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Daz How to get good butt bounce/jiggle in daz3d

creeperawmann

Member
Mar 5, 2020
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So I am getting into animating with DAZ and I am struggling with ass bounce/jiggle

This is what I am trying to aim for(from Being a DIK) (nsfw warning obviously)

and this is where I am currently at (as you can see... its terrible)

I bought assuming that would help but no matter how much I fiddle around with it I can't even get close to what I want, even if I move the Up/down value to max up at the start of the animation and max down by the end of it, it just doesn't even get close to what I want.. Any advice is appreciated
 

n00bi

Active Member
Nov 24, 2022
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I dont think DIK is made in Daz. I belive its made in Blender. i may be wrong and mix up some other titles tho.
You need to do some simulation to get bounce/jiggle on the body.

I dont know the workflow in Daz or if its even possible in daz.
Idont know how good Dforce or if its even suted for this task.


However i can share the knowledge on how its done in C4D.
On your female you need to add in a vertex map. "not the same as a weight map"
And you need to add a jiggle effector/modifier as a child of your mesh.

On your vertex map you paint the areas that you want to jiggle to affect the mesh.
Example.
Cinema_4D_YZLP1gTnTd.gif


Edit..
Your female probably also need a collision modifier.
So when the two bodies collide the triggers the collition and jiggle modifier.
Cinema_4D_c9hmxLqz2h.gif
By mixied these two modifier you can get verry realistic movements.


I am not sure if this is any helpfull at all.
I dont really do much in Daz but i belive it has limited simulation.
 
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drapak12

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Jul 7, 2018
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Some aspects of your animations are better then frem Being a DIK. Movement is more natural, not slow motion, male legs bounce realistic.
I think you should try to use dForce surface on buttocks. Do not buy any asset/geograft props etc. Use weight brush map on ass and thighs. I know that some Daz tools are not user friendly and if you never tried creating dforce map it takes some time but it can be useful skill. Moreover you must remember to do NOT start from memorized pose nor do NOT start animation with straight legs (must be already bend in first frame of simulation).
EDIT: Haven't seen n00bi post when wrote. dForce in daz works exactly the same. Daz is probably worse then blender but it is great ilustration of my tip.

Other free solution is smooth modifier applied on female. Remember that every squish effect expansion. You can add bulge around concaved area (obtained with smooth modifier) with push up modifier (wieght map again)
 
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creeperawmann

Member
Mar 5, 2020
346
400
Some aspects of your animations are better then frem Being a DIK. Movement is more natural, not slow motion, male legs bounce realistic.
I think you should try to use dForce surface on buttocks. Do not buy any asset/geograft props etc. Use weight brush map on ass and thighs. I know that some Daz tools are not user friendly and if you never tried creating dforce map it takes some time but it can be useful skill. Moreover you must remember to do NOT start from memorized pose nor do NOT start animation with straight legs (must be already bend in first frame of simulation).
EDIT: Haven't seen n00bi post when wrote. dForce in daz works exactly the same. Daz is probably worse then blender but it is great ilustration of my tip.

Other free solution is smooth modifier applied on female. Remember that every squish effect expansion. You can add bulge around concaved area (obtained with smooth modifier) with push up modifier (wieght map again)
is there a video tutorial on this? trying to find one and its only mentions clothes and hair, cant find one to explain how it works on figures
 

drapak12

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Jul 7, 2018
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508
I think best tutorials are on Daz www and forum, but more important is practice and "surehand" ;)

- Select figure/prop which you want to make dforce
follow menu toolbar
- edit => object => geometry => adddForcemodifier dynamic surface
- create => new dforce weight node
- select weight node tool (it is possible that you must adjust toolbar if tool is invisible) windows => workspace => customize
- when weigt map brush is selected open tool setting panel (you may add it either if invisible)
- in tool setting add map
- map is full red, what means that all surface has dforce strenght =1
- click rmb and select all => weight editing => set = 0
now you can paint areas which you need to be more or less dynamic.

REMEMBER - dforce skin has limitation. Works with bounce, some press, squish etc (very good for sitting or small collision). DO NOT try to bend dforce areas, there are no muscles under skin. In your animation it should work good, if you start simulation from frame where thighs are already bend.
 

n00bi

Active Member
Nov 24, 2022
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there are no muscles under skin.
:whistle:
CINEMA_4D_PbPuaZwgCx.gif


- map is full red, what means that all surface has dforce strenght =1
The color scheme used for the values is all wrong Imo, it should be the other way around.
But Daz logic.
Red should be 0 and Blue 1, why. its how the real world is. red has lower energy than blue and a ton of other physical reasons.
I find the hole UI of Daz to be a freak show. anything but user friendly.

