This manual is all messed up
How to Create a Witch was another game I had high hopes for, and it let me down by and large. The story centers around a magical warrior looking for her sister, who got lost when they were children. It's hard to explain how the plot goes without spoiling it, since this is a short-ish game. It does involve looping mechanics, but I'm going to be honest it shouldn't have needed them.
How to Create a Witch suffers from being in the wrong genre. This would have really shone as a visual novel (and to be honest the looping would have even worked in that), but instead it's an RPGMaker game. The choice of engine isn't doing it any favors, and RPGMaker devs really need to realize that using the engine doesn't mean you need turn-based battles.
The bulk of the game is basically walking from H-Event to H-Event, with the occasional (and very irritating) battles spaced in between. There is...a lot of walking. More than you need. It's a shame the dev decided to put effort into those battles, and making the maps so large, because the artwork and plot actually aren't bad. The artwork looks good and is all custom, and while many of the events are the 'excuse plots' common to the H genre, it's still not the worst, and it's always good to see a girl actually enjoy being fucked.
If this has been in Ren'py instead of RPGMaker, or if the Dev had invested in the battles instead of just leaving them as a secondary concern, this could have been a really enjoyable game. As it is, How to Create a Witch is going to irritate the RPG fans with the lack of meaningful combat, and irritate the art fans who would have been happier with a gallery than this complex mess. There's good to be enjoyed here, but you have to either fight for it or get a complete save.
How to Create a Witch was another game I had high hopes for, and it let me down by and large. The story centers around a magical warrior looking for her sister, who got lost when they were children. It's hard to explain how the plot goes without spoiling it, since this is a short-ish game. It does involve looping mechanics, but I'm going to be honest it shouldn't have needed them.
How to Create a Witch suffers from being in the wrong genre. This would have really shone as a visual novel (and to be honest the looping would have even worked in that), but instead it's an RPGMaker game. The choice of engine isn't doing it any favors, and RPGMaker devs really need to realize that using the engine doesn't mean you need turn-based battles.
The bulk of the game is basically walking from H-Event to H-Event, with the occasional (and very irritating) battles spaced in between. There is...a lot of walking. More than you need. It's a shame the dev decided to put effort into those battles, and making the maps so large, because the artwork and plot actually aren't bad. The artwork looks good and is all custom, and while many of the events are the 'excuse plots' common to the H genre, it's still not the worst, and it's always good to see a girl actually enjoy being fucked.
If this has been in Ren'py instead of RPGMaker, or if the Dev had invested in the battles instead of just leaving them as a secondary concern, this could have been a really enjoyable game. As it is, How to Create a Witch is going to irritate the RPG fans with the lack of meaningful combat, and irritate the art fans who would have been happier with a gallery than this complex mess. There's good to be enjoyed here, but you have to either fight for it or get a complete save.