Thank youIf you're looking for advice onYou must be registered to see the linksand how it can be used with navigation maps... this thread talks about it a bit and I created a sample project which shows how to use a simple map in RenPy.
The implementation is that you take your base map and cut out images from it as hotspots. You save those images of just one building with a transparent background (anything that isn't transparent is clickable) and then use that as your "idle" image. You can save a 2nd copy of the same image and alter it somehow to use as a "hover" image. Hover images are used to highlight that you've moved your mouse over something that is clickable... so you can change it's color or put a border around it or anything else you can think up. Each map usually has one base image and 2 idle+hover images per clickable zone. So a map with 5 clickable buildings is going to need 11 images.
Obviously, to cut out sections of the image and create those transparent idle/hover images you'll need to use a graphics editor like Photoshop orYou must be registered to see the links.
However, if you're asking "how do I create a cityscape picture?". Well, that's not really a programming thing. It's just a picture and that picture can be created in any way. Maybe just google search "You must be registered to see the links", "You must be registered to see the links" or "You must be registered to see the links". I've seen people use SimCity or Cities Skylines screenshots. There are also a lot of free image sites that offer isometric 3d city buildings for download. I think the last time I messed around with images like this, I usedYou must be registered to see the links(seeYou must be registered to see the links). If I were creating a medieval world, I might even "borrow" screenshots from the gameYou must be registered to see the links. It really depends on your game and art style.
Alternatively, you could always go to the Recruitment and Services forum here on F95 and commission someone to create a map for you.
I wish I found your post so much sooner. Thanks for the effort.If you're looking for advice onYou must be registered to see the linksand how it can be used with navigation maps... this thread talks about it a bit and I created a sample project which shows how to use a simple map in RenPy.
The implementation is that you take your base map and cut out images from it as hotspots. You save those images of just one building with a transparent background (anything that isn't transparent is clickable) and then use that as your "idle" image. You can save a 2nd copy of the same image and alter it somehow to use as a "hover" image. Hover images are used to highlight that you've moved your mouse over something that is clickable... so you can change it's color or put a border around it or anything else you can think up. Each map usually has one base image and 2 idle+hover images per clickable zone. So a map with 5 clickable buildings is going to need 11 images.
Obviously, to cut out sections of the image and create those transparent idle/hover images you'll need to use a graphics editor like Photoshop orYou must be registered to see the links.
However, if you're asking "how do I create a cityscape picture?". Well, that's not really a programming thing. It's just a picture and that picture can be created in any way. Maybe just google search "You must be registered to see the links", "You must be registered to see the links" or "You must be registered to see the links". I've seen people use SimCity or Cities Skylines screenshots. There are also a lot of free image sites that offer isometric 3d city buildings for download. I think the last time I messed around with images like this, I usedYou must be registered to see the links(seeYou must be registered to see the links). If I were creating a medieval world, I might even "borrow" screenshots from the gameYou must be registered to see the links. It really depends on your game and art style.
Alternatively, you could always go to the Recruitment and Services forum here on F95 and commission someone to create a map for you.