How to maintain motivation/concentration when working on porn

Aug 7, 2017
35
16
I've always wanted to create games of my own and I've gotten to the point where I can start this journey . I've started to make progress, mostly just learning all the different aspects of game development (I have a CS background).

I got a lot of ideas about what games I want to make and that gives me quite a big motivation boost, but I feel like most of the time it's actually me being horny and excited by the ideas themselves that motivates me to make them into a game.
The problem is, this 'horny' motivation eventually results in me going off to fap. After that a lot of the motivation fades away, add to that the lethargic mood you get into after fapping and it gets really hard to work on game development (or anything productive).

Does anyone else struggle with this? Did you find a solution or do you have any advice how to get around this?

Maybe I shouldn't try making porn games in the first place, and it's just the horny that makes me want to make porn games.
 

Nicke

Well-Known Member
Game Developer
Jul 2, 2017
1,200
3,093
Bad advice:
Survival is the strongest motivator. Quit your job. Engage full time in making a porn game. Now you either work your ass off on that thing or you're soon homeless.

More realistic advice:
Just start making a game. See where it takes you. Don't try and charge anyone for it until you know if you're up for the task.

Probably the best advice:
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Aug 7, 2017
35
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I wasn't planning on quitting my job or anything extreme, just learning game dev in my free time. I was wondering more if other people also struggle with being too horny to concentrate on game development, specifically because they're working on a porn game.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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I got a lot of ideas about what games I want to make and that gives me quite a big motivation boost, but I feel like most of the time it's actually me being horny and excited by the ideas themselves that motivates me to make them into a game.
Then you didn't got an idea for a game, but an idea for one/two scenes. Making a game is a long journey and having an idea is only the very first second of this journey.

There's so many question you have to answer before starting, among which :
  • What kind of game do you want to make ? And, no, neither "adult game", nor "porn game" are an answer. Will it be a realtime game, a platformer, a Visual Novel, a Kinetic Novel, a shooter ?
  • Will the CG be 2D or 3D ? And if they are 2D, will they are fully drawn, or puppets like ?
  • Will it be story driven or pure fap material ?
  • If it's story driven, what kind of story, and if it's fap material, what kind of public ?
  • Will it have additional game mechanisms, or stay basic ?
Until you have the answer to at least those five questions, searching how to stay motivated have no interest since you are still far to be able to start your game. And even after, motivation isn't yet an important factor. You've still to let the game grow in your head, in order for you to effectively know what it will looks like.

I don't say that starting a game before fulfilling all those steps is not possible ; just looks at the many games with an "abandoned" prefix and you'll see how many people achieved to do it. But still it's not recommended, just looks at the many games with an "abandoned" prefix...

The thing is that once you know the game you want to make and see it in your head, it's really easier to stay motivated. This simply because, seeing it growing, you came to like it, and you really want it to become a reality.


Did you find a solution or do you have any advice how to get around this?
Well, if just thinking about an idea for an adult game is enough to make you horny to the point that you need to fap... hmm... the problem is probably not "to stay motivated".
That you get horny, yeah, this is natural, but you're an adult, you can keep it in your pant if you want. And if really you start to be too horny, there's so many other things that need to be done in order for a game to exist, that you just have to start doing one of them. Nothing kill a hard-on faster that having to fight against Daz Studio insanity...
 
Aug 7, 2017
35
16
Until you have the answer to at least those five questions, searching how to stay motivated have no interest since you are still far to be able to start your game.
I've been working on my Game Design Document and I haven't even started the development of the game. Currently I'm learning as much as I can about Unity and game dev in general, after which I'll probably look into 3D modelling.

Well, if just thinking about an idea for an adult game is enough to make you horny to the point that you need to fap... hmm... the problem is probably not "to stay motivated".
That you get horny, yeah, this is natural, but you're an adult, you can keep it in your pant if you want. And if really you start to be too horny, there's so many other things that need to be done in order for a game to exist, that you just have to start doing one of them. Nothing kill a hard-on faster that having to fight against Daz Studio insanity...
Yeah, you're right. There's definitely something I need to fix in that regards. But I'll try the trick with shifting focus on other tasks, that'll probably help. Thanks!
 

Bev_

Member
Nov 17, 2018
476
767
The problem is, this 'horny' motivation eventually results in me going off to fap.
I assume that over time you develop a mindset where subconsciously you realize 'This is work, I'm working now' and don't get as aroused as you normally would while doing that just to 'relax'. At least that what happened to me.
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,499
2,508
Work with what you love. If you work with content you don't like, that's basically asking for a burnout.
 
Aug 7, 2017
35
16
I assume that over time you develop a mindset where subconsciously you realize 'This is work, I'm working now' and don't get as aroused as you normally would while doing that just to 'relax'. At least that what happened to me.
Sounds nice. I hope I'll manage to create that kind of mindset as well.
 
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Jofur

Member
May 22, 2018
251
271
One of the most important things is to realize is, are you making the game because you think the idea is hot and you yourself want to play it? Or are you making it because you simply like developing video games? Because at least in my limited experience, it's hard to get off on your own porn creations, it quickly starts to become a clinical progress. You might get horny, especially during the pre-production while thinking up scenarios and poses, but there is little sexiness in creating an armature or making sure fingers don't clip through someone's shoulder and so on, odds are you won't be enjoying or fapping to the game yourself(unless it has some fantastic gameplay). So make sure you enjoy the process, not just the idea.

Another thing is, making a game you want to play doesn't necessarily mean it's a game you want to develop. For example I adore CRPG's but they are so data and systems driven that it's often a nightmare to program, design and test, and I'd be much happier making a 2D platformer game even though I can't really stand them.
 
Aug 7, 2017
35
16
One of the most important things is to realize is, are you making the game because you think the idea is hot and you yourself want to play it? Or are you making it because you simply like developing video games?
To be completely fair, I have not gotten that far into game development to be able to tell whether or not I enjoy it, but I like coding in general so I'm hopeful.

I probably got tunnel visioned and jumped to conclusions about the porn stuff. There is more to game dev and those parts are not nearly as exciting as coming up with hot scenarios or scenes.
 

Saki_Sliz

Well-Known Member
May 3, 2018
1,403
1,005
I recommend finding the 'flow state' of development, where you find a good exercise in skill: a combination of both predictability and surprises.

Skill isn't just being able to do something, its not binary. A good measure of skill is by describing how confident you can be in the final result. If you are ok with coding and ok with art, being "ok" its not the same thing as being "confident." Confidence does note mean you are skilled, it does not mean you can paint a master piece, it means you found what you like, whats good enough, and you can be fairly confident when something meets this good enough criteria.

As for Predictability, its basically when some aspect of your work is simple, easy, because you are experienced and can predict a solution. For programming, this comes in being intimate and familiar with all forms of datatypes and architecture designs, I myself really like to abuse inheritance to make code that looks stupidly simplified. I love C#, I've tired making many projects and custom game engines, nothing polished or complete. However, now I am currently working on some AI that is pushing me to the limit, but actually coding it isn't too hard because I'm so familiar with patterns of organizing and formating code.

Surprise often is about novelty, where there is something to break up the mundane, such as having to still learn or exploring how other people solve a problem.

I mention I'm working on an AI. It's pushing the limits of what I can do, often I have to stop because I can't progress, but I can always find some sort of ideas (by being a lazy potato and geting distracted looking into what other people have made). Right now I'm at this low spot, where I'm working on creating a database, which is not fun, so I'm a bit hesitant to work on it, but once I get done with it I can get back to the fun, to the next cool idea to explore. I can only find flow because this AI isn't just one cool idea, it is a combination of all the cool projects and Ideas I have had over the years, which means it combines all my skills I've developed and pushes lot of them. tomorrow, I'm so bored I'm going to work on something I've been hesitating for a while, I'm going to test my art skills again (I hate it because im not skilled, I haven't decicded what is good enough yet, because it always feel I could do better, I just hate spenidng the time on art)
 
Aug 7, 2017
35
16
I recommend finding the 'flow state' of development, where you find a good exercise in skill: a combination of both predictability and surprises.

Skill isn't just being able to do something, its not binary. A good measure of skill is by describing how confident you can be in the final result. If you are ok with coding and ok with art, being "ok" its not the same thing as being "confident." Confidence does note mean you are skilled, it does not mean you can paint a master piece, it means you found what you like, whats good enough, and you can be fairly confident when something meets this good enough criteria.

As for Predictability, its basically when some aspect of your work is simple, easy, because you are experienced and can predict a solution. For programming, this comes in being intimate and familiar with all forms of datatypes and architecture designs, I myself really like to abuse inheritance to make code that looks stupidly simplified. I love C#, I've tired making many projects and custom game engines, nothing polished or complete. However, now I am currently working on some AI that is pushing me to the limit, but actually coding it isn't too hard because I'm so familiar with patterns of organizing and formating code.

Surprise often is about novelty, where there is something to break up the mundane, such as having to still learn or exploring how other people solve a problem.

I mention I'm working on an AI. It's pushing the limits of what I can do, often I have to stop because I can't progress, but I can always find some sort of ideas (by being a lazy potato and geting distracted looking into what other people have made). Right now I'm at this low spot, where I'm working on creating a database, which is not fun, so I'm a bit hesitant to work on it, but once I get done with it I can get back to the fun, to the next cool idea to explore. I can only find flow because this AI isn't just one cool idea, it is a combination of all the cool projects and Ideas I have had over the years, which means it combines all my skills I've developed and pushes lot of them. tomorrow, I'm so bored I'm going to work on something I've been hesitating for a while, I'm going to test my art skills again (I hate it because im not skilled, I haven't decicded what is good enough yet, because it always feel I could do better, I just hate spenidng the time on art)
That's a good mentality. If I'm being honest, the amount of stuff I need to learn is a bit overwhelming, especially the more artistic stuff. But I'm not in a hurry so I can go through all of them in my own pace.
 
Aug 7, 2017
35
16
Hi zeboftw,
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Good luck
Yeah, taking all the advice into consideration and some introspection of my own, I've come to realize the problem is probably on my end. I need to get myself a healthier mindset and, in general, a healthier lifestyle to be able to pursue my goals. Thanks for all the advice.
 
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MoonPillow

Newbie
Apr 5, 2020
31
9
You can find many videos about motivation on Youtube. What interested me is that we have two types of fun. One is the "immediate" fun like e.g. fapping or playing games which gives you good feeling right away. Second type is kind of "delayed" fun. Example can be creating project which is lots of hard work and it won't be fun at that moment. But after some time you will look back and you will be glad what you have achieved and learnt.

I keep this in mind and trying to keep balance between my daily dopamine and work. :)
 

donSilver

Enjoyer
Game Developer
Nov 30, 2018
162
264
Giving my 2 cents here. I've been in the development scene from January, and for me it all comes down to discipline. Yes there's good days where I have so much inspiration to create this and the other. Then there's days where I don't want to do anything. But works needs to be done.
The good thing is that you can write scenes and create content when you are inspired, and work on code when you feel less enthusiastic. So it kind of evens out.
But nr.1 thing: Discipline.