How to plot tree an avn?

Jack0h

Active Member
Sep 7, 2018
695
712
I know that I could sit down and spend hours/days/weeks to play through a game and create a simple decision tree for an AVN, but I am hoping there is an easier method that accomplishes the same task. Thoughts?
 

Surgy

Member
Modder
Apr 23, 2018
341
1,323
Jack0h: If I understand your question correctly, and you can dump the game scripts somehow, like using GARbro, most VNs usually have some kind of goto/label system. For example text starting with * are labels and [link target=*text] are gotos in Kirikiri VNs.
The rest is simply dumping all the game's goto_op -> label pairs, re-labeling the unlabelled parts, marking the original files as subgraphs, and then feeding it all into Graphviz to get a nice visual decision graph ( ).
It's much easier, but requires some basic programming skills.
 

Jack0h

Active Member
Sep 7, 2018
695
712
Hi Surgy,
Woudl you be interested in plotting out a visual decision graph for the game? I'd be delighted to mention you in the credits of the game as part of the testing team. The pre-existing game - files and all would be made available for you to create the decision graph.

-Jack