Another thing worth considering, later this year
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will be coming out and it will bring with it a new almost real time
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(physical based rendering) viewport renderer named
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. Also right now game engines like
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,
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,
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, and
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all have a real-time PBR implementations already. Armory3D in particular looks really promising and it is integrated right into a build of Blender and thanks to the lead dev reaching his goal for monthly patreon donations, the premade builds are available free to all as of a few days back.
The reason I bring this up is that you can use a real-time PBR engine for real time renders. You don't have to use any of those game engines for your game itself, you can just import your scene/models/poses/animations, set up a camera, HDRI, and any extra lamps you may need. Then just build/run the scene and take screenshots in full screen to get your renders, if you have a 1080p screen, then those screenshots will be 1080p and look just about as good, if not better, than anything you'll get out of Daz/iRay with the added benefit that there is virtually no rendering time and you can accomplish this with just a half-decent gaming rig from the past ~5-10 years, which most of us already have.
It's even more convenient if you go with Armory3D, since you can do all your work straight in Blender and not have to mess around with importing anything. It'll make for a nice stand-in real-time renderer until Eevee finally gets released. If you are already deep into using Daz and want to work with your assets from there, you can actually get most things into Blender without too much fuss from what I can tell, though I haven't tried it myself to say for sure. But this
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for Blender appears to keep getting better with each release and should already be able to handle nearly everything you need.