- Jul 13, 2024
- 1
- 0
Hello F95zone, I want to play a game!![Sneaky :sneaky: :sneaky:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Devil :devilish: :devilish:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
But it's not just any game. In fact, the game in question didn't exist. That's when I decided: "I'm going to create my own game!" The game would basically be a visual novel/sandbox. I think you know the style well: you click, make choices (like actions and reactions, and even what kind of relationship the protagonists will have—you know what I mean, right?![Sneaky :sneaky: :sneaky:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) and increase the character's attributes with some grinding.
My initial idea is a game that doesn't have a male protagonist, but rather a beautiful MILF as the protagonist, with a system of using more daring and less daring clothes to tease the romantic partner she wants to corrupt. It is a game that would focus mainly on the relationship between a MILF aged 40 (probably) and a much younger man, 18 years old, whose type of relationship you could choose.
I'm thinking of a system without Game Over for choices (I hate it when I make a decision in a game only to come across the Game Over screen and realize that the choice, in fact, wasn't possible in the game!) and also a system that doesn't force you to take any path you don't want or to progress in a specific way to continue with the story.
I also want a game with a strong focus on light foot fetish or whatever you prefer to call it. At first, i didn't think about anything too hardcore; however, it is something that can be implemented later depending on the acceptance of the game.
I do not intend to make the game available until there is at least one scene of acceptable sexual intercourse! Even if for that i must to resort to some resource like dreams or something like that for the protagonist.
My questions are:
But it's not just any game. In fact, the game in question didn't exist. That's when I decided: "I'm going to create my own game!" The game would basically be a visual novel/sandbox. I think you know the style well: you click, make choices (like actions and reactions, and even what kind of relationship the protagonists will have—you know what I mean, right?
My initial idea is a game that doesn't have a male protagonist, but rather a beautiful MILF as the protagonist, with a system of using more daring and less daring clothes to tease the romantic partner she wants to corrupt. It is a game that would focus mainly on the relationship between a MILF aged 40 (probably) and a much younger man, 18 years old, whose type of relationship you could choose.
I'm thinking of a system without Game Over for choices (I hate it when I make a decision in a game only to come across the Game Over screen and realize that the choice, in fact, wasn't possible in the game!) and also a system that doesn't force you to take any path you don't want or to progress in a specific way to continue with the story.
I also want a game with a strong focus on light foot fetish or whatever you prefer to call it. At first, i didn't think about anything too hardcore; however, it is something that can be implemented later depending on the acceptance of the game.
I do not intend to make the game available until there is at least one scene of acceptable sexual intercourse! Even if for that i must to resort to some resource like dreams or something like that for the protagonist.
My questions are:
- How well accepted would this game be, in your opinion?
- Would you play it?
- Which fetishes do you consider essential?
- And finally, the most delicate question: as you know, developing a game takes time and requires work and dedication, so i would like to use a platform like Patreon, for example, to raise funds. I'm thinking about releasing the game as long as financial goals are met. I believe that the more patrons decide to sponsor the game, the faster i could release it, of course with early access for all paying customers, with exclusive content for the most generous paying customers, and with a public release one month after becoming available to patrons. Once I've explained my initial idea, i would like to have your honest opinion: do you think it would be possible to do it this way? Does anyone have a better idea?