I have some plot ideas available to any dev interested in making new games

J0K3RXXX

Well-Known Member
Dec 7, 2018
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Hi to everyone. For quite some time, I have come up with some general ideas that could serve as plot base for new adult games. However, as I am not a writer or programmer, and I don't have the free time to dedicate myself to start creating games on my own, but since I think those ideas could be the plot base for future good adult games, I would only give those ideas, giving any interested dev full creative freedom to carry the game as long as it respects the conditions of the plot base.

Regarding to all my ideas, there will be the following basic considerations:
  • Obviously, to avoid problems, in all ideas, the characters would be of legal age when they had sex.
  • The story of the game should be as realistic as possible within the established plot. No Magic. No Witchcraft. No Aliens. No Mind-Control.
  • The game must have some aspects of intrigue and suspense, in relation to the main plot: a forbidden affair.
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What's your opinion?
 
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megaplayboy10k

Well-Known Member
Apr 16, 2018
1,522
2,025
I mean, clearly you've thought it through, but these all seem to be derivative--that is, based on someone else's idea or using elements of one or more created stories/games and mixing them together. I think devs are generally looking to implement wholly original ideas. You can have cliche or "stock" setups or premises, and then add a twist or innovation or new angle.
Think about the brief descriptors used in introducing games here, typically a few sentences or a couple paragraphs at most. Or an "elevator pitch"--when you only have a few minutes to pitch a story idea.
 

AnaisNon

New Member
Nov 23, 2020
3
4
I don't mean to offend, because I know everyone gets very attached to their ideas, but I'm afraid you're not offering anything of value.

It's not because they're bad ideas, it's just that ideas are free. Everybody working on games has a backlog of their own ideas that they'd LOVE to work on if only they had the time.

The value of an idea is in the execution - the time and effort put in to making ideas into reality. This is why you never see teams of developers looking for an "idea guy", only idea guys looking for someone to make their games for them. If you want to see these ideas realised, you're going to have to put in the work (or pay someone to do it for you.)
 

moskis22

Member
Nov 26, 2020
439
367
I don't mean to offend, because I know everyone gets very attached to their ideas, but I'm afraid you're not offering anything of value.

It's not because they're bad ideas, it's just that ideas are free. Everybody working on games has a backlog of their own ideas that they'd LOVE to work on if only they had the time.

The value of an idea is in the execution - the time and effort put in to making ideas into reality. This is why you never see teams of developers looking for an "idea guy", only idea guys looking for someone to make their games for them. If you want to see these ideas realised, you're going to have to put in the work (or pay someone to do it for you.)
I don't agree with that, even if everybody has their own ideas, there are only a few that are really good
 
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J0K3RXXX

Well-Known Member
Dec 7, 2018
1,644
933
I mean, clearly you've thought it through, but these all seem to be derivative--that is, based on someone else's idea or using elements of one or more created stories/games and mixing them together. I think devs are generally looking to implement wholly original ideas. You can have cliche or "stock" setups or premises, and then add a twist or innovation or new angle.
Think about the brief descriptors used in introducing games here, typically a few sentences or a couple paragraphs at most. Or an "elevator pitch"--when you only have a few minutes to pitch a story idea.
I don't mean to offend, because I know everyone gets very attached to their ideas, but I'm afraid you're not offering anything of value.

It's not because they're bad ideas, it's just that ideas are free. Everybody working on games has a backlog of their own ideas that they'd LOVE to work on if only they had the time.

The value of an idea is in the execution - the time and effort put in to making ideas into reality. This is why you never see teams of developers looking for an "idea guy", only idea guys looking for someone to make their games for them. If you want to see these ideas realised, you're going to have to put in the work (or pay someone to do it for you.)
I don't agree with that, even if everybody has their own ideas, there are only a few that are really good
I respect all your opinions.

Regarding my little originality that is mentioned, we all have our own ideas and I could have easily removed the references to my ideas to make them more original, but I think that if any dev wants to create a game and decide to choose one of my ideas as the basis for its game story, it would be preferable if the dev knew which one is the original source of that idea.

