i want to develop an adult 3D first person shooter, with interactive sex animations. but i need questions answered first.

random_444

New Member
Sep 29, 2019
10
6
hello im inspired by many indy game developers here especially unreal engine and unity creatives. i want to create an adult game for people to enjoy, but before i do i need to do some research, can Somone with experience answer some questions i have about 3D adult game development? its just for general knowledge, if you have the time to share your opinion i would very much appreciate that. Ive never built a game before, and im curious the process.

ok so im unsure what engine is best for interactive sex scenes.whats the most current and popular platform people are using? id like to know if there are any shortcuts as well, from exporting from other programs? for example 'virtue a mate.' allot of people use that program and it has allot of user friendly content. but

i haven't seen any games built with VAM specifically? its more like a VR experience? weirdly enough allot of VAM assets are appearing in allot of Adult Indy Games on these forums. usually, games using Unreal Engine 4 and Unity, maybe even others? does this mean its possible to import assets, animations, environments & scenes? maybe even VAM characters looks? or attire? into Unreal Engine 4 or Unity? or with another program maybe blender? and if so, does it perform better than VAM? is it possible to have it function as good as VAM does for the sex scenes? is it possible to reuse code or scripts? for rendering, shaders cameras sex movements etc? could Somone please share your own research what you discovered works best? the pros and cons you faced? maybe with bullet points? also recommend some programs that are good to start with, like if you use Unreal Engine 4 for the game engine, you can buy the assets form the unreal engine marketplace store. then you would create your 3D models & assets with blender or something similar? maybe textures can be made from preexisting ones or modified using free programs like Materialise or 3D Substance Designer?

for example, lets say the game built is an old-school first-person shooter. like Doom but with 3d environments and assets, instead of pixels. would i need to separate the game into sections? for example Sex animations and Interactions with NPC's would that need to operate separately from the actual shooter gameplay? so the two engines running alongside, wouldn’t collide with each other? so for example the exterior environment is the first person shooter gameplay, but when you finish a mission or quit, then it takes you back to your main hub or house of residence, where you would have interactions with collected NPCs. And the purpose of the shooter gameplay, would be whomever you find or interact with in the exterior environment or complete a quest for. you can recruit & bring back with you for some personal fun, but only at your main hub. Im aware people would want more, Realtime interactions, but the point would be to first start small then work up towards more options, and add extra interactive areas in the game. i just wish to make something really basic first like like ive described, with placeholders & blocks first then slowly build it up overtime. i have lots of ideas, but unsure whats the best choice? ideally id like to be frugal about this too and save all my money for when it gets serious and, gains popularity. then figure out a budget. & the parts i dont have time or enough understanding for, i would hire freelancers to create for the project.

also the research & information people are willing to share, will help me produce a game development document, it will put my mind at ease especially all these questions I have. & give me something to work towards & ruminate on. But I feel despite my lack of understanding these questions need to be answered first, so it has structure, direction & the mechanics make sense to people. so if you all could please think carefully about my questions, & also if you dont mind, dont insult me? but instead tolerate my ignorance on these subjects, & correct me, so i can learn. just express your opinions with bullet points what you think is the best way to approach these ideas i have? id appreciate your guidance & input. thankyou for you time & for reading this wall of text everyone!
 

DonTaco

Compensating for length
Game Developer
Feb 25, 2021
109
1,293
Hey, after reading your post, I'm a bit unsure what exactly you're asking. From the way you worded it, it seems like you might not have much experience with programs like Blender, Unity, or Unreal. I’m not familiar with Virt-A-Mate, so I can’t speak on that specifically, but I do think there’s a real risk of overwhelming yourself, not necessarily with the amount of work, but with the amount of knowledge you'd need to learn all these tools at once, especially without a solid foundation.


My recommendation would be to start with one major tool at a time and keep your first project simple. Maybe something like a basic Ren'Py or RPG Maker game using Blender models, or a simple Unity project with free assets to help you get used to things. From experience, I can tell you that making an in-engine adult game in Unity or Unreal is a huge task. Even with years of 3D experience, it was a lot to handle when I first tried it. I already knew 3ds Max, but I’d never made characters before, tinkering with HoneySelect and exporting models/textures helped me learn that part. You could try a similar approach with Blender and Virt-A-Mate.


