"Illusion of Being (Episode 1)" (IoB) is a story-first AVN that sets up the MC's world coming apart.
Strong writing, combined with great visual storytelling, creates a believable world and a protagonist we can empathize with.
Choices matter, and have consequences. As an example, while this game has lewd scenes, I didn't see any in my first playthrough. This is fine, and exactly what I want to be possible in an AVN like this.
While this episode is short, it does a great job at setting up the different characters who'll play a role in the MC's recovery (or further decline). These characters have their own baggage and history, with hopes and dreams for the future. Some might be going through hard times themselves. It's up to the player to decide how to treat them.
Fitting music was chosen for each scene. It adds to the general atmosphere by not being intrusive in any way.
On paper, this makes for a perfect game. But, its game engine doesn't have the features that players of this genre are used to. Weird keyboard shortcuts, limited save games, inconsistent text skipping, no scroll-back... It makes the game a highly opinionated cinematic experience, which isn't for everyone.
Personally, I fell in love with this game when I noticed how certain words were specifically picked to make me think about what the characters were saying and doing. Words have meaning and connotations. Why is this person using that word? Why are they saying this, and what is their goal?
An example: Could it be that the well-meaning friend has an alcohol problem herself? Is she encouraging the MC to drink because she needs a partner-in-crime? Or is it more nefarious, does she want him to slip up, to influence him to see things her way?
Strong writing, combined with great visual storytelling, creates a believable world and a protagonist we can empathize with.
Choices matter, and have consequences. As an example, while this game has lewd scenes, I didn't see any in my first playthrough. This is fine, and exactly what I want to be possible in an AVN like this.
While this episode is short, it does a great job at setting up the different characters who'll play a role in the MC's recovery (or further decline). These characters have their own baggage and history, with hopes and dreams for the future. Some might be going through hard times themselves. It's up to the player to decide how to treat them.
Fitting music was chosen for each scene. It adds to the general atmosphere by not being intrusive in any way.
On paper, this makes for a perfect game. But, its game engine doesn't have the features that players of this genre are used to. Weird keyboard shortcuts, limited save games, inconsistent text skipping, no scroll-back... It makes the game a highly opinionated cinematic experience, which isn't for everyone.
Personally, I fell in love with this game when I noticed how certain words were specifically picked to make me think about what the characters were saying and doing. Words have meaning and connotations. Why is this person using that word? Why are they saying this, and what is their goal?
An example: Could it be that the well-meaning friend has an alcohol problem herself? Is she encouraging the MC to drink because she needs a partner-in-crime? Or is it more nefarious, does she want him to slip up, to influence him to see things her way?