greenapplex
Newbie
- Jan 21, 2021
- 19
- 33
- 127
Rendering Still Images from DAZ3D, HS2, and Blender - VRAM Question
Hello everyone,
I'm currently learning how to render 4K still images primarily using DAZ3D, HS2 Studio (Studio Neo), and Blender (for post-processing or specific scenes), and I have some questions regarding VRAM (Video RAM) requirements.
Hello everyone,
I'm currently learning how to render 4K still images primarily using DAZ3D, HS2 Studio (Studio Neo), and Blender (for post-processing or specific scenes), and I have some questions regarding VRAM (Video RAM) requirements.
- Is 8GB of VRAM sufficient for 4K rendering when dealing with complex scenes, high-resolution textures, and extensive lighting/post-processing effects across these three applications?
- If 8GB of VRAM is generally insufficient (from question 1), if I render a single-layer, 4K resolution image with two characters interacting , will 8GB of VRAM be sufficient?
- If 8GB of VRAM is insufficient for the scenarios above, what is minimum VRAM requirement