I am using Diffeomorphic 4.5 to import a G9 Daz character in Blender 4.5. It's working as I intended.
But one thing I feel frustrated is that eye reflection in cycles is blur as attatched. To test it, I put 1x1 m area light in front of face. I tried to adjust all possible settings and shading nodes I can think of in vain.
Any tip or hint would be appreciated.
EDIT:
More trials have revealed that the blur may not have anything to do with materials but the area light size. If I reduced the size, the blur was gone as below. This Blender behavior of eye reflection does not make good sense. At least, I can control it now.
But one thing I feel frustrated is that eye reflection in cycles is blur as attatched. To test it, I put 1x1 m area light in front of face. I tried to adjust all possible settings and shading nodes I can think of in vain.
Any tip or hint would be appreciated.
EDIT:
More trials have revealed that the blur may not have anything to do with materials but the area light size. If I reduced the size, the blur was gone as below. This Blender behavior of eye reflection does not make good sense. At least, I can control it now.
Last edited: