- Nov 5, 2018
- 628
- 924
Hello all,
I understand that 2D sidescroller games like Night of Revenge are largely animated via skeletons and several different sprites forming the limbs/parts of the body connected together..
However, many of the animations, specifically the sex scenes, are very "squishy" or "jiggly" and I'm wondering how the dev achieves this.
Here is an example of a defeat scene from the game:
Here is an example of a gif of one of the H-animations in-game (looks like it's animated very similarly)
Is this just hand-animated (including the boobas)?
Or is there some kind of physics engine at work?
Thank you!
I understand that 2D sidescroller games like Night of Revenge are largely animated via skeletons and several different sprites forming the limbs/parts of the body connected together..
However, many of the animations, specifically the sex scenes, are very "squishy" or "jiggly" and I'm wondering how the dev achieves this.
Here is an example of a defeat scene from the game:
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Here is an example of a gif of one of the H-animations in-game (looks like it's animated very similarly)

Is this just hand-animated (including the boobas)?
Or is there some kind of physics engine at work?
Thank you!