While I probably prefer Huniepop 1, I still think this is a fantastic game deserving of higher than 2.5 stars. The art has improved greatly, there's more going on in the date boards, and the music is more jamming than ever. However, I do feel like it downgraded in a couple of other ways, resulting in a more lateral move overall.
(If it isn't clear, this review assumes you're already familiar with Huniepop 1.)
Point one against: in introducing the whole "double date" mechanic, the game has strayed from the dating-sim/match-3 hybrid, focusing on the latter. You could remove the player character from almost every interaction without losing anything. Asking the girls questions has you trying to figure out which questions would have shared answers, rather than getting to know them. With all the sex CGs, you no longer get texted selfies of them engaging in their hobbies. Talking to them enough to "level them up" results in learning more negative traits about them instead of their positive ones, which add extra challenges to the dates. And everyone is just so goddamn horny that their few mandatory interactions are watered down by how much they want to fuck each other. I know it's a hentai game, but it really just takes me out of it.
Second: the gameplay loop feels just a touch more awkward than the first game. Both dates and talking give you Passion Fruits; there are four different types, and each girl is associated with one type. The store is split into four sections — one for each currency — with 8 random items in each. This could be a random assortment of food, date gifts, unique gifts, shoes, and smoothies. Every gift type but food (smoothies aren't food) drains one Stamina from the girl before the date starts, as does talking to her; you can only use two food items per time block to increase the Stamina again. You boost your stats by giving the girls their respective unique gifts, shoes, and smoothies. This means that, on top of a smaller and less consistent shop selection, it's far more difficult to upgrade your character when and how you want. There are more date gifts than last time, too, so it's also more difficult to find what you want, which in turn makes it harder to get the good synergies.
I know this is all coming across as very negative, especially for a 5-star review, but I really do like this game; that may be what makes these sticking points that much more noticeable to me. Assume that if I didn't mention any given aspect, it was improved from its predecessor. Call this an 8.5/10 rounded up to account for the average quality of most other h-games — far from perfect, but way, way farther from the genre's set standard.
(If it isn't clear, this review assumes you're already familiar with Huniepop 1.)
Point one against: in introducing the whole "double date" mechanic, the game has strayed from the dating-sim/match-3 hybrid, focusing on the latter. You could remove the player character from almost every interaction without losing anything. Asking the girls questions has you trying to figure out which questions would have shared answers, rather than getting to know them. With all the sex CGs, you no longer get texted selfies of them engaging in their hobbies. Talking to them enough to "level them up" results in learning more negative traits about them instead of their positive ones, which add extra challenges to the dates. And everyone is just so goddamn horny that their few mandatory interactions are watered down by how much they want to fuck each other. I know it's a hentai game, but it really just takes me out of it.
Second: the gameplay loop feels just a touch more awkward than the first game. Both dates and talking give you Passion Fruits; there are four different types, and each girl is associated with one type. The store is split into four sections — one for each currency — with 8 random items in each. This could be a random assortment of food, date gifts, unique gifts, shoes, and smoothies. Every gift type but food (smoothies aren't food) drains one Stamina from the girl before the date starts, as does talking to her; you can only use two food items per time block to increase the Stamina again. You boost your stats by giving the girls their respective unique gifts, shoes, and smoothies. This means that, on top of a smaller and less consistent shop selection, it's far more difficult to upgrade your character when and how you want. There are more date gifts than last time, too, so it's also more difficult to find what you want, which in turn makes it harder to get the good synergies.
I know this is all coming across as very negative, especially for a 5-star review, but I really do like this game; that may be what makes these sticking points that much more noticeable to me. Assume that if I didn't mention any given aspect, it was improved from its predecessor. Call this an 8.5/10 rounded up to account for the average quality of most other h-games — far from perfect, but way, way farther from the genre's set standard.