As for the value of these ideas, keep in mind that they are plot bases, trying to leave the dev with ample creative freedom in the rest of things. In addition, the main reference of these adult games is the visual aspect, a field in which I did not interfere by mentioning visual preferences. In other words, my idea would be the first stone but the dev would be the architect and builder of the game.
 

bkrrish1995

Newbie
Feb 2, 2020
38
92
I didn't read all the plot only the last.I catch my mind. If its build with care and add certain drama then it gonna hit the emotion of the player/audience.
 
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J0K3RXXX

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Dec 7, 2018
1,644
933
I didn't read all the plot only the last.I catch my mind. If its build with care and add certain drama then it gonna hit the emotion of the player/audience.
Thank you for your post, although I hope that, when you have time, you can read all the ideas and say what is your opinion about it.
 
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dynamix911

Newbie
Dec 24, 2018
21
19
I don't agree with that, even if everybody has their own ideas, there are only a few that are really good
For me, the idea/plot synopsis is far less important than the execution. How many games are just some derivative of "MC is a horndog whose goal is to bed every woman he sees"? But, there are games that are able to be entertaining and original within the confines of that plot, and unfortunately, far more games that are not.

OP, if you're interested in getting involved in the storytelling aspect of game development, I highly recommend you take some of these ideas and start writing out the characters, dialog and narrative. Figure out what types of personalities you want the characters to have, what tone you want the story to have, and just write as though you would a novel (or better yet, a movie script with visual direction). A plot synopsis is a million miles away from becoming an actual, tangible game - but a fully fleshed-out story can be retrofitted into the format of a visual novel quite easily.
 

demidemon

Member
Aug 31, 2016
379
495
these look more like story ideas instead of game ideas

story is just a part of the game, the play style, features and all other interactive elements turns a story into a game
are available choices purely depending on previous choices? or are there stats/resources(money, stamina etc)/relationship to grind? sandbox or normal adv/renpy style? QTE? Puzzle? hidden objects? like all these are game ideas and you are only providing very little compared to what you need to make a game.

not to mention these ideas are just very basic plot, a good writer can turn them into great stories similarly a bad one turns them into shit. How do you write a realistic, interesting, erotic and touching story out of your plot? That's the most difficult part.

If you are interested in writing, just write out the whole story(CYOA) and see if people are interested in turning them into games.

think about it this way, your plot is like a skeleton, you still gonna need flesh and organs etc to make them human (story). A game is like a mech combat suit the human would be using, providing a skeleton almost have zero effect on how good the mech suit can turn out to be.
 

ihl86

Member
Dec 8, 2019
363
1,294
I think realistic and interesting dialogue is the hardest part to execute from a story/character perspective. I think incest games are dime a dozen. With good writing? I haven't found one yet. Most developers also take shortcuts in character development, to be able to implement certain sex scenes at certain points in time either to keep the interest of the players or because that's the part of the game they are interested in making. Some games feel like you are playing through a porn movie. Pizza guy at the door, let's fuck the pizza guy but I'm getting a little off topic I think.
While it's great that you have ideas for stories, I think you could focus on one and as others stated, you could start fleshing out the story, dialogue, character development. If they are interesting enough I am sure you could then find someone to develop the game with. While I never saw developers looking for ideas guys, I saw developers looking for writers.
 

DiviDreamer

Member
Aug 29, 2020
262
228
Pizza guy at the door, let's fuck the pizza guy
=) Never happened to me

Developers looking for writers because they already have own ideas.
Whole point to be developer is to be able to embody your idea into the game.
 

PTSdev

Member
Oct 21, 2019
102
288
These are all just incest plot ideas and they're mostly based on already existing concepts. There's a myriad of incest games out there, I'm not sure if the world needs another one. But the market definitely still is there.

Writing a story for games is tough, because you have to think about game mechanics as well. The more mechanics a game has, the harder it gets to tell a complex story, because the mechanical side kinda takes over. As long as you're going for choice-based VNs, it's doable. But as soon as you add stuff like skill systems or a free roam mechanic, it gets complicated pretty fast.

If you want player choices to matter, you basically have to write several plot lines which not only have to make sense on their own, but also have to fit into the big picture. Some ideas of yours definitely have potential. Personally, I'm over the incest kink after having played too many mon/son games lol.
 

