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I have a question about English translation.

piggy828

New Member
Game Developer
Dec 14, 2024
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I'm currently developing a Ren'Py game, but English isn't my native language, so I used GPT for translations.
Would it feel noticeably awkward or unnatural from a native speaker's perspective?
 

Count Morado

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Jan 21, 2022
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I'm currently developing a Ren'Py game, but English isn't my native language, so I used GPT for translations.
Would it feel noticeably awkward or unnatural from a native speaker's perspective?
Depends. Can you share a few examples?

Your comment is decently written and understood.

Also, I'd consider using deepl.com if you don't have a heavy narrative load. I've taken whole paragraphs and had it translate through 5-6 consecutive different language translations before returning to English and it comes out with context and intent nearly perfect.

But remember, the quality you get from the translations always depends upon how well you write the narrative in you native language. If your grammar, spelling, structure, punctuation is deficient in your native language, the translation will not be well done.
 

piggy828

New Member
Game Developer
Dec 14, 2024
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Thanks for your response!
I’ll consider using DeepL as well and review everything thoroughly to create an enjoyable game.
 
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Midzay

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Oct 20, 2021
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I used Deepl for the translation and readers have commented on the good quality. The only problem I had was with the treatment of the female character.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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I recommend DeepL too, it's what give the best result.
But sometimes there's still weird results because a word share different meaning in your language, but each meaning have its own word in English. DeepL isn't always good at understanding this.

Therefore don't hesitate to sometime alter your original sentence, or use a sentence using the word that raise your suspicion in a fully explicit context. Not to use the altered sentence in your game, but to ensure that the word is correctly translated. Then ask for the translation of the English sentence, to verify that it's also correct in that way.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
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I'm currently developing a Ren'Py game, but English isn't my native language, so I used GPT for translations.
Would it feel noticeably awkward or unnatural from a native speaker's perspective?
Yes, it can. It can be noticeable even from a non-native perspecitve. It depends on the language you're translating from, and the style you're writing in, if it's unconventional. The smaller the training set for that language, and the further it is removed from English, the worse the results.

Even a quick test reveals that deepl can mess up the tesnses, and drop some details that it can't translate 1 to 1, so you'll have to check for that. Basically, you will need to proofread, and if something feels even a tiny bit off to you, trust your gut and override it, or make it redo the piece.