I am trying to light a indoor scene and combining HDRI will ease up my render time a lot. But i want it to match my indoor lighting. Anybody knows how to adjust the temperature?
Render Settings > Environment Tint, or Render Settings > Tone Mapping > White Point.
White point, in simple terms, works with the opposite color. The more orange you go, the colder blue it'll become. The more blue you go, the warmer orange it'll go.
Render Settings > Environment Tint, or Render Settings > Tone Mapping > White Point.
White point, in simple terms, works with the opposite color. The more orange you go, the colder blue it'll become. The more blue you go, the warmer orange it'll go.
It's not especially difficult. Just experiment with it, and you'll only ever use those two (for the most part, excluding any fantasy worlds), so it's not super hard to pick up.