Allan Wolf

Member
Jun 1, 2021
460
379
Hi to everyone. For quite some time, I have come up with some general ideas that could serve as plot base for new adult games. However, as I am not a writer or programmer, and I don't have the free time to dedicate myself to start creating games on my own, but since I think those ideas could be the plot base for future good adult games, I would only give those ideas, giving any interested dev full creative freedom to carry the game as long as it respects the conditions of the plot base.

Regarding to all my ideas, there will be the following basic considerations:
  • Obviously, to avoid problems, in all ideas, the characters would be of legal age when they had sex.
  • The story of the game should be as realistic as possible within the established plot. No Magic. No Witchcraft. No Aliens. No Mind-Control.
  • The game must have some aspects of intrigue and suspense, in relation to the main plot: a forbidden affair.
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What's your opinion?
great plots ..I have one too whose mother is jealous of her son with his new girlfriend based on a story called Noises Through The Wall [Lexx228]
 
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Muffinking61

Newbie
Aug 11, 2020
37
27
You have some solid plots here and even a few that can be combined to create a really intense game. So, you're asking for a writer top create something from these plots?
J0K3RXXX
 
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J0K3RXXX

Well-Known Member
Dec 7, 2018
1,644
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You have some solid plots here and even a few that can be combined to create a really intense game. So, you're asking for a writer top create something from these plots?
J0K3RXXX
I am only offering those plots so that any interested dev and/or writer can create a game with them. There are so many small or unfinished games with such a wasteful potential to create a greater game that is completed, that I considered making those ideas available to anyone interested.

However, I must personally recognize that I do not have the ability to write well dialogues or know the technical knowledge to make a game on my own. And even if I had them in the future, I barely have free time, and in the near future even less. Therefore, the only possibility I have to see how one of my plots serves for some game is that some dev or writer can use them as a basis for their own game.
 

Muffinking61

Newbie
Aug 11, 2020
37
27
I am only offering those plots so that any interested dev and/or writer can create a game with them. There are so many small or unfinished games with such a wasteful potential to create a greater game that is completed, that I considered making those ideas available to anyone interested.

However, I must personally recognize that I do not have the ability to write well dialogues or know the technical knowledge to make a game on my own. And even if I had them in the future, I barely have free time, and in the near future even less. Therefore, the only possibility I have to see how one of my plots serves for some game is that some dev or writer can use them as a basis for their own game.

As a writer after reading your plots my mind is racing with ideas and here's one to chew on combine them all into one story. This is the idea, dad divorces mom and gets remarried, after some time dad is found dead in the pool and at the reading of the will it's reveled that he knew someone would try to kill him for his small empire. Whoever solves his murder will inherit everything. Then the son sets out to romance all the women in the family to find the killer and in the end with the killer caught the son not only gets the empire but now has a harem of innocent beauties. Sorry I just brain storming, but each individual plot has the skeleton to become a series of games.
 
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J0K3RXXX

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Dec 7, 2018
1,644
933
As a writer after reading your plots my mind is racing with ideas and here's one to chew on combine them all into one story. This is the idea, dad divorces mom and gets remarried, after some time dad is found dead in the pool and at the reading of the will it's reveled that he knew someone would try to kill him for his small empire. Whoever solves his murder will inherit everything. Then the son sets out to romance all the women in the family to find the killer and in the end with the killer caught the son not only gets the empire but now has a harem of innocent beauties. Sorry I just brain storming, but each individual plot has the skeleton to become a series of games.
It looks quite interesting, although the fact that the father established in his will that he was going to be murdered and that whoever finds out the truth of his death is the beneficiary of all his inheritance seems too far-fetched to me (Keep in mind that one of the basic elements that must be taken into account in all my ideas would be their credibility).

If it were at least half of the inheritance, it would be more realistic with a clause like this ("in case my death is unnatural or shady, whoever manages to solve what happened to me will be the beneficiary of half of my assets"), well it is assumed that there are more relatives of him (For example, if the father suspects that he is going to be murdered for something, he should not rule out the possibility that his own son wants to do it for the inheritance; therefore, in that case the one who discovers the reason for his death would not be the son, but another person).