  • Created and fixed blendshapes for Frank, Derek and Patrick
  • Created Penguin model
  • Fixed Madison skinning issue
  • Fixed Rachael shader issue
  • Vickie clipping issue fixed
  • Male penises recreated
  • Lighting Tweaks and Updates
  • Optimized lights and shadows system
  • Optimized Distance calls to exclude expensive square root functions
  • Enabled Multi-Threading for Graphics Jobs
  • Added new dialogues for when the player tries to speak to Madison when she’s on her way to get Frank (who will then proceed to beat you up)
  • Fixed issues with the bathroom door and the LOCK function that would cut off some story segments.
  • Sexual acts will now initiate the Embarrassed state based on the exhibitionism personality trait, and always remove the state when the sexual act is complete
  • Beer pong balls now take into account a small amount of pre-throw momentum to make premature ej…throwing of your balls a bit more forgiving.
  • Beer pong balls can now be given a little bit of post-throw curvature. This is done by moving the mouse after throwing them (the window for doing this is very small).
  • Changed the crouch mechanic so it works while “soft” info is on the screen like quest notifications or game messages
  • Tied in a different hand cursor animation to indicate the brief window allowed for post-throw curvature.
  • Fixed an issue that was preventing the command console from referencing dialogue-only characters like “Phone Call”
  • The debug log will now show more information about event triggers that contain/execute more than one game event
  • Save games now have a timestamp automatically added to their label in the load game window
  • Minor typo corrections in the Story Editor interfaces
  • Sexual acts will now initiate the embarrassed state based on the exhibitionism personality trait, and always remove the state when the sexual act is complete
  • Beer pong balls now takes into account a small amount of pre-throw momentum to make premature ej…throwing of your balls a bit more forgiving
  • Beer pong balls can now be given a little bit of post-throw curvature. This is done by moving the mouse after throwing them (the window for doing this is very small)
  • Tied in a different hand cursor animation to indicate the brief window allowed for post-throw curvature. Still being tweaked
  • The player’s memory has been upgraded via a limited time RAM DOWNLOAD offer. He can now remember up to 25 saved soirees
  • Fixed an issue that was preventing the command console from referencing dialogue-only characters like “Phone Call”
  • The debug log will now show more information about event triggers that contain/execute more than one game event
  • Minor typo corrections in the Story Editor interfaces
v0.10.2
  • You can now go “All the Way” with Stephanie in her ending
  • “Special Tutor” Added refinement to the 4 new endings, ensuring that failing any of Stephanie’s new quests won’t necessarily fail other quests
  • Added 5+ lines between Katherine and Stephanie (Some currently unvoiced.)
  • All around polish to the current state of Stephanie’s revamp–including Frank’s head-butt scene.
  • Added new voice acting for Stephanie, Katherine, Derek, Madison, and Frank
  • Added a new kitchen light
  • Added new standing lamps
  • Added a state where characters will not slow down when approaching their move target
  • Fixed a rare issue where the game would crash when loading the game
  • Fixed various bugs in Stephanie’s new story content
  • Fixed some areas where NPCs were getting stuck when pathfinding
  • Fixed an issue with the hand cursor where it would sometimes disappear
  • Added a response from Ashley if you give her beer before you “meet” her
  • Fixed an issue where Kat would drop dialogue if you ask her to take a nude photo and you haven’t used the Camera on the SD card yet, but they are both in your inventory
  • Beer pong balls return to the spawner/container area after being used after a short delay, regardless of if they miss or score
  • Added a help text radial option to give instructions for how to play
  • If the beer pong container does not detect that enough playable balls are present, it will spawn more upon starting a new practice session
  • Further tweaked handcursor grab collider + grab functionality to improve player’s ability to pick up small objects
  • Fixed an issue that was causing character state transitions to be logged incorrectly in the debug log
v0.9.6
  • Added new main menu
  • Updated loading screen
  • Added hints to the loading screen
  • Added new interactions with Patrick
  • Added new lines to Amy and Rachael after finishing their stories
  • Added new garden light models
  • Added 10+ lines of new dialogue to Patrick
  • Added 3 new lines of new dialogue to Rachael
  • Added 4 new lines of dialogue to Amy
  • Patrick will now accept (or reject) every form of alcohol around the house
  • Removed Kitchen Table for better player navigation and NPC pathing
