First of all, non-jp censoring is disgusting. I mean jp censoring is disgusting too but this is a different kind of disgusting. I had to fix it.
I give this one a 2/5 yikes. Structure is ok but some of the files including the player model look like my naming schemes for ppt projects, Body, NewBody, NewBodyOfficial, NewBodyOfficialFinal, NewBodyOfficialFinalFinal. Lots of assets packs too.
Also loads of clipping and random non-animated penetration.
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Dropped the patch
in the thread itself.
I saw these, I don't mean to ignore them. I've tried writing different things out but I hit different snags that make the rest of the explanation fall apart. UE modding is not a simple thing. Every dev has widely different methods of censoring and it turns into a learning puzzle to resolve it as a mod.
Most of the time you can get away with editing a material, but you have to hunt for the right one then edit its values with hex editing. Doing this can lead to post processing issues sometimes. Take the game above for example, they have a blur on everything that isn't the main focus of the camera. Messing with the material hides the material but keeps the item that the material wrapped in the scene which then breaks the blur. Some oversized tits as an example
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The dev uses cubes as the shape and the censor material sits on the faces of those cubes, with the material hidden it creates a gap that post processing won't touch. So with this game I went after the shape uassets themselves and adjusted the shape to nothing. Which can pose it's own problem. If these shapes are used for more than just censoring, those will also break. Example here could be someone using the cube for censoring but also for in game boxes, the censor would go away but so would those boxes. I stuck with that method because I'm lazy and didn't want to dig deeper for a v0.1 demo. Sometimes they incorporate a blueprint censor which is a lot harder to explain.
It's all just hunting and trying different things to see what works and what won't break the game. I always point people to
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for starting out.