Ideas for an rpg in which you win by losing fights?

NameAppelle

Newbie
Jun 6, 2024
21
21
Usually in H games you either defeat the enemy and advance, or are defeated and see the sexy scene. But I guess you can skip it and make it so that you can only advance by losing. How would you make this mechanic fun? The easiest option would be to fight weaker and weaker enemies and structure it like a puzzle of how can you lose, but I don't think that makes a lot of sense.
 

b00marrows

Super Moderator
Moderator
Aug 15, 2017
1,021
1,218
Moved the topic, i think this is the right section?

Also to weigh in on the question:
"lose sex" has been a contentious subject in adult game development, some like myself considering it a "sin of gaming".

Ignoring that, "win sex" on the other hand is a challenge in design. Mostly relying on what kind of battle mechanics your game has.
Seduction, wearing down the opponent, defeating the opponent are options but whats more important to think about is the kind of game you wanted to make first.
 

NameAppelle

Newbie
Jun 6, 2024
21
21
Uhm...I personally like it when you can only have sex by losing since it's more masochistic that way. I think you understood I wanted to make a game in which you can have sex by winning.
 

Golden.Nyks

Newbie
May 24, 2020
43
45
99.9% of these types of games are like female characters and take damage from enemies and lose clothes, take more damage and the scene will start, get caught in a trap and the scene will start, talk to someone and the scene will start. Actually, weakening the enemy or strengthening the character and making it harder to be in these situations and falling into this situation becoming a chellence is an idea, but I don't know how it is implemented and what kind of result it will bring, but it would probably be boring.

Of course, there is the option to win and have sex, this seems more logical to me, there will be a male character instead of a female character and we will be able to get the reward for winning, but these types of games are as rare as a grain of sand in the sea, I would really like to play that type of game. I believe that if the logic of the game is designed well, really good results will come out.