  • Added party lights model
  • Added wine rack model
  • Added painting easel model
  • Added painting stool model
  • Added painting tarp model
  • Added painting canvases model
  • Added creepy owl painting model
  • Grass Improvements
  • Changed Spare Room ceiling lamp color (no more rainbow)
  • Changed all character skin tones to fit the lighting and match each other
  • Added Gut Grip model
  • Added Motor Oil model
  • Added new garden light models
  • Added garage divider model
  • Added new Patrick voice acting lines
  • Added new Rachael voice acting lines
  • Added new Amy voice acting lines
  • Updated and Enhanced Katherine’s model
  • Upgraded Character Textures to 4k
  • Standardized brightness of all character models
  • Improved Ragdoll physics
  • Fixed an issue with characters ending up in weird places on loaded games
  • Fixed an issue where NPCs could end up outside of the navigational area
  • Fixed an issue where saving and loading would sometimes not save ALL current NPC walking targets
  • Fixed an issue where characters’ skin would poke through clothes on the main menu
  • You can now hold Alt when starting the game to pull up the old splash launcher
  • Improved upon Ashley’s post conversation route where players were unable to interact with her
  • Improved upon Madison’s confrontation with Ashley after Humiliate Ashley
  • Improved upon Vickie’s foreplay where players were unable to interact with her
  • General typo cleanup
  • Fixed an issue where the game would unpause in the Graphics Menu
  • Re-mastered voice acting audio files
  • Fixed an issue where “Opportunity Missed” messages would not display if you didn’t already have the quest
  • A Vickie Vixen Valentine: Vickie is Still Somehow Getting Stuck in the
  • Master Bath Bathtub is fixed
  • A Vickie Vixen Valentine: Fixed an issue where Vickie would scold you if you didn’t go upstairs
  • Debug Log now logs console command events
  • Debug Log now saves to \DebugLogs instead of \Errors
  • Combat console command now accepts ‘all’ parameter for all subcommands
  • Whereis command added to console; will give location of a target character, their current move target, etc.
  • Miscellaneous cleanup of command console and debug log
  • Re-positioned light switches to a more logical height
  • Updated toilet model to a more natural curvature
  • Fixed an issue where some characters were overly shiny
  • Fixed a bug where Ashley and Amy could get stuck in the floor or furniture the spare room after sex
  • Fixed a bug where toggling the volumetric lighting could cause a mysterious unnatural fogginess
  • Fixed a bug where characters, after being knocked out, would wake up stuck in furniture or walls
  • Stopped Patrick from dancing in Date Night with Brittney
  • Added credits scene
  • Adjusted and polished lighting
  • Kitchen and garage graphical touch ups
  • Improved areas where light was leaking
  • Fixed an issue where the fire light wasn’t baking into the scene correctly
  • Adjusted Front Door textures
  • Optimized lightmapping (Shorter load times)
  • Added extra code to keep characters from getting stuck or being outside the playable/walkable area
  • Added some extra handling to prevent debug log crashes and inability to export
  • Added timestamps to the debug log
  • Shortened some console commands such as eventtriggers, modifyvalue, and displaygamemessage; reference the ‘help’ command for their replacements
v0.9.5
(Beta 5/22/18)
  • Added 10+ lines of new dialogue to Patrick
  • Added 3 new lines of new dialogue to Rachael
  • Added 4 new lines of dialogue to Amy
  • Patrick will now accept (or reject) every form of alcohol around the house
  • Improved upon Ashley’s post conversation route where players were unable to interact with her
  • Improved upon Madison’s confrontation with Ashley after Humiliate Ashley (AVVV)
  • Improved upon Vickie’s foreplay where players were unable to interact with her
  • General typo cleanup
  • Improved Ragdoll physics
  • Fixed an issue where the game would unpause in the Graphics Menu
  • Re-mastered voice acting audio files
  • Fixed an issue where saving and loading would sometimes not save ALL current NPC walking targets
  • Fixed an issue where “Opportunity Missed” messages would not display if you didn’t already have the quest
  • A Vickie Vixen Valentine: Vickie is Still Somehow Getting Stuck in the Master Bath Bathtub is fixed
  • A Vickie Vixen Valentine: Fixed an issue where Vickie would scold you if you didn’t go upstairs
  • Fixed an issue with characters ending up in weird places on loaded games
  • Fixed an issue where NPCs could end up outside of the navigational area
  • Upgraded Character Textures to 4k
  • Standardized brightness of all character models
  • Updated and enhanced Katherine’s model
  • Removed Kitchen Table for better player navigation and NPC pathing
  • Added party lights model
  • Added wine rack model
  • Added painting easel model
  • Added painting stool model
