I'm trying to create an english patch for a qlie engine game that uses .s for the scenario files however I have no idea how to repackage it already. I've already tried packaging the patch into a different format and then renaming it but it just crashes the game. Can anyone help me?
I have never manipulated the data of any game developed with QLIE Engine, so this what I suggest as an alternative to try to make the repack, is what I found after searching the web for a while. And I tried doing the unpack/repack of the
data8.pack file:
...\Bishoujo_Mangekyou_A_Girl's_Cursed_Legend\GameData\
data8.pack
of this game:
https://f95zone.to/threads/bishoujo-mangekyou-a-girls-cursed-legend-final-wstar.19142/
I found searching for a game developed with QLIE Engine using the F95 search engine.
And in the first test I did, I unpacked the content of that
data8.pack file (using this GARbro Mod):
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That I extracted inside a folder that I named with the same name
data8.pack.
Then I made the repack of the content of that folder
data8.pack inside the file
data9.pack (that I numbered with 9, because if to leave the 8 it wouldn't let create it because the source folder and the target file
data8.pack have the same name) with the
arc_conv.exe that contains the
tools folder of another translation published in this link:
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repack I made with this command:
Code:
arc_conv.exe --pack qlie data8.pack data9.pack
and where comparing the hash of the original
data8.pack file, against the hash of the
data9.pack file after repacking without modifying anything, I found that it was the same:
data8.pack (original) = data9.pack (repack)
MD5: 752DABA3C007E7A011CA3C0A6606D789
SHA-1: FD8EBD5D58CD028B3AF64B41D03DD1A2D3DE3654
and then I also tried editing the text of the first dialog that appears after starting the game and redoing the repack:
to check if it opened without problems after editing it.