Others how to create a pixel hentai game?

Willibsjs

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O que devo aprender para criar um jogo hentai pixelado de rolagem lateral? Qual caminho devo seguir?
 

eevkyi

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Choose your destiny:

A. Spend years becoming an artist specialized in nsfw pixel art, learn how to use a game engine best suited for 2d (gamemaker, construct 3, gdevelop 5 etc).

B. Hire an artist specialized in nsfw pixel art and a developer experienced with gamemaker, unity etc.

C. Use ai to create sprites/animations, and customize using ai.

D. Mix some options above.
 
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eevkyi

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AI isn't really good at creating pixel art. It can create what seems to be pixel art, but it's not really "accurate". Pixel art has specific rules, which makes it look good, that AI doesn't really follow well.
Since op didn’t provide any examples of pixel art, maybe something generated this way would be good enough for their purpose.
 
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drsnake

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AI isn't really good at creating pixel art. It can create what seems to be pixel art, but it's not really "accurate". Pixel art has specific rules, which makes it look good, that AI doesn't really follow well.
PixelLab is starting to become pretty decent tho
 
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Winterfire

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PixelLab is starting to become pretty decent tho
Interesting, I'd love to see an example. I think the main issue (from what I've personally seen), is that the "source" of AI is jpg, which isn't really compatible with pixel art.
 

Velomous

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AI isn't really good at creating pixel art. It can create what seems to be pixel art, but it's not really "accurate". Pixel art has specific rules, which makes it look good, that AI doesn't really follow well.
I think the best way to do it (as in best cost to quality ratio) is to do what starmaker does, which I believe is use ai to generate the art, then use other shenanigans to turn that into pixel art (be that filters or another ai or some specialized software... Probably filters? you'd have to ask the devs of that game for the exact process).

Here's a suggested method in the game's thread: https://f95zone.to/threads/starmaker-story-v1-7-arvus-games.218071/#post-14374795

Here's an imagemagick command that can do it to a file instantly.

magick in.jpg -scale 10% -scale 1000% -colors 256 out.jpg
magick in.png -scale 10% -scale 1000% PNG8:out.png

Result from a random image i pulled of r34 (artist is evoltodraw)
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This is obviously one of the lazier ways to do it. You're just downscaling and then upscaling the image. There's a lot of tweaking you can do to make this method come out better (for instance, adding a sharpness filter would probably increase the perceived fidelity), but there are also other ways.

In fact, here is a tweaked command with sharpness applied and dithering removed and even fewer colors.

magick in.jpg +dither -scale 10% -scale 1000% -sharpen 0x8 -colors 64 out.jpg

pixelated2.jpg
 
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Winterfire

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I think the best way to do it (as in best cost to quality ratio) is to do what starmaker does, which I believe is use ai to generate the art, then use other shenanigans to turn that into pixel art (be that filters or another ai or some specialized software... Probably filters? you'd have to ask the devs of that game for the exact process).

Here's a suggested method in the game's thread: https://f95zone.to/threads/starmaker-story-v1-7-arvus-games.218071/#post-14374795

Here's an imagemagick command that can do it to a file instantly.

magick in.jpg -scale 10% -scale 1000% -colors 256 out.jpg
magick in.png -scale 10% -scale 1000% PNG8:out.png

Result from a random image i pulled of r34 (artist is evoltodraw)
You don't have permission to view the spoiler content. Log in or register now.

This is obviously one of the lazier ways to do it. You're just downscaling and then upscaling the image. There's a lot of tweaking you can do to make this method come out better (for instance, adding a sharpness filter would probably increase the perceived fidelity), but there are also other ways.

In fact, here is a tweaked command with sharpness applied and dithering removed and even fewer colors.

magick in.jpg +dither -scale 10% -scale 1000% -sharpen 0x8 -colors 64 out.jpg

View attachment 5399024
The problem with that method (Even if it wasn't using AI) is that it doesn't follow the rules of pixel art.
There are specific rules to Pixel Art to look good, it's not as simple as having pixels visible.
Quick example: and that's just a part of the basics.

There are rules when it comes to coloring, too. And I'm sure pixel art done by AI will probably add wild pixels around, making it not look clean.
 

Velomous

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The problem with that method (Even if it wasn't using AI) is that it doesn't follow the rules of pixel art.
There are specific rules to Pixel Art to look good, it's not as simple as having pixels visible.
Quick example: and that's just a part of the basics.