Anywho the most important you said was.
but more important is practice ...
This is so true.

Practice makes progress.
And more Practice makes a master.
 
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drapak12

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Jul 7, 2018
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But Daz logic.
(...)
It makes sense. Blender is opensource. Daz is free but commercial software. Daz has many tools and features, but users pay for assets instead using them. Just in case (ambitious user) most of tools is hidden and it works. If you see "show your Daz skills" it is visible that most people use default setting of software and assets (and that most of them never seen naked woman ;)).

Bounce can be done with free d-former, smooth, push modifier. None of them are user friendly. It create good oportunity for selling assets as "glute control", ultimate glutes plenty of squish/sitting morphs, some paid asssets which create smooth morphs (!!!) or add weight map similar to described above. I tried to find them yesterday, but did not remeber names, moreover I do not want recommend not tested products. Moreover they works in patricular situations/poses. creeperawmann pose require morphs affecting outside/bottom of glutes and upper thighs.
I still cannot find my works where I used dforce as source of bounce but I have only this one atm.
https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/post-13426136
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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There's a lot that morphs and careful keyframing can do. For example, has a few nice butt morphs that'll handle this kind of stuff. But nothing's going to touch something Maya/C4D or even Blender and deform cages. For butt jiggles, a creator actually made an for it. Again, you've gotta know keyframing, but it makes it workable. But all of it can look like shit if the timing is off. Understanding that makes your life a lot easier.

I'd save your money and avoid dForce assets for stuff like breasts or butts. They'll rarely work how you want them to assuming they just don't explode.

I dont think DIK is made in Daz. I belive its made in Blender. i may be wrong and mix up some other titles tho.
Pretty sure it's already been confirmed Daz, and a lot of what he's doing with it is just basic up-down butt/breast morphs with a (somewhat) accurate representation of inertia.
 

drapak12

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Jul 7, 2018
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(...) you've gotta know keyframing, but it makes it workable. But all of it can look like shit if the timing is off. Understanding that makes your life a lot easier.

I'd save your money and avoid dForce assets for stuff like breasts or butts. They'll rarely work how you want them to assuming they just don't explode.



Pretty sure it's already been confirmed Daz, and a lot of what he's doing with it is just basic up-down butt/breast morphs with a (somewhat) accurate representation of inertia.
If you have well keyframent movement - creeperawmann has - you can use phantom prop to adjust bouncing.
Bounce Phantom anim.png
Phantom is made from daz primitive cylinder parented to pelvis, added red surface dynamic strenght = 0, green surface dynamic strenght = 1. Simulation gravity = 0
Now you can adjust glute/breast bounce to bouncing prop.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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If you have well keyframent movement - creeperawmann has - you can use phantom prop to adjust bouncing.
View attachment 4457088
Phantom is made from daz primitive cylinder parented to pelvis, added red surface dynamic strenght = 0, green surface dynamic strenght = 1. Simulation gravity = 0
Now you can adjust glute/breast bounce to bouncing prop.
Huh. Had no idea that was a thing.

Do you have a more in-depth guide on it by any chance?
 

drapak12

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Jul 7, 2018
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Huh. Had no idea that was a thing.

Do you have a more in-depth guide on it by any chance?
- create new primitive (cylinder works best - sphere sometimes explode, cube folds like cloth) here - lenght 20, diameter 10 (later scaled Y = 150%) segments 12, sides 6. High resoltion can create "cloth effect" with folding and draping.
- with geometry editor select surface (on animation visible as a red surface)
- geometry editor RMB geometry assigment => create surface from selected (now you have cylinder with 2 surfaces instead of single default).
- edit => object => geometry => add dForce modifier: dynamic surface
- in surface panel set new surface dynamic strenght = 0, default surface dynamic strenght from 0,7 to 1,0
- parent cylinder to pelvis or chest if you want to have breast bouncing
- pose cylinder - translate, rotate scale etc to proper position
- run similation with zero gravity
- good luck!
 
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osanaiko

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Jul 4, 2017
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Now you can adjust glute/breast bounce to bouncing prop.
Do you mean manually adjust the glutes morph controls to the approximate deflection offset of the prop end vertexes?
Or is there some way to link the vertexes of the prop to automatically influence the glutes?
 

n00bi

Active Member
Nov 24, 2022
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I think you need to resort to Other 3D tools. IE, Blender to create proper jiggle & collision.
Daz3D lacks a more advance rigid body dynamic such as complex collisions, etc. like you find in Blender "Bullet" and other tools.

