So as the title says, since this is my first game, I want to choose something I like, but of a doable scale. A Trainer game like this is exactly that. In fact, I've already got a workable demo with placeholder arts (well, more like stickmen, so it's not in any shape to share visual wise, but all the planned functions are working for the moment).
The game will also take place in Harry Potter universe, since I'm a fan. The characters will be Harry and Hermione. All the writing will be done by me, and the arts will be original. I will not be taking anything from Akabur aside from the core gameplay and inspiration.
Now to the question.
To those that are familiar with Witch Trainer, you surely know about its grind process. You grind for money, while grinding another skill on the side so that you can make money faster, while grinding yet another skill on the other side, so that you can grind the other skill faster.
In my first playthrough, this isn't a big problem, but it did get a little annoying from the second time on. Besides, from what I've seen, people here don't seem to like grinding that much.
So I'm torn between do away with the money grinding completely, since Harry is kinda loaded. I can just have the items in the shop unlock based on certain conditions that you will fulfill during gameplay, then when you order those items, it will take a few days to arrive.
Or, I can keep the money making aspect, but making it a single button press that will skip your current "turn", or time of day. Just a simple transition and the money will be added, no additional cutscene.
Which do you prefer, or do you have any other suggestion?
While we're at that, I'm also interested in what kind of "dare" do you like to see in this kind of game (it's the equivalent of Witch Trainer's "Public Favors")? I can already think of some fun with the Invisibility Cloak, but my head alone can't be compared to the collective imagination of all the perverts in here, haha.
Since they're only suggestions, I may put them in the game, or I may not, but if it's an interesting scenario involving exhibitionism, then well, consider that you just did me a favor .
The game will also take place in Harry Potter universe, since I'm a fan. The characters will be Harry and Hermione. All the writing will be done by me, and the arts will be original. I will not be taking anything from Akabur aside from the core gameplay and inspiration.
Now to the question.
To those that are familiar with Witch Trainer, you surely know about its grind process. You grind for money, while grinding another skill on the side so that you can make money faster, while grinding yet another skill on the other side, so that you can grind the other skill faster.
In my first playthrough, this isn't a big problem, but it did get a little annoying from the second time on. Besides, from what I've seen, people here don't seem to like grinding that much.
So I'm torn between do away with the money grinding completely, since Harry is kinda loaded. I can just have the items in the shop unlock based on certain conditions that you will fulfill during gameplay, then when you order those items, it will take a few days to arrive.
Or, I can keep the money making aspect, but making it a single button press that will skip your current "turn", or time of day. Just a simple transition and the money will be added, no additional cutscene.
Which do you prefer, or do you have any other suggestion?
While we're at that, I'm also interested in what kind of "dare" do you like to see in this kind of game (it's the equivalent of Witch Trainer's "Public Favors")? I can already think of some fun with the Invisibility Cloak, but my head alone can't be compared to the collective imagination of all the perverts in here, haha.
Since they're only suggestions, I may put them in the game, or I may not, but if it's an interesting scenario involving exhibitionism, then well, consider that you just did me a favor .