- Apr 20, 2018
- 3
- 0
Hi, I would like to know how the realistic hair is made for the most renpy games and more importantly how can I make it myself. I tried blender's hair particle system and got decent results but exporting it is a problem.
if you want to use blender hair outside then you can export them in curve & convert it using hair system of other 3d software or you have to convert them in polygon strip & bake the texture on that strip uv map something like thisHi, I would like to know how the realistic hair is made for the most renpy games and more importantly how can I make it myself. I tried blender's hair particle system and got decent results but exporting it is a problem.
most game here use daz3d you can use daz3d as a beginner for the practice there are many assest on this website under assest realease sectionHi, I would like to know how the realistic hair is made for the most renpy games and more importantly how can I make it myself. I tried blender's hair particle system and got decent results but exporting it is a problem.
LOL, now I see where DAZ got its strand-based hair editor...Also keep in mind that the vast majority of us have no clue how to create hair for RenPy games.
Instead, we just borrow hair created by others by using their hair assets in Daz3D.
Some hair is more flexible and moveable than others. Other hair is dForce enabled - meaning it can be made to simulate effects like gravity.
Beyond that, there are tools like this one:
You must be registered to see the links
Then there are helpful videos like this:
https://f95zone.to/threads/complex-hair-creation-tutorials-bundle-videos.30893/
Of course, it's not always that easy. But why reinvent the wheel, when you can borrow someone else's wheel.
And by borrow you mean ...steal . If so, I assume you won't have any problems unless your game gets really popular.Also keep in mind that the vast majority of us have no clue how to create hair for RenPy games.
Instead, we just borrow hair created by others by using their hair assets in Daz3D.
Some hair is more flexible and moveable than others. Other hair is dForce enabled - meaning it can be made to simulate effects like gravity.
Beyond that, there are tools like this one:
You must be registered to see the links
Then there are helpful videos like this:
https://f95zone.to/threads/complex-hair-creation-tutorials-bundle-videos.30893/
Of course, it's not always that easy. But why reinvent the wheel, when you can borrow someone else's wheel.
I make no choices for you. I don't make games, so it's not an issue that impacts me.And by borrow you mean ...steal . If so, I assume you won't have any problems unless your game gets really popular.
Thank you, I gave this a try. It doesn't look great, but I'm getting these annoying sharp edges in the hair instead of smooth curves. I think I should've subdivided the poly strip more?if you want to use blender hair outside then you can export them in curve & convert it using hair system of other 3d software or you have to convert them in polygon strip & bake the texture on that strip uv map something like thisYou must be registered to see the linkswhich will work with any 3d software or game engine. keep in mind only opacity map is important which is white & black map you can use this technique for color mapYou must be registered to see the linkshope that helps