I've been playing a lot of 3dcg games lately. And I noticed that there's a big focus on rendering the character in the environment. This is in contrast to the traditional two plane solution a lot of 2d VNs use (foreground with characters and a separate background image).
I was wondering if this was just a flex of the technology, or if people actually found this a crucial part of the game.
So, as the title says, how important is seeing the characters *in* the environment instead of in front of it to you?
I was wondering if this was just a flex of the technology, or if people actually found this a crucial part of the game.
So, as the title says, how important is seeing the characters *in* the environment instead of in front of it to you?