  • Added painting tarp model
  • Added painting canvases model
  • Added creepy owl painting model
  • Changed Spare Room ceiling lamp color (no more rainbow)
  • Changed all character skin tones to fit the lighting and match each other
  • Added Gut Grip model
  • Added Motor Oil model
  • Added new garden light models
  • Added garage divider model
  • Debug Log now logs console command events
  • Debug Log now saves to \DebugLogs instead of \Errors -Combat console command now accepts ‘all’ parameter for all subcommands
  • Whereis command added to console; will give location of a target character, their current move target, etc.
  • Miscellaneous cleanup of command console and debug log
v0.9.4
(Beta 4/27/18)
  • Added new main menu
  • Updated loading screen
  • Added hints to the loading screen
  • Added new interactions with Patrick
  • Added new lines to Amy and Rachael after finishing their stories
  • Added new Patrick voice acting lines
  • Added new Rachael voice acting lines
  • Added new Amy voice acting lines
  • Updated and Enhanced Katherine’s model
  • Added new garden light models
  • Re-positioned light switches to a more logical height
  • Updated toilet model to a more natural curvature
  • Fixed an issue where some characters were overly shiny
  • Fixed a bug where Ashley and Amy could get stuck in the floor or furniture the spare room after sex
  • Fixed a bug where toggling the volumetric lighting could cause a mysterious unnatural fogginess
  • Fixed a bug where characters, after being knocked out, would wake up stuck in furniture or walls
  • Stopped Patrick from dancing in Date Night with Brittney
  • Added credits scene
  • Adjusted and polished lighting
  • Kitchen and garage graphical touch ups
  • Improved areas where light was leaking
  • Fixed an issue where the fire light wasn’t baking into the scene correctly
  • Adjusted Front Door textures
  • Optimized lightmapping (Shorter load times)
  • Added extra code to keep characters from getting stuck or being outside the playable/walkable area
  • Added some extra handling to prevent debug log crashes and inability to export
  • Added timestamps to the debug log
  • Shortened some console commands such as eventtriggers, modifyvalue, and displaygamemessage; reference the ‘help’ command for their replacements
v0.9.3
  • Added a framework of quests that will help guide the player down Ashley's three new quest paths.
  • Added various thought bubbles and tie-in dialogues that will hint to the player what consequences and rewards lie ahead for the paths they’re choosing.
  • Added an intense level of polish to the new content, especially in how it meshes with old quests/dialogues.
  • Addition of volumetric fog and related lighting and graphical effects
  • Re-tweaked graphical dithering and noise
  • Improvements to object models and shaders
  • Full revamp of the reflections system and certain lighting methods
  • Quests will now be referred to in-game (not under-the-hood) as "Opportunities"
  • Added a collider for the tree in the yard. No more going inside to hibernate.
  • Fixed an issue that caused the outside tree to float.
  • Improvements to the background neighborhood and foliage
  • There are now stars in the night sky. Sonnets welcome.
  • Somewhat reduced shimmering that was being seen on certain objects (in progress)
  • Somewhat alleviated blur/trailing effect seen when AA is enabled in the in-game menu (in progress)
  • Fixed an issue that was allowing Patrick to 'poke out' from behind his underwear
  • Improvements and optimizations to Ashley's model, hair, and clothing
  • New and improved light bake
  • Fixed an issue that was causing the male characters to roam to the hot tub when they shouldn't be
  • Under-the-hood optimization of materials, prefabs, shaders, and other miscellany
  • Minor fixes for the roaming system
  • Graphic menu revamped and minor issues resolved
  • Fixed an issue that prevents the user from loading a saved game from the title screen
  • Disabled "Simon Says" quest temporarily while we port it to work solely in the custom story creator. This is an antiquated quest that is mostly hard-coded, and will come back in a later version revamped.
  • CONSOLE: Fixed an issue that prevented using '0' as a value with the Personality command
  • CONSOLE: Fixed an issue that was preventing the use of '0' in certain command orders with the dialogue command to trigger the default/start dialogue
  • CONSOLE: Fixed an issue that was preventing WalkTo and WarpTo commands from successfully using the 'all' subcommand when paired with characters
  • CONSOLE: WalkTo and WarpTo 'all' no longer affect the player in any way when 'all' is used. You will need to warp yourself separately.
  • CONSOLE: Added 'list' functionality to Quest command: Can now list all of a character's quest names and their IDs
  • CONSOLE: Minor formatting fixes within success/error message texts
