SO you cant keep it within daz ?My guess will be to use Zbrush and the Move brush it has.
i love your art btw.Use MeshGrabber to move/rotate parts.
Or Geometry Editor to delete all but 1 line of the curtain, then "Edit-Duplicate-Duplicate Node" that single line.
That way if you have 1 line in the correct shape, just duplicate it if you need another line in that same shape or close to it.
i will try it hopefully way less time consuming than dform it.Maybe making the curtain a dynamic surface with a rather high stiffness, give the top row a dforce weight of zero to pin it so it doesn't fall down, animating the character to move through with a dforce simulation and manually fine-tune with mesh-grabber if necessary.
(You probably could also use dforce magnets instead of painting weight maps to pin the curtain at the top)
Thanks.i love your art btw.
i will try MeshGrabber , i used Geometry Editor just like you said but my problem was moving them around i tried D-FORM and the pic above was good i will say but am looking for another way beside dform.
You can definitely do it with Daz using mesh grabber or other methods, but the most straightforward is with sculpting using other software.SO you cant keep it within daz ?
Domiek ,i love your game btwYou can definitely do it with Daz using mesh grabber or other methods, but the most straightforward is with sculpting using other software.
Zbrush is the most straightforward path as there's a zbrush/Daz bridge called goZ. Might have to pirate as zbrush is expensive.
You can also do it in Blender but transferring assets between that and Daz can get messy.
Getting used to a sculpting workflow can be a bit of a headache initially but it's worth the time investment. You will not only be able to do simple things like with this curtain, but also create your own character and clothes morphs which is super useful.