Ren'Py How can i share my idea for a porn game to the best developers ?

viking9

New Member
Nov 11, 2023
8
14
Hi, i have an idea for a new porn game and i want to present my thaughts to the developers in the hope that one of them like it and create maybe this game. How can i reach them ?
 

viking9

New Member
Nov 11, 2023
8
14
No, i am just a gamer who has a idea and the wish that this idea becomes finally to a game llike "a wifes phone or a wifes life". To become a chance to reach the best developers on a right way i posted my question.
 

viking9

New Member
Nov 11, 2023
8
14
Okay, no problem . i do it. i know the preferences of alll of you are diffrent. everyone has his own fafourites.
 

viking9

New Member
Nov 11, 2023
8
14
The plot of the game was supposed to be about a mature couple. She, a loyal, bored housewife, he, a loyal, frustrated office clerk. They have been married for 20 years. During the years of marriage, sex life atrophies. She has become shy and frigid and has no desire for sex toys or experiments. She has repressed her sexuality and is very dissatisfied and doesn't know how to break out of this self-created trap. She also has secret sexual dreams. But their morals and their shyness prohibit them from trying anything dirty, forbidden and uninhibited.
On the contrary, she doesn't dress sexy because she doesn't think she's attractive, she's ashamed, and she thinks it's wrong to arouse other men through her clothes. After all, she is married (she only allows a little in her dreams, very little... but these little fantasies excite her extremely).
He has noticed that he gets aroused when other men try to flirt with his wife. That's why he deals with wife sharing, cuckolding and swingers online and discovers more and more pleasure in it... becomes addicted to it.
But how is he supposed to convince his wife, who doesn't really want sex, to try something new? She often refuses the usual, boring routine of married sex.
The game, like in real life, shouldn't be easy. It should give many choices that only lead to the final ending after a long playing time: cuckold, hotwife or divorce, or arguments and monogamous marriages, or swingers, or cheating, or wife sharing. Maybe even divorce since she falls in love with the Bull. The wife should only allow more very slowly and, depending on the choice made, there may be regression. Ultimately, the difficulty of the game and the many options and endings should give the player the incentive to play the game again and again and to discover new paths... or dead ends. That would be a slightly different game and appealing. Almost all games of this type quickly reach their goal and the wives in question quickly become completely uninhibited. There should be more reality in my proposal. A situation that is difficult to master and develops slowly, where there is occasional short, rapid progress which then returns to normality. In the game, the player is briefly excited by the short successes, but he also has to practice patience again and again in order not to end up in a dead end or even endanger the marriage. Telephone contacts such as netorase phone or a wifes life would also be attractive.
There are a lot of NTR games, but there isn't one that is more difficult or closer to reality. That's exactly what would be new and attractive for players.

Tags : Netorare, Cuckold, Wifesharing, Swinger, Married Couple, interracial, corruption, cheating, fetish, hotwife, mind control?
 
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hysepReC

Well-Known Member
Feb 16, 2022
1,042
3,811
The plot of the game was supposed to be about a mature couple. She, a loyal, bored housewife, he, a loyal, frustrated office clerk. They have been married for 20 years. During the years of marriage, sex life atrophies. She has become shy and frigid and has no desire for sex toys or experiments. She has repressed her sexuality and is very dissatisfied and doesn't know how to break out of this self-created trap. She also has secret sexual dreams. But their morals and their shyness prohibit them from trying anything dirty, forbidden and uninhibited.
On the contrary, she doesn't dress sexy because she doesn't think she's attractive, she's ashamed, and she thinks it's wrong to arouse other men through her clothes. After all, she is married (she only allows a little in her dreams, very little... but these little fantasies excite her extremely).
He has noticed that he gets aroused when other men try to flirt with his wife. That's why he deals with wife sharing, cuckolding and swingers online and discovers more and more pleasure in it... becomes addicted to it.
But how is he supposed to convince his wife, who doesn't really want sex, to try something new? She often refuses the usual, boring routine of married sex.
The game, like in real life, shouldn't be easy. It should give many choices that only lead to the final ending after a long playing time: cuckold, hotwife or divorce, or arguments and monogamous marriages, or swingers, or cheating, or wife sharing. Maybe even divorce since she falls in love with the Bull. The wife should only allow more very slowly and, depending on the choice made, there may be regression. Ultimately, the difficulty of the game and the many options and endings should give the player the incentive to play the game again and again and to discover new paths... or dead ends. That would be a slightly different game and appealing. Almost all games of this type quickly reach their goal and the wives in question quickly become completely uninhibited. There should be more reality in my proposal. A situation that is difficult to master and develops slowly, where there is occasional short, rapid progress which then returns to normality. In the game, the player is briefly excited by the short successes, but he also has to practice patience again and again in order not to end up in a dead end or even endanger the marriage. Telephone contacts such as netorase phone or a wifes life would also be attractive.
There are a lot of NTR games, but there isn't one that is more difficult or closer to reality. That's exactly what would be new and attractive for players.

Tags : Netorare, Cuckold, Wifesharing, Swinger, Married Couple, interracial, corruption, cheating, fetish, hotwife, mind control?
So your 'idea' is another NTR phone game? How original. :KEK:
 
Last edited:

viking9

New Member
Nov 11, 2023
8
14
so there's a horny guy who likes to pimp out his wife. the end.



that's your idea in it's entirety.
Sorry, but the difference is the difficult level and the opportunity to loose. In the most games the wife become easy and quick a real slut. My idea is , when you read it exactly, different to these mainstream.
 

reaver34

Newbie
Sep 23, 2018
77
101
only you can really bring to life your own vision of the game. if the idea is to make a renpy game, it's fairly easy and straightforward.

but i'm gonna say, like it's been said.

so far your idea is a bit meh, sound like a phone ntr game with added complexity. like a sandbox phone game.
I can already see too many path and about 0 content per update since you'll be lost in what you want instead of making the plot go forward, like we see every time a new dev try to make a game with 22 characters in with 3 path each.

make it simple,make it work, then add complexity if you still want to.
 
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woody554

Well-Known Member
Jan 20, 2018
1,613
2,022
Sorry, but the difference is the difficult level and the opportunity to loose. In the most games the wife become easy and quick a real slut. My idea is , when you read it exactly, different to these mainstream.

you're not understanding the problem. you have no story, you have zero scenes, you have zero locations. you can think about how difficult you want to make the scenes once you HAVE scenes and game mechanisms for them, not before. you can't implement that 'difficulty' on thin air.

start writing a story with these characters of yours and figure out all your missing parts. then you start improving that story, making it less shit than it's gonna be. figure out the locations you need, and what kind of mechanisms you can come up with. and it's at this point where you can make them difficult or not.

then you learn to create it into your game. because not one person in the world is looking for outside ideas, everybody has their own.

do you wanna know how long my 'misc ideas file' is? 22 pages. that's only the ones that don't fit my game, but I write them down anyway just in case. the other idea file is 57 pages. then there's a couple dozen documents about mechanism ideas etc etc. the total number of design documents I currently have is 126.

the last thing anyone making games need is ideas from someone who's having his first one. or trying to. which is the same idea EVERYBODY got as their first.