How would a porn version of Crypt of the Necrodancer work?

Greenersonman

Newbie
Nov 9, 2019
37
25
Thinking about a hentai version of Crypt of The Necrodancer.
Looking for ideas and feedback about the game design.

First off, a brief introduction or refresher of Crypt of The Necrodancer:
It is a roguelite game where everything you do must be in sync of the rhythm of the current song playing.
Not doing so yields consequences, which ranges from losing a rhythm combo to losing an important item to getting damage to straight up losing the whole run.
The game has pickup-able weapons and items with varying effects, both positives and negatives, and all those weapons and items can be purchased in a variety of shops.
In the main game mode, the game works in floors and zones. You progress by reaching the staircase to the lower floor, which is locked until the miniboss of the current floor is killed. You fight a boss after finishing every zone, and an extra story boss at the very end.

Now, this is how a porn/hentai version of this game that I could think of:
However, I am not sure if the protagonist should be a dude or a girl, or a dicked girl or whatever, but the point is that do you prefer to fuck or be fucked to defeat monsters? or both????
So instead of attacking monsters using weapons, you start a zoomed in sex scene when you approach a monster and then starts to fuck/get fucked by them, this part works as a rhythm minigame where the gameplay would be similar to FnF or something. You decrease the monster's health for every four (or other amount) correct beats. You get damaged for every four (or other amount) missed beats. Misses and combos could play a lot to this part. Not to mention weapons (?) and item pickups.

What do you think about this premise?
Do you have any suggestion to the game design?
What do you want to see in a game like this?
I am thinking to use pixel art similar to CoTN, but it is not in any way set in stone, what do you think about the art-style?
Is this even the correct thread category?

I imagine getting someone to make the music for me would not be easy, but I am willing to pay some amount of money if I could get some that are worth the price. Or I would probably open up patreon or some shit to get some funding idk dont get your hopes up (yet).
 

GNVE

Active Member
Jul 20, 2018
703
1,158
First off: unless you are an actual programmer forget this. To make a game like that you need to have some experience making games and game design. This is not a MyFirstGame type of thing. Especially a rhythm game needs very tight controls to by fun to play. Get it wrong and the game becomes more or less unplayable.

Assuming you have that experience here are my thoughts:
Generally with these type of games either the sex gets in the way of gameplay or the gameplay gets in the way of sex.
The idea of a minigame for sex every time you approach a monster would probably get old very quickly. From what I saw from the game speed is key. all monsters die in one or two hits. So if you slow that down with a minigame you alter the entire game. Also how interesting will it be to have see the same 10 sex scenes a hundred times over.
The easiest way to adapt a game like this would be to change the items, weapons, monsters etc into something sexual. basically a visual mod. Generally not super interesting but relatively easy to do.
A more interesting way to do it is to insert a sexual plot into the world. you might still swap some art over to sexualized art but also use cutscenes, missions, voice overs etc to tell the story. Biggest danger is the whole one getting in the way of the other thing.

Who the protagonist should be and who should be fucking who. Do whatever gets you going. It's easier to not work against your own interests if you want to make a good entertaining story.

As for funding don't get your hopes up. Making money on any game is unlikely and I'm guessing a porn rhythm game is going to be quite niche. (though there are several out there to be fair).
 
  • Like
Reactions: anne O'nymous

Greenersonman

Newbie
Nov 9, 2019
37
25
First off: unless you are an actual programmer forget this. To make a game like that you need to have some experience making games and game design. This is not a MyFirstGame type of thing. Especially a rhythm game needs very tight controls to by fun to play. Get it wrong and the game becomes more or less unplayable.

Assuming you have that experience here are my thoughts:
Generally with these type of games either the sex gets in the way of gameplay or the gameplay gets in the way of sex.
The idea of a minigame for sex every time you approach a monster would probably get old very quickly. From what I saw from the game speed is key. all monsters die in one or two hits. So if you slow that down with a minigame you alter the entire game. Also how interesting will it be to have see the same 10 sex scenes a hundred times over.
The easiest way to adapt a game like this would be to change the items, weapons, monsters etc into something sexual. basically a visual mod. Generally not super interesting but relatively easy to do.
A more interesting way to do it is to insert a sexual plot into the world. you might still swap some art over to sexualized art but also use cutscenes, missions, voice overs etc to tell the story. Biggest danger is the whole one getting in the way of the other thing.

Who the protagonist should be and who should be fucking who. Do whatever gets you going. It's easier to not work against your own interests if you want to make a good entertaining story.

As for funding don't get your hopes up. Making money on any game is unlikely and I'm guessing a porn rhythm game is going to be quite niche. (though there are several out there to be fair).
Okay, that is a lot of important and great points that I really appreciate.
That is a lot to think about, much more than I anticipated.

How about making the sex-to-kill part not as a minigame but as the actual proper game being presented?
Probably with elaborate rhythm game-combat mechanics, like enemies having patterns, dynamic bpm, notes getting invisible when close to the hit line, notes changing direction, etc.

I would say I am quite a bit experienced in programming a game but this is mostly just a random thought that I really want to share, so no I don't expect it to be realized any time anywhere close to soon. If anything I just want to see how interested other people would be.
 
Last edited:

GNVE

Active Member
Jul 20, 2018
703
1,158
How about making the sex-to-kill part not as a minigame but as the actual proper game being presented?
Probably with elaborate rhythm game-combat mechanics, like enemies having patterns, dynamic bpm, notes getting invisible when close to the hit line, notes changing direction, etc.
That might work but then Everhood (playframe has a good playthrough) might be a better influence for the mechanics. Or limit sex to the boss battles for instance.

Do note I am not a player of rhythm games myself.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
10,369
15,284
Especially a rhythm game needs very tight controls to by fun to play.
And it also need that you measure the music at the millisecond, while the game itself need to react instantly to any event.
It's the reason why this kind of game mechanism is generally limited to console, because any other support can induce uncontrollable latency that would totally break the rhythm.
 
  • Like
Reactions: GNVE