RPGM - I Fell in Love with the Demon Queen... But Now I have to Share Her??! [v0.2.0a] [MTL_Enjoyer]

  1. 3.00 star(s)

    Y(anon)

    it's weird how smooth it is when the 3d cg scene happening but very laggy when outside exploring, what more bizarre is that my laptop temperature is stay cool...very weird, but gameplay wise is decent like any rpg game turn based combat for the time being i find no issue in the gameplay beside that odd lags that only happening in the pixel mode
  2. 5.00 star(s)

    Onbunga

    The gameplay is easy to follow unlike many rpgms. the Demon Queen is very hot. It takes a bit to get to the first scenes but the game allows you to cheat at almost any point to skip fights or puzzles. Futa content is also a big plus I hope it won't only be a few futa scenes.
  3. 5.00 star(s)

    Vahaka6

    Looks good taste good smells good least for now really graphics looks well done for koikatsu and story is not rushy too plus its not netorare so i pray there no braindead DQ later to she turning fully slut for no reason without emotions or feelings.

    But being new game opens good things with bad things if Author does fast updates i am sure gonna gather good supporters to improve game more and more for now its good but i have no idea for future.

    Like i said Graphics good story good Demon Queen suprisingly not annoying least for now and Mc good too i pray we see this game get even better.
  4. 5.00 star(s)

    saekoa

    It's rare that an H game impresses me these days. Finding a standout feels like discovering a diamond in the rough. I've adjusted my expectations over time, knowing that a lot of these games are made by solo developers or very small teams. If certain elements are done well, I usually consider that a success. But this? Even in early development, it genuinely caught me off guard in the best way.

    The pixel art is some of the best I’ve seen. The town design actually surprised me. It’s not just a cluster of shops stacked beside each other. There’s care in the layout, and it feels like a real town you'd find in a well-made JRPG. Visually, it's just pleasant to walk through.

    The main girl is also a huge highlight. Her model and renders are incredible. It looks like she was pulled from a high-budget title and placed into an indie H game. Her design blows past the usual standards. Great body, great outfit, detailed accessories, and an expressive face. Everything comes together really well. Easily a 10 out of 10 on visuals.

    I'm giving this a 5. A strong 5. If I could rate it higher, I would. There's a lot of love and attention to detail here, and it shows. Very impressive work so far.

    Now, just to touch on a few things I've seen in other reviews:
    • It is very easy to figure out where to go and who to talk to. If you can't follow simple directions like "go to the castle directly north from the library," then that's a skill issue. I like that the layout isn't overly generic or cookie cutter.
    • There is a quest log. It's called the data log. Maybe consider renaming it to "quest log" and adding a shortcut key like Q for easier access.
    • I agree that some doorways can be annoying to get into. It’s a minor thing, but it’s there.
    • I personally found the mazes and minigames a bit tedious, so I cheated. I’d probably cheat regardless, since I’m not really interested in that part of the gameplay. That said, if features are added like being groped while fighting monsters or another character joining to spice things up, it might make those sections more engaging.
    • I also agree with the feedback about not being able to hide the text box. Maybe there's a way, but usual shortcuts like H or right click didn’t seem to work.
    There aren’t a ton of scenes right now, but I don’t know what people expect from an early release. The ones that are in are really well done. If that’s what you’re here for, I’d say it’s worth checking out.

    This is still in early development and the dev has been clear they plan to keep improving things. I hope people focus more on the good and offer constructive feedback on areas that can be polished. There's a lot of potential here, and based on what’s already in place, this could end up being something really special.
  5. 5.00 star(s)

    Seittitgib

    Very early but so far it is a well thought out story a bit of a slow burn which is always appreciated in netorase! It helps build up the relationship between the existing stories and lets the sharing/cucking mean more! The ability to avoid it completely is also very nice. The pixel art is beautiful and feels right. A few QoL life changes here and there but the game in its current state is salivating!
  6. 5.00 star(s)

    kagerou783

    It's in a very early state but I can expect a lot from this game, despite the little content, it is one of the best netorase games I have played.
    You can see how everything progresses slowly until finally the protagonist's partner will opens up to protagonist fetish in future versions.
    I can't wait for future versions to come out!
  7. 2.00 star(s)

    alex666p

    Sorry but while screenshots are good this game is unplayable:
    1.Walking speed is more like crawling speed.
    2.Town is a maze with no way to find quest locations. And no, telling in dialog "that house is somewhere north-west" not helping. No questlog.
    3,Retro style is nice but doorways is shifted to the side. Entering buildings is hit and miss. Also quest NPC in goblin lair can only be activated from face. Clicking at it from sides do nothing.
    4.Password in goblin lair. I just inputted 3 zeroes and 'guesed' it. Maybe somewhere in lair was note with password but I got no HP to beat all goblins and sneaking was impossible to time so I have to fight them. And both Demon Queen and MC are weak AF.
    5. No hide textbox button.
    6.Only 3 very short scenes. Its realy just intro.
    If you wanto to waste time on poorly made intro with good CG and horrible gameplay download it. If not or you prone to ragequiting wait for some updates.
  8. 5.00 star(s)

    Azure_Lightning

    This is probably one of the most promising games I’ve seen recently. I absolutely love how the gameplay looks , it’s very well crafted and polished. On top of that, the NTR element is handled in a way that really caught my attention.
    I truly hope the story begins with the protagonist living through illusions, only for those illusions to eventually become his reality. That kind of narrative twist would be amazing.
    Also, the design of the demon girl is outstanding — she has a strong presence and a lot of personality. Without a doubt, this is one of the best-looking projects I’ve come across lately.

    My only concern is that, because games with this level of detail often take a lot of work, they sometimes get abandoned along the way. I really hope that won’t be the case here, and that we’ll be able to enjoy this game for a long time to come
    Some suggestions for future updates that could greatly improve the gameplay experience — especially considering that this is clearly an introduction meant to showcase the creator’s vision and not a final version:

    1. Increase walking and running speed: The character currently moves too slowly across the map, which can make exploration feel tedious.
    2. Add a guidance feature for the main storyline: It would be very helpful to have a button in the UI or a keyboard shortcut that shows the player where to go next to progress through the main route. Something more player-friendly to avoid getting lost.
    3. Clarify route types during choices: If the game is going to feature multiple routes, it would be great to clearly label the type of decision each choice represents. For example, show:
      Option A: "Dialogue Text" (Sharing)
      This would help players understand the direction they're choosing, making the experience more transparent and satisfying.