I tried this game for the first time yesterday as of writing this review, and after approximately three hours of playing, I've seen all there is to see.
I can't help but feel like there's a genuinely great concept for a game here that's just lacking some polish and direction.
I feel the description of this game is a little misleading- there's no real corruption or even training being done here beyond the character just asking the girls to do lewd things and them obliging.
Next, this game seems a little confused of what it wants to be- is it trying to be a resource management game where you need to balance suspicion, money, and love/lust? Is it trying to be a visual novel about a student/teacher relationship? Is it trying to be a collect-a-thon with figures and bonus images? I think it's trying to be all of that without knowing why. I can't help but feel the developer is trying to do too much too quickly. You want to have extra girls beyond the base four and bonus stuff to collect? Sure! But it's sort of a cock tease when you add Pyrrah to the game but you haven't even finished Ruby's route.
I really enjoy the concept of this game and want to see this succeed, but finish what you started here first (the main girls and their routes), *then* move onto other random junk like the figurine scenes and extra doo-dads.
Oh, and get an editor, maybe? When 90% of the game is dialogue and much of the dialogue is misspelled, it's not a great look.
Overall, there needs to be more cohesion in this project to make the whole thing click. There needs to be some way to intersect money, suspicion, and relationship stuff. If I were developing this game, I would make it so that you have a base need to fulfill your sexual desires, and the way you accomplish that is through these sessions with the girls. This gives players and incentive to actually do these things. Like many games, have a lust meter that builds up over time. You can reduce it by doing naughty things or jerking off or something, but if you let the bar max out, you risk raising more suspicion and possibly getting fired. Additionally, you should get financial incentives for maxing out a path with a girl or something. This can be purely a game mechanic (so many sessions = 1000 gold) or it can be a story detail, like Weiss can give you a bunch of money since her family is loaded.
I can't help but feel like there's a genuinely great concept for a game here that's just lacking some polish and direction.
I feel the description of this game is a little misleading- there's no real corruption or even training being done here beyond the character just asking the girls to do lewd things and them obliging.
Next, this game seems a little confused of what it wants to be- is it trying to be a resource management game where you need to balance suspicion, money, and love/lust? Is it trying to be a visual novel about a student/teacher relationship? Is it trying to be a collect-a-thon with figures and bonus images? I think it's trying to be all of that without knowing why. I can't help but feel the developer is trying to do too much too quickly. You want to have extra girls beyond the base four and bonus stuff to collect? Sure! But it's sort of a cock tease when you add Pyrrah to the game but you haven't even finished Ruby's route.
I really enjoy the concept of this game and want to see this succeed, but finish what you started here first (the main girls and their routes), *then* move onto other random junk like the figurine scenes and extra doo-dads.
Oh, and get an editor, maybe? When 90% of the game is dialogue and much of the dialogue is misspelled, it's not a great look.
Overall, there needs to be more cohesion in this project to make the whole thing click. There needs to be some way to intersect money, suspicion, and relationship stuff. If I were developing this game, I would make it so that you have a base need to fulfill your sexual desires, and the way you accomplish that is through these sessions with the girls. This gives players and incentive to actually do these things. Like many games, have a lust meter that builds up over time. You can reduce it by doing naughty things or jerking off or something, but if you let the bar max out, you risk raising more suspicion and possibly getting fired. Additionally, you should get financial incentives for maxing out a path with a girl or something. This can be purely a game mechanic (so many sessions = 1000 gold) or it can be a story detail, like Weiss can give you a bunch of money since her family is loaded.