Hardly ever browse the Daz forums, maybe I should start...
Forgive me, because this is going to sound a little on the "harsh side" of tone, but I assure you that it is not being typed with harshness in mind... To you. Any harshness is just frustration with Daz and Iray.
Yes, you should... You are beyond the point of, "Play with it, until it works." AKA: Discovery. (Which Daz3D does, right out of the box.)
Short answer to your question... Your lighting is insufficient and HDR is screwing with your render.
"Resolve" of a pixel is determined by how much light/photons have illuminated the "surfaces" contained within that pixel. The less light you have, or more HDR removes that light... The longer it takes to resolve, making a LOT of noise/grain in an image. The only solution, without changing the lights, is forced render times beyond the 100% resolve.
Each photon that "fills a pixel", is a "correction" to adjust the light for better accuracy potential. Though, that sometimes fails. You can watch it add noise back, after it takes it away, on long renders.
HDR is a computerized evaluation of the scene, as a whole, to auto-adjust for lighting. Similar to how your eyes work. In darkness, your iris opens more, to consume more light, to "see the scene". In bright light, your iris closes more, to block and reduce bright lights, so you can "see the scene".
However, HDR is shit, and always has been. Want to see what I am saying, turn it off and hit render. That is what it is attempting to "resolve", into "something you can see". Looks like it is doing good, except for the fact that Daz and Iray both have blown-out and incorrect lighting settings, to reality. The HDR tries to "fix it", and results in shitty renders. Shitty, but good enough to use, in most cases. Better than giving everyone a shit-load of settings, which they don't know how to manipulate. Which usually leaves everyone guessing, when real-world values fail to produce something that resembles reality.
The endless fight with HDR... The more you crank-up the light, the more it reduces the light in the scene. Defeating the purpose of light control. (Though, it only does that to a point, like how your eye has limits. However, they are using "digital device limits", not "human eye limits". Which should be an option, but it isn't.)
I suggest that you increase the light and use a more appropriate lighting setup. (The dome is crap, try using sun/sky settings. It is worth setting it up to your actual "location", so it simulates what you, as an individual, where you live, would expect to see. The default location is some stupid location that is not suitable for most renderings.)
The HDR dome is more for "artistic drama lighting", it has horrible back-lighting and an ambient light that simulates a bright overcast day, which is unrealistic. It is either bright (cloudless), or overcast (ambient and cloudy), not both. Replace the default HDR scene with a real one, a professional one that Daz didn't just google and turn into an HDR image to play with, from a NON-HDR image-set.
Now it is time to do some learning, and stop trying to "discover" solutions, from the source of users and programmers, AKA: the Daz forums. Daz and Iray are not exactly intuitive. They both require some modest to advanced levels of knowledge for greatness. Knowledge which is not only specific to 3D, but also to real-world information, beyond computers. (Lighting for sun/sky/sources. HDR reactions which simulate your eyes. Camera settings, related to ISO speeds, grain, exposures, iris, focus, blur. Decorating for scenes, with lighting and structures. Color-balance and color-theory, to determine what makes a "good looking" scene/render.)