I made a new menu screen style

UndergradSteve

Member
Game Developer
Aug 25, 2020
268
1,798
Most of the games I've played that are made in Ren'py seem to use the same kind of text in a column style menus which are practical but I think they're a bit boring
I wanted to come up with something that fit the style of my game and helped with immersion.
What do you guys think? Does it add to the experience or have I just made it impractical for everyone?
 

fidless

Engaged Member
Donor
Game Developer
Oct 22, 2018
2,624
4,622
Cute, but not practical.
I would darken a little everything that's not clickable and add a function to change the mouse pointer to "touch" over hovering.
Maybe animate the clickable buttons, like with moving sketch effect?
 

UndergradSteve

Member
Game Developer
Aug 25, 2020
268
1,798
Cute, but not practical.
I would darken a little everything that's not clickable and add a function to change the mouse pointer to "touch" over hovering.
Maybe animate the clickable buttons, like with moving sketch effect?
So there is an effect where the button youre hovering over lights up when you hover over it. I see what you mean about darkening the surroundings of the book though
 

Fliptoynk

Member
Nov 9, 2018
384
325
no disrespect but, that looks like chloe's notebook :unsure:
welp whatever works for yah although my raspberry pi won't like it if it's heavily animated like "where it all began" but that's just me
 

UndergradSteve

Member
Game Developer
Aug 25, 2020
268
1,798
no disrespect but, that looks like chloe's notebook :unsure:
welp whatever works for yah although my raspberry pi won't like it if it's heavily animated like "where it all began" but that's just me
Where can I find Chloe's notebook?