Most of the games I've played that are made in Ren'py seem to use the same kind of text in a column style menus which are practical but I think they're a bit boring
I wanted to come up with something that fit the style of my game and helped with immersion.
What do you guys think? Does it add to the experience or have I just made it impractical for everyone?
I wanted to come up with something that fit the style of my game and helped with immersion.
What do you guys think? Does it add to the experience or have I just made it impractical for everyone?