I want to share my bad experience—maybe it will be useful (Daz or stable diffusion)

render9000

Newbie
Mar 18, 2025
20
106
I want to share my bad experience—maybe it will be useful.

So, the main heroine. She has to be as well-developed as possible, right?
I redesigned her hundreds of times. Every single detail had to be perfect.

Realizing that my 3060 is not meant for 3D at all, I dived deep into AI.
And then, I redesigned the main heroine many more times.

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Don't think it's easy—just press a button and it's done. AI is just another tool, like DAZ. It only seems simple at first. Once you dig deeper, you’ll completely drown in it.

In total, 6 months to create renders for one game day in DAZ. And another 6-8 to completely rework all the content two more times in stable diffusion. The first time on XL models and then again on pony models.

Result: complete burnout and abandonment of the project.

Don't devalue the work of AI artists. Please. Believe me, it's not as easy as you think. Yes, with experience everything will be easier and faster, but it is also a lot of work.
 
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NeonSelf

Member
Dec 3, 2019
333
551
So, the main heroine. She has to be as well-developed as possible, right?
I redesigned her hundreds of times. Every single detail had to be perfect.
That is common mistake for new developer - you dont have to make everything perfect, you dont have to make a huge project to have success. One released mediocre game is better than 10 years of polishing and never releasing anything.

Just keep the same level of detail and polish on everthing and people wont notice any problems. Because consistency is more important than a single perfect model.

There is always space for improvement, but you dont have to make everything perfect. There are successful games with standard models from outdated editors, games without sounds and aminations, with worst possible UI or insane grind. But still they've got their fanbase and keep updating and improving one step at a time.
 
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