watermankaku
Active Member
- Feb 6, 2021
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Now I pay attention to many popular games and find that at least two people finish their works together, so do you have any cooperation experience and experience to share?
Love of Magic's almost done. That's a solo project (though I had amazing help from the Discord team in bug-testing and spell checking, and my then-intern, now rockstar dev, PandaMan helped make some animations on his superior HW).Now I pay attention to many popular games and find that at least two people finish their works together, so do you have any cooperation experience and experience to share?
I'm probably missing something but that looks kind of weird to make 9 people earn their living out of a 1900 $ Patreon.Love of Magic's almost done. That's a solo project (though I had amazing help from the Discord team in bug-testing and spell checking, and my then-intern, now rockstar dev, PandaMan helped make some animations on his superior HW).
Paradise Lust is a full team; 9 fulltime devs (paid).I'm doing production and code, Chase's doing writing, as is Kimura. Sven Nuudes is art lead, Chastitty is doing animation, Doug Styles is doing scripting (most of my code time is spent on Sinners Landing these days), and there's a 2D artist, a puppeteer and an intern in there somewhere, whose porn names I forget
Largely we grew the team because we wanted to make 2 games in parallel. But at it's peak it was a monster![]()
There's something called Steam. But yeah, 9 people was a ramp up and split situation, not intended to be a permanent thing. It's easier to bring someone on to a project that's already humming along than it is to introduce them to a task in a project starting from scratch.I'm probably missing something but that looks kind of weird to make 9 people earn their living out of a 1900 $ Patreon.