- Dec 1, 2022
- 180
- 313
I'm using Google Translate.
The lack of games about Financial Domination made me have some ideas, however I don't like the idea of playing with a male protagonist because the implementation of mechanics in this fetish is always the player wasting time.
So I came to the conclusion that for a game about Findom to be good/give the player more control over the game/not waste the player's time/etc, it's playing as a female protagonist dominating others.
My IDEA is to create a game with the following tags.
Unavoidable - Femdom, Findom.
Avoidable - Feminization/Sissification, Cheating/Cuckolding, Futa/Trans, Bi/Gay/Lesbian, Pregnancy, Etc.
My IDEA about the characters and story of the prologue would be:
Gabrielle (Player Character) is a dominant, materialistic, possessive and sexually liberated woman.
William (Gabrielle's boyfriend) is an ordinary man, raised with conservative parents, not very dominant.
Gabrielle's ex-boyfriend or ex-girlfriend is a nice, charismatic person. This person can be a cis man, cis woman, trans/futa woman, etc...
Gabrielle and William meet by chance, the first meeting is at a carnival, they soon fall in love and after 3 months of dating William asks Gabrielle to marry him, she accepts and they go to live in the house that William rents in another city.
The game begins on Week 0 when she starts living in the same house with William.
My IDEA about the goals of the game:
Training William to accept and enjoy the fetishes Gabrielle desires before her wedding day, while Gabrielle enjoys the luxuries and sexual pleasures she wants.
William will try to save money for the wedding and to buy them a house, that would be the game end. So, in order for Gabrielle to have more time to train William, she starts dominating him financially.
My IDEA of what the gameplay would look like is:
A turn-based management game, each turn equals 1 week, within each turn the player would have 2 choices between 4 types of actions, events with dialogue and choices, namely:
Training Soft/Hard: Increasing William's fetish values, obedience and stress.
Having Sex with William Soft/Hard: Increasing love value and decreasing stress value/Increasing love and fetish value.
Gabrielle's private time: Decreasing love and obedience value, Gabrielle's stats increase.
Influence William's mind: Decreasing William's obedience value, increasing love and giving Gabrille the opportunity to change William's behavior (change jobs, study something different, etc).
I also think a passive skill system could bring more depth to the game.
My IDEAS of how Cuckolding would be implemented are as follows:
Using the "Influence William's Mind" action, Gabrielle could convince William to rent one of the rooms in the house to get more money, thus bringing a lover to live with them (this is where I wanted to introduce the ex-boyfriend/ex-girlfriend).
Using the "Gabrille's Private Time" action, Gabrielle would have the chance to improve some attribute while meeting new people and having her cheating fun.
So what do you think? Would that be a good game? Where should I improve this idea?
Edit 1: I rewrote my post to better represent my ideas. (I have to work on my communication skills...)
The lack of games about Financial Domination made me have some ideas, however I don't like the idea of playing with a male protagonist because the implementation of mechanics in this fetish is always the player wasting time.
So I came to the conclusion that for a game about Findom to be good/give the player more control over the game/not waste the player's time/etc, it's playing as a female protagonist dominating others.
My IDEA is to create a game with the following tags.
Unavoidable - Femdom, Findom.
Avoidable - Feminization/Sissification, Cheating/Cuckolding, Futa/Trans, Bi/Gay/Lesbian, Pregnancy, Etc.
My IDEA about the characters and story of the prologue would be:
Gabrielle (Player Character) is a dominant, materialistic, possessive and sexually liberated woman.
William (Gabrielle's boyfriend) is an ordinary man, raised with conservative parents, not very dominant.
Gabrielle's ex-boyfriend or ex-girlfriend is a nice, charismatic person. This person can be a cis man, cis woman, trans/futa woman, etc...
Gabrielle and William meet by chance, the first meeting is at a carnival, they soon fall in love and after 3 months of dating William asks Gabrielle to marry him, she accepts and they go to live in the house that William rents in another city.
The game begins on Week 0 when she starts living in the same house with William.
My IDEA about the goals of the game:
Training William to accept and enjoy the fetishes Gabrielle desires before her wedding day, while Gabrielle enjoys the luxuries and sexual pleasures she wants.
William will try to save money for the wedding and to buy them a house, that would be the game end. So, in order for Gabrielle to have more time to train William, she starts dominating him financially.
My IDEA of what the gameplay would look like is:
A turn-based management game, each turn equals 1 week, within each turn the player would have 2 choices between 4 types of actions, events with dialogue and choices, namely:
Training Soft/Hard: Increasing William's fetish values, obedience and stress.
Having Sex with William Soft/Hard: Increasing love value and decreasing stress value/Increasing love and fetish value.
Gabrielle's private time: Decreasing love and obedience value, Gabrielle's stats increase.
Influence William's mind: Decreasing William's obedience value, increasing love and giving Gabrille the opportunity to change William's behavior (change jobs, study something different, etc).
I also think a passive skill system could bring more depth to the game.
My IDEAS of how Cuckolding would be implemented are as follows:
Using the "Influence William's Mind" action, Gabrielle could convince William to rent one of the rooms in the house to get more money, thus bringing a lover to live with them (this is where I wanted to introduce the ex-boyfriend/ex-girlfriend).
Using the "Gabrille's Private Time" action, Gabrielle would have the chance to improve some attribute while meeting new people and having her cheating fun.
So what do you think? Would that be a good game? Where should I improve this idea?
Edit 1: I rewrote my post to better represent my ideas. (I have to work on my communication skills...)
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