There are rules when it comes to coloring, too. And I'm sure pixel art done by AI will probably add wild pixels around, making it not look clean.
Yup. You're not gonna get the same quality with AI as you do with a real artist, that's still the truth even as good as ai image gen is now. But you can get a lot of control over the style of the AI to mitigate this somewhat. You can get it to follow some of those rules.
 

Winterfire

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Yup. You're not gonna get the same quality with AI as you do with a real artist, that's still the truth even as good as ai image gen is now. But you can get a lot of control over the style of the AI to mitigate this somewhat. You can get it to follow some of those rules.
I think this is specifically an issue with pixel art due to stricter rules, and also due to (as far as I know) AI being jpg which contains a certain level of artifacts that obviously isn't compatible with pixel art.
 

Velomous

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I think this is specifically an issue with pixel art due to stricter rules, and also due to (as far as I know) AI being jpg which contains a certain level of artifacts that obviously isn't compatible with pixel art.
That's bogus, you can save ai image gens as a range of formats including png and lossless webp (I recommend that one, it's lossless but considerably smaller than png). And there is no such thing as strict rules for art, just guidelines, I'd think the opposite, pixel art is more freeform than other styles, not less. You just gotta figure out a way to make it look right in the end.
 

Winterfire

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That's bogus, you can save ai image gens as a range of formats including png and lossless webp (I recommend that one, it's lossless but considerably smaller than png). And there is no such thing as strict rules for art, just guidelines, I'd think the opposite, pixel art is more freeform than other styles, not less. You just gotta figure out a way to make it look right in the end.
I was talking about the majority of training data being JPG, Sure, I can save a JPG in PNG but that won't magically remove the artifacts.
And no, Pixel art has many strict rules, or you can call them strong guidelines, doesn't really matter.
 

drsnake

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AI is definitely not there yet to use the assets as-is. For me personally it serves as a pretty good inspiration basis.
 

Velomous

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AI is definitely not there yet to use the assets as-is. For me personally it serves as a pretty good inspiration basis.
It can't compete with real artists yet, but it sorta depends on what level of quality you're going for and the resources you have to work with.

One thing that AI in the hands of a skilled prompter can beat a real artist on is time, I mean it takes it like 10-20 seconds to spit out a picture, you can make it spit out 30 variations on whatever it was you asked it to draw in as little as 5 minutes, this makes it at least an ok~ish substitute for a concept artist so long as you're not trying to do anything too out of the box.

And it opens up the possibility for someone who is not an artist, or a slow working artist (i.e. never gonna be able to make enough assets within a reasonable timeframe) to create a full game entirely on their own.

A lot of the time the story, writing and concept are more important than the quality of the art. I'm sure everyone here has enjoyed a hentai game with meh art at some point, just because it was a banger in every other way.
 
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drsnake

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It can't compete with real artists yet, but it sorta depends on what level of quality you're going for and the resources you have to work with.

One thing that AI in the hands of a skilled prompter can beat a real artist on is time, I mean it takes it like 10-20 seconds to spit out a picture, you can make it spit out 30 variations on whatever it was you asked it to draw in as little as 5 minutes, this makes it at least an ok~ish substitute for a concept artist so long as you're not trying to do anything too out of the box.

And it opens up the possibility for someone who is not an artist, or a slow working artist (i.e. never gonna be able to make enough assets within a reasonable timeframe) to create a full game entirely on their own.

A lot of the time the story, writing and concept are more important than the quality of the art. I'm sure everyone here has enjoyed a hentai game with meh art at some point, just because it was a banger in every other way.
That's definitely very true and i 100% agree <3. The main issue here is when it comes to pixel art, like Winterfire said, the rules in pixel art are a lot stricter and using incosistent art throws pixel games completely off balance.
 

papel

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O que devo aprender para criar um jogo hentai pixelado de rolagem lateral? Qual caminho devo seguir?
Primeiro: como fazer pixel art
Segundo: aprender a programar

Como imagino que você nem sabe programar, usar a Game Maker provavelmente vai ser a melhor solução pra você. GDevelop também é uma alternativa gratuita com programação visual

EN:
First: how to make pixel art
Second: learn programming

As I imagine you don't even know how to program, using Game Maker will probably be the best solution for you. GDevelop is also a free alternative with visual programming