If you're more interested in the adult content side, starting with Blender and Ren'Py or RPG Maker might be a good fit. If you're more into gameplay, try small Unity or Unreal projects first. For 3D modeling, Blender is hands down the best free(and paid) option. Ren'Py and RPG Maker are great for simpler games. Between Unity and Unreal, I can’t say definitively, but Unity has a ton of tutorials and resources available, while I’ve heard Unreal has become a lot more user-friendly lately. I personally use RPG bakin, with mixed results.
 
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Luderos

Member
Game Developer
Jul 20, 2020
276
376
hello im inspired by many indy game developers here especially unreal engine and unity creatives. i want to create an adult game for people to enjoy, but before i do i need to do some research, can Somone with experience answer some questions i have about 3D adult game development? its just for general knowledge, if you have the time to share your opinion i would very much appreciate that. Ive never built a game before, and im curious the process.

ok so im unsure what engine is best for interactive sex scenes.whats the most current and popular platform people are using? id like to know if there are any shortcuts as well, from exporting from other programs? for example 'virtue a mate.' allot of people use that program and it has allot of user friendly content. but

i haven't seen any games built with VAM specifically? its more like a VR experience? weirdly enough allot of VAM assets are appearing in allot of Adult Indy Games on these forums. usually, games using Unreal Engine 4 and Unity, maybe even others? does this mean its possible to import assets, animations, environments & scenes? maybe even VAM characters looks? or attire? into Unreal Engine 4 or Unity? or with another program maybe blender? and if so, does it perform better than VAM? is it possible to have it function as good as VAM does for the sex scenes? is it possible to reuse code or scripts? for rendering, shaders cameras sex movements etc? could Somone please share your own research what you discovered works best? the pros and cons you faced? maybe with bullet points? also recommend some programs that are good to start with, like if you use Unreal Engine 4 for the game engine, you can buy the assets form the unreal engine marketplace store. then you would create your 3D models & assets with blender or something similar? maybe textures can be made from preexisting ones or modified using free programs like Materialise or 3D Substance Designer?

for example, lets say the game built is an old-school first-person shooter. like Doom but with 3d environments and assets, instead of pixels. would i need to separate the game into sections? for example Sex animations and Interactions with NPC's would that need to operate separately from the actual shooter gameplay? so the two engines running alongside, wouldn’t collide with each other? so for example the exterior environment is the first person shooter gameplay, but when you finish a mission or quit, then it takes you back to your main hub or house of residence, where you would have interactions with collected NPCs. And the purpose of the shooter gameplay, would be whomever you find or interact with in the exterior environment or complete a quest for. you can recruit & bring back with you for some personal fun, but only at your main hub. Im aware people would want more, Realtime interactions, but the point would be to first start small then work up towards more options, and add extra interactive areas in the game. i just wish to make something really basic first like like ive described, with placeholders & blocks first then slowly build it up overtime. i have lots of ideas, but unsure whats the best choice? ideally id like to be frugal about this too and save all my money for when it gets serious and, gains popularity. then figure out a budget. & the parts i dont have time or enough understanding for, i would hire freelancers to create for the project.

also the research & information people are willing to share, will help me produce a game development document, it will put my mind at ease especially all these questions I have. & give me something to work towards & ruminate on. But I feel despite my lack of understanding these questions need to be answered first, so it has structure, direction & the mechanics make sense to people. so if you all could please think carefully about my questions, & also if you dont mind, dont insult me? but instead tolerate my ignorance on these subjects, & correct me, so i can learn. just express your opinions with bullet points what you think is the best way to approach these ideas i have? id appreciate your guidance & input. thankyou for you time & for reading this wall of text everyone!
If you're starting from scratch, learning to create your own assets will take a long time. However, there are tons of fps assets for both Unity and Unreal. Go through a bunch of them and pick the one that has the best tutorials and try to get that working. Once you're familiar with how the engines work with models, animations, etc., you'll be in a better position to see what you need to do to customize things.
 
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random_444

New Member
Sep 29, 2019
10
6
Thanks Guys! i really appreciate both your advice. i already own unreal engine 4 & blender, so that should help me get started. ill follow your suggestions and search for tutorials. :)
 
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