  • CONSOLE: Cleared up a discrepancy between how WalkTo and WarpTo were finding their destination/target and added some redundancy to ensure the 'intended' target was used
  • CONSOLE: Added 'all' functionality to the Dance command
  • CONSOLE: Added an error check to all commands in case players define too many parameters or extra subcommands
  • CONSOLE: Added 'all' and 'list' functionality to the State command
  • CONSOLE: Removed multiplicative element from ChangeSize command; user can now set size back to '1'
  • CONSOLE: Fixed an issue that caused a limited combination of floating numbers and string inputs to break the gameobject search for certain commands
  • CONSOLE: Removed reference to color numeric IDs for the Crosshair command. Player should simply type their new crosshair color via text input.
  • CONSOLE: Addressed an issue that was preventing the Item command from listing or utilizing all available ItemFunctions for all InteractiveItems
  • CONSOLE: Added 'Roaming' command. This is a replacement/upgrade to the prior deprecated roaming command. Allows the user to enable or disable roaming, force a changelocation, add allowed or prohibited roaming locations to one or 'all' characters, or clear these location lists entirely. Also allows the user to get a current list of a single character's allowed and prohibited roaming locations.
    Fixed an issue that was preventing the Pose command's 'test' option from working
v0.8.7
(Stable Release 2/3/18)
• Optimized and Enhanced Katherine’s model
• Added Brittney voice acting to Date Night With Brittney
• Added Katherine voice acting to Original Story
• Combat system tweaks
• Fixed an issue where sex could be interrupted by other story events
• Fixed an issue where sometimes gravity wouldn’t be applied to some animations
• Fixed an issue with Ashley walking away from the spare room during “Humiliate Ashley” quest
• Fixed an issue where some surfaces were see-through
• Fixed an issue where strafing right would cause the player to move forward-right
• Fixed an issue with sounds sometimes continuing longer than they shoud
• Updated Instructions page
• Added Discord link to main menu
• Fixed an issue with NPCs sometimes not getting to important locations
• Fixed an issue where Vickie gets her panties back after you’ve taken them if she leaves the hot tub
• Fixed an issue where triggering a dialogue from the command console breaks the console
• Lighting Updates
• Added toggle switches to Main Menu to turn off real-time lights and shadows
• Fixed some issues with translation of stories other than the Original Story
• Optimized and Enhanced Rachael’s model
• Added Amy voice acting
• Added Brittney voice acting
• Added Madison voice acting
• Added Ashley voice acting
• Added Patrick voice acting
• Added new Amy sound effects
• Added new Brittney sound effects
• Madison can now catch you snooping through her phone
• Fixed an issue with Derek freezing after removing his shirt
• Fixed an issue where you could dare Brittney or Amy to take off clothes they already removed
• Fixed an issue with clothes disappearing when looking at a character from a certain angle.
• Fixed an issue with NPCs not getting re-dressed after moving from one hot tub seat to another
• Added animations for sitting down and standing up
• Fixed an issue where dialogues would not play
• Fixed an issue with the player and NPCS sometimes floating above hot tub seats
• Added another column to the inventory “Use With/Give” screen (now supports up to 24 items)
• Fixed an issue where the player couldn’t take his clothes off in combat
• Corrected a bunch of typos
• Optimized and Enhanced Amy’s Model
• Amy underwear redesign
• Added alternate Amy underwear design
• Completion of Amy’s Scavenger Hunt story in the Original Story (Path 2)
• Bug fixes and tweaks to Slumber Party at Madison’s
• Bug fixes and tweaks to Date Night With Brittney
• Tweaked combat mechanics
• Madison now beats the shit out of Patrick when you tell her he’s stealing
• Added 2 new scavenger hunt items to Amy’s story in the Original Story
• Reduced clipping through couches and chairs during talking animations
• Adjusted graphics and shadows quality to be more appropriate for quality level selected
• Shadow enhancements
• Added “Shadows” toggle (Only toggles real-time shadows) to UI Menu for additional user-level performance tweaks
• Continuation of Amy’s Story (Path 1)
• Added new Original Story quest: “Chasing Amy”
• Updated Story: Date Night With Brittney
• New Story: Slumber Party at Madison’s (SPAM)
• Updated Madison’s Model
• Females now cover and try to hide themselves if they are naked around others they are uncomfortable with.
• Moved the coffee to a more reasonable location
• Updated Combat Mechanics
• Female Combat Mechanics
• Smoothed a lot of the animation transitions over
• Fights now move along much more quickly
• Tamed NPC emotes so they are less pronounced when speaking, and not have varying levels of expression
• Added more real-time lights
• Lighting Tweaks and Updates

