How soon do you guys expect to see Unreal Engine 5 games?

Vsgz

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Jul 12, 2018
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couple years?? but i can't hope much with my rx570, i read on internet that it needs beefy pc tho:(
 

tanstaafl

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Oct 29, 2018
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couple years?? but i can't hope much with my rx570, i read on internet that it needs beefy pc tho:(
One of the selling points of UE5 is that it is supposed to be able to make higher quality graphics for less required resources. Sure, if they push everything to the max the games will take higher resources, but we should also see some games go the other direction with good graphics that can play on more systems.

example:
 

desmosome

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Sep 5, 2018
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If UE5 can be used to just render pictures like DAZ or whatever, the player doesn't need good specs, do they? The greatest looking render and some potato homebrew 3D renders are equivalent as long as the resolution is the same. At least that's my understanding of it. The dev would need the hardware to support rendering in UE5 or whatever.

For real time 3D games, that would be a different story.
 

tanstaafl

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Oct 29, 2018
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If UE5 can be used to just render pictures like DAZ or whatever, the player doesn't need good specs, do they? The greatest looking render and some potato homebrew 3D renders are equivalent as long as the resolution is the same. At least that's my understanding of it. The dev would need the hardware to support rendering in UE5 or whatever.

For real time 3D games, that would be a different story.
Almost, but if a dev implements the new Lumen light rendering technology that UE5 utilizes importing DAZ would be a moot point. It could go either way at that point, depending on several factors.
 
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Chalicouille

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Aug 9, 2017
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Epic has been boasting about compatibility between UE4 and UE5, porting old games and assets to get Lumen lighting shouldn't be to complicated it seems.

But we have yet to see a good finished UE dirty game yet. The big projects like Wild life or Fallen Doll are just an animation gallery sold with a game-as-a-service model. Why using UE if you're a independent programer with no experience in real game design in the first place. RPGM and Unity are more accessible, if you can make a UE game why bother making it porn, just make a real game.
 

desmosome

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Sep 5, 2018
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Kinda off topic but what really is a "render" as we colloquially use it around here? I know there is a difference between a DAZ render and taking a screenshot on HS or some game engine.

For DAZ, you pose stuff and then hit render and the computer does some mumbo jumbo and spits out an image. For HS devs, they just pose and take a screenshot, correct? Intuitively, I would guess actual rendered pictures are superior in quality, but I don't really understand the mechanics.

So when we are talking about UE5, how exactly is it going to be used for a VN, and what are the advantages? I can understand the place of 3D engines when creating real time 3D games, but not quite sure how it fits for making images.
 

tanstaafl

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Oct 29, 2018
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Render just means that a computer takes the input given and translates it (renders) that info into an image. This can be quick or take an incredible amount of time depending on variables included like lighting, depth, pixel count, number of objects included in what is being rendered, etc.
 

desmosome

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Sep 5, 2018
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Render just means that a computer takes the input given and translates it (renders) that info into an image. This can be quick or take an incredible amount of time depending on variables included like lighting, depth, pixel count, number of objects included in what is being rendered, etc.
How would UE5 be used for VNs? I'm probably asking stupid questions lol. Not too familiar with all the technicalities. My understanding of Unreal Engine was that it is a 3D game engine. Like you import your models and assets and then use the UE to make a real time 3D game.

So when I look at all these UE5 pictures on google with amazingly realistic models and awesome graphics, what kinda work did UE5 put into creating things like that? Lighting, shadows, and all that cool stuff, surely. But the actual models and stuff is unrelated to UE5, maybe?

If my assumptions above are correct, then UE5 really wouldn't make any difference in the porn scene. Just look at any Unreal game currently in development. It's going nowhere. Real time 3D porn game is just outside the capability of indie devs, even those milking 100k a month.

If actual studios or big teams try their hand at a porn game, maybe we might get somewhere. Subverse being a huge flop kinda killed that train, though.
 

tanstaafl

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Oct 29, 2018
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UE5 is just an engine. A big, advanced engine, but still just an engine. You can make any kind of game you want with it from shooters to mmos to side scrollers or even VNs, though I agree with Chalicouille that it's quite a bit of overkill for that.
 

spainhorse

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Apr 29, 2017
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Unless some developers want to build an adult game with a 3D environment. I would say it is unnecessary to use UE5.
 

Crimson Delight Games

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Nov 20, 2020
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Unless some developers want to build an adult game with a 3D environment. I would say it is unnecessary to use UE5.
For most games, yeah they don't really need an environment or free roam...

But there are some lewd games that could use both. For example, I'd love to see a Conan the Barbarian game with actual gameplay features like combat and world map travel, but with porn added as another pillar to the game's story. Or a game with a space setting like Subverse, but with actual level progression and a mission hub where you can chill between missions and visit strip bars and brothels. Or the recent Cyberpunk 2077, but with real porn added into the dystopian setting and gameplay, because it would mesh perfectly with that world. Stuff like that.
 

tanstaafl

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Or the recent Cyberpunk 2077, but with real porn added into the dystopian setting and gameplay, because it would mesh perfectly with that world. Stuff like that.
Until porn games become potentially as profitable as tripple A games you'll never see anything like this. There are some games that utilize Unity that could benefit from UE5, like the monster girl game where you roam around islands doing quests and what not, but I don't think we'll be seeing full conversions any time soon.

Edit: Porn has driven technology in almost every format that porn comes in except video games. I.E. In the blue ray vs HD battle porn decided the winner, just like it did with VHS vs Betamax. But with video games I guess we just haven't gotten that far yet.
 

Chalicouille

Newbie
Aug 9, 2017
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For most games, yeah they don't really need an environment or free roam...

But there are some lewd games that could use both. For example, I'd love to see a Conan the Barbarian game with actual gameplay features like combat and world map travel, but with porn added as another pillar to the game's story. Or a game with a space setting like Subverse, but with actual level progression and a mission hub where you can chill between missions and visit strip bars and brothels. Or the recent Cyberpunk 2077, but with real porn added into the dystopian setting and gameplay, because it would mesh perfectly with that world. Stuff like that.
Nexus and Loverslab modders can do that on real games. On the other hand you can't have a lewd game with the same level of work and polish as a mainstream AA to AAA products for many reasons:

- An ambitious project require more ressources -> Need more sales to break even -> Can't confine your targeted audience to a wanking niche.
- The main appeal of a lewd game are the lewd parts, this need more work dedicated to it rather than other mechanics. The game would not appeal to the lewd consumer otherwise.
- Competent devs don't want to be associated with pron games, that stigma is enough to get cancel by mainstream publishers and journalists.
- Lewd gameplay and engaging gameplay are not compatible, you can't have a consistent rythme with entire sequences playable with only one hand.

But eh:
 
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