If you really want to have a "realistic" simulation of the bounce & jiggle i think you best option is to export the models/animation from daz. set it up in Blender or some other Tools.

Don't bother setting up materials if you're going back to Daz3D again..
You're just in Blender to setup the Physics/Simulations.

Once youre done, you bake you animation into PLA. "Point Level Animation".
But no thanks to Daz3D, there is a little snag.

Normally you use something like FBX when you export from Blender and include the animation in the exporter settings.
However, Daz do not accept PLA animation in FBX files, So a work around is needed.

So instead of a FBX file. you export the file as a sequence of OBJ files.
I don't use Blender so i don't know if it has the option to do so.
But with some fiddling around, you could always write a Py script that steps though each frame and exports it.
But you should end up with something like.

explorer_ANJfkhuyNL.png

Quick and dirty test...
Humpity Humpity..
Cinema_4D_piglSNqu1Q.gif

After the export from Blender or other tools. You open daz and import the 1st frame though the file menu.
File -> import -> ur path.
After that select the object and to the top menu. "Edit -> Shape - Morph Loader Pro" and load up the rest of the frames, dont include the 1st frame".
After that. you need to run a on the object to setup the timeline. so select the object and go to your content browser.
locate the script "animMorph 415" and execute it.

DAZStudio_MqaiADMnAL.gif
its gif so dont expect uber framerate :p

The process can be explain and watch the video. the last part about the import.
This is probably not what you want. but im just tossing it out there as an option.
it might be a more tedious method. idk. you decide. :)
 
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drapak12

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Jul 7, 2018
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Do you mean manually adjust the glutes morph controls to the approximate deflection offset of the prop end vertexes?
Or is there some way to link the vertexes of the prop to automatically influence the glutes?
I think you need to resort to Other 3D tools. IE, Blender to create proper jiggle & collision.
Daz3D lacks a more advance rigid body dynamic such as complex collisions, etc. like you find in Blender "Bullet" and other tools.
(...)
n00bi Blender is better, and robably faster if you are familiar with UI and blender tools. Daz is software dedicated to pose ready figures. Anyway all what you showed can be done with Daz.
SitDefA1.gif SitSmthA1.gif
Here you can see squish. Left just simple pose, right added smooth modifier to figure (collide against blue box). Few cliks and ready.
B_BounceA1.gif
Here you have dforce weight map as described above.

Most problem is resolution. You can render subdivided object in Daz, but dforce squish, smooth squish or bounce reffers to base resolution. It is a problem if you want obtain effect of breast grabbed with spread fingers. Anyway it is doable in Daz.

osanaiko you are leazy ;). Good news for you that if you create boobs and ass big enough noone care that your bends create ugly dissortion or breasts ignore gravity.

There are another useful tools which are never (or rarely used). DFormers can be parented to collision object and create push/squish/stick effects. "Point at" with different values can help obtain effect of support with when figure sit down or stand up etc.
Sometimes I prefer adjust morph manually then remind option of tool which I used few years ago. Below animation created with morphs only, no additional tools:
View attachment PumpAnim2.mp4
 
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n00bi

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Nov 24, 2022
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.... Daz is software dedicated to pose ready figures. Anyway all what you showed can be done with Daz.
Tell that to everyone who wants to animate "physics" with it :D
Yes ofcource. my example was very simple and i am not going to make a full body simulation for a quick example.
Daz can ofc do some softbody collision and yea, its far from on pair with Blender or alike can do.
Although the method shown above can be used for other things in your scene.
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Haha.. funny little short you have there, that was a good one :)
 
Mar 16, 2018
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If you just want to animate properties like breasts up/down or butt shaking, you can do that with the PropPusher from Fuck-O-matic. Check out the example gifs on the first page

Edited:
you could also use the other plugin ws_pusher like this
Hey its fake physics but its works:)
 
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drapak12

Member
Jul 7, 2018
199
508
If you just want to animate properties like breasts up/down or butt shaking, you can do that with the PropPusher from Fuck-O-matic. Check out the example gifs on the first page

Edited:
you could also use the other plugin ws_pusher like this
Hey its fake physics but its works:)
Great tools, thanks for tip. I did not know them.
Prop pusher is just dformer, but whole set of scripts is great.
 

drapak12

Member
Jul 7, 2018
199
508
World space pusher, not prop pusher.
I'm impatient and want check it but my wife still disturbing :mad:
Thanks again and congratulation. Anyway do not pay attention to me. I'm always excited when someone make great engineering work.