Custom Story Creator: -

DOWNLOAD
Win x64: - - - - -
Win x32: - - - - -

Mac (v0.12.3): - -
Linux
(v0.12.2): - -
Extras: Guide / Walkthrough by Volcanon
Thanks to Anonymous for the share! Thanks to @opfela for the WT!

hp1.png hp2.png hp3.png hp4.png hp5.png hp6.png
 
Last edited by a moderator:

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
4,165
3,530
"" So there’s a strange issue going around with the public build where characters are getting stuck in place, and it is making it impossible to play the game. As I result, I decided to release 0.3.3.0 to the public this month.""

lol for me that sound like an :
"yeah, nobody want to pay for my shit sooo ... yeah, let just make this free for bait more peoples before put an higher price"
 

NetZero

Member
Aug 9, 2016
98
76
"" So there’s a strange issue going around with the public build where characters are getting stuck in place, and it is making it impossible to play the game. As I result, I decided to release 0.3.3.0 to the public this month.""

lol for me that sound like an :
"yeah, nobody want to pay for my shit sooo ... yeah, let just make this free for bait more peoples before put an higher price"
Mistacron is an alright dev, he is just very inexperienced with marketing, pretty sure this is his first game he is like 19 or 20 years old. Give the kid a break... but definitely tell him his marketing methods are trash.
 
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eosar

Active Member
Aug 11, 2016
346
230
Yeah, this is his first game. His plan was to master the basics with it and make a foundation to use in future games.
 

muttdoggy

Dogerator
Staff member
Moderator
Aug 6, 2016
7,036
24,418
There's a help and hints pane in the game. On the bottom right. The question mark is one and the paper symbol is another.
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
4,165
3,530
too laggy for me. i know i have shit pc but still.... old public version was less laggy, this damn new apartment create big lags for me.

also, (my own opinion) not very funny to play, pretty boring, i got feeling to play like a maid (dont know how you call that for men).

ok, frankly... fuck this game, its shit
 

Muff Diver

Gaming Legend & LoneWolf
Donor
Respected User
Former Staff
Aug 18, 2016
4,132
20,081
new version up fixes performance update
Hey guys,

Ok, so I think this will be the last public release for now. I’ve done just about all I can to reduce the workload on the CPU and GPU. I’ve completely reworked a lot of the models and reduced their polygons down to the mimimum without losing visual quality, and I’ve combined all of their surfaces to reduce draw calls. I’ve also included some code that completely disables the rendering and any strenuous activity that any character is performing while they are off camera (aside from stuff they need to do to progress storyline).

It seems to be working really well. I am getting a huge increase in FPS on my system here (Sometimes well over 200 FPS from a previous max of just over 100), and my system monitor is showing a huge decrease of both CPU and GPU workload. Of course, the more models on the screen at once, the worse performance will get, but I’ve done some other things to alleviate that. For one, only characters in vicinity that “hear” the fight break out between Patrick and Frank will come to watch, and when a particular area gets too crowded, some of the characters will leave the group and hang out elsewhere.

I’ve also modified how far away Madison is from you to notice you taking the diary, which some of you were having a hard time with being sneaky about.

There are no content updates in this build. If this build works for you guys well, I am going to start working on content from here out to try to get a content release out to supporters this month as well.
 

NetZero

Member
Aug 9, 2016
98
76
Just a heads up for those interested, 0.3.3.3 released publicly on his main site.

Here is his update description
"
Hey guys,

Since 0.3.3.x is a public version, I wanted to fix a lot of bugs that people were complaining about. I’ve got most of them sorted out I believe, and this version should be pretty stable. There are a few more optimizations for performance, and I’ve also re-enabled the mechanism where you can press P and pull out your member and see the character reactions. So we’ve got a little bit of content update in that respect, but no story advancement has been worked on yet. I am getting to that now that this build is stable, and this should be the last public build for a bit. I’ve got a new build coming to supporters very soon as well."
 

NetZero

Member
Aug 9, 2016
98
76
any chance we can expect the full walkthrough soon?
there isn't much to walkthrough yet nor a save function.. No end game or finished storylines at all yet but if you have any questions just ask.
As the game stands now you can only get ashley and the dancing girl topless. there is nothing besides that right now. this build is stable with decent framerate finally so this is the one to explore around in.
press P to take out your dick... but you can't do anything with it just gauge their reactions
press ctrl to use your hand, you can pick things up and hit people with those things, they take no "damage" but it's fun to fling people around. the hand is to move things around, like in the fridge to get to the whipped cream. look behind doors. kind of important for one thing. Also if you have the option to "take" an item, do it. you never know what will come in handy.
you can break into madisons phone to see a few daz studio renders of her naked. you need a paper and pencil for this one, use them with the book on the dresser.

So just click things, get to know the characters and don't worry about messing up right now. Also they can overhear you so look around before you say something insulting about one of them with that one near by... kind of the most annoying part of the game right now. But hopefully it'll be useful and more manageable eventually.
 

muttdoggy

Dogerator
Staff member
Moderator
Aug 6, 2016
7,036
24,418
Wait until Madison is in her bedroom and then leave the closet doors open as you break into her safe and grab the diary. That's hilarious!
 
4.30 star(s) 11 Votes