- Jul 23, 2021
- 82
- 62
Right off the bat, let me say that I HATE writing/texting with a passion. Whether someone is a good writer or not, voice communication is, by far, vastly superior to text as it conveys tone, emotion, and intent. I'm not an old geezer yet, but I remember a time when we just picked up the damn phone. Now with text, folks can project all they want, imply tone, read between the line when they should take it all at face value, etc.
Yet, things are the way they are, and for quite a while now, I've been feeling frustrated with one of my favorite games from a developer I’ve supported almost since the beginning. The game is extremely popular and has earned near-perfect scores, which I don’t believe are inflated. But I also believe there are three key areas where the game falls short and is only mediocre at best. If the developer made even a small effort to address these issues, I believe the game could reach a level of greatness on par with directors like Scorsese or Kubrick. The potential is there, but these areas are holding it back, and interestingly, these areas happen to be my field of expertise. With each new release, I find myself thinking about whether I should speak up—should I reach out to the developer and offer my feedback? After all, my intentions are purely constructive.
I’m not looking for personal gratification, and I have no ulterior motives here. I just feel that the flaws in these areas are so obvious, and they’re not that hard to fix. It’s a widespread issue in the industry—many games, especially from small teams, end up with flaws simply because one person cannot possibly master every aspect of the game. It’s rare to find someone who excels in all areas, but that's where a team comes in. Just like in film, television, and other video games, the best results come from having experts in each area working together. The problem is, this is easier said than done. Many developers face a plateau when they start making money but struggle to take the next step—hiring people and growing the team. It’s a difficult decision because it feels like a step backward, but in the long run, this growth is essential for the project’s quality and potential to increase tenfold.
So, I’m putting this question out to you all: how would you approach this situation? If you were in my shoes, would you bother speaking up, or would you just let go and enjoy the game for what it is, keeping your thoughts to yourself? Would you listen to that nagging feeling that you have something to contribute? If you would speak up, how would you do it? How would you phrase your message to make sure it's constructive? I believe I can be as diplomatic as possible, but diplomacy has many flavors, and I’d really appreciate any advice or inspiration you might have.
Thank you so much for your consideration.
Yet, things are the way they are, and for quite a while now, I've been feeling frustrated with one of my favorite games from a developer I’ve supported almost since the beginning. The game is extremely popular and has earned near-perfect scores, which I don’t believe are inflated. But I also believe there are three key areas where the game falls short and is only mediocre at best. If the developer made even a small effort to address these issues, I believe the game could reach a level of greatness on par with directors like Scorsese or Kubrick. The potential is there, but these areas are holding it back, and interestingly, these areas happen to be my field of expertise. With each new release, I find myself thinking about whether I should speak up—should I reach out to the developer and offer my feedback? After all, my intentions are purely constructive.
I’m not looking for personal gratification, and I have no ulterior motives here. I just feel that the flaws in these areas are so obvious, and they’re not that hard to fix. It’s a widespread issue in the industry—many games, especially from small teams, end up with flaws simply because one person cannot possibly master every aspect of the game. It’s rare to find someone who excels in all areas, but that's where a team comes in. Just like in film, television, and other video games, the best results come from having experts in each area working together. The problem is, this is easier said than done. Many developers face a plateau when they start making money but struggle to take the next step—hiring people and growing the team. It’s a difficult decision because it feels like a step backward, but in the long run, this growth is essential for the project’s quality and potential to increase tenfold.
So, I’m putting this question out to you all: how would you approach this situation? If you were in my shoes, would you bother speaking up, or would you just let go and enjoy the game for what it is, keeping your thoughts to yourself? Would you listen to that nagging feeling that you have something to contribute? If you would speak up, how would you do it? How would you phrase your message to make sure it's constructive? I believe I can be as diplomatic as possible, but diplomacy has many flavors, and I’d really appreciate any advice or inspiration you might have.
Thank